and impass are carefully placed, creating good visual effects but not blocking the way. Prepare for a long game of turtling if you are using races that don't teleport. Sneak attacks by Eldar or deepstriking by SM could give a significant advantage if used wisely. This map appears to work fine for all Dawn of War 1 releases. In his own words,"It is a canyon with 4 relics, 2 thermoplasma generator points and 12 strategic points well distributed by the use of the grid. There is a significant elevation and an unique ramp to go at the ennemy base." Thanks, Orage.
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