Boom Pigeon Mod

Uhm yeah this is a file which makes the crossbow fire pigeonswhich explode I have nothing to add really :p

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File Description

Uhm yeah this is a file which makes the crossbow fire pigeonswhich explode I have nothing to add really :p

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Download 'boompigeon.zip' (10KB)

Readme
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Title:				BoomPigeon! 
Version: 			<1.1>
Release Date: 			April 7, 2001
Filename: 			BoomPigeon.zip
File Size: 			10.2 Kb
Author: 			Lord Spaz the Almighty
Email Address: 			Lord_Spaz@hotmail.com
Description: 			A mini-mod featuring various explosive pigeons!
Where to get this mod:		http://www.geocities.com/lordspaz69
Additional Credits to: 		www.planetdeusex.com/DeusXEd, for their excellent tutorials...
				Taeralis (www.planettribes.com/taeralis) for the suggestion
				RenZo, for his help, via Coder's Corner (www.deus-ex.org)
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PLAY INFORMATION:
--------------------------
Game: DeusEx
Game Type: Single Player; no MP implemented (yet...)
DeusEx version required: Single Player
Known bugs: Need a different mesh for throwing the pigeons... currently uses the NanoVirusGrenade
Difficulty Settings: Not implemented
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FILES INCLUDED:
---------------------
BoomPigeon.U
Readme.txt
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CONSTRUCTION:
---------------------
Editor(s) used: UnrealEd, WOTgreal 
Construction Time: 16 hours
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MOD ALTERATIONS:
-------------------------
BoomPigeon.U includes:

BoomPigeon: an updated version of the Pigeon; explodes on death

WeaponPigeonLauncher: a modified crossbow, which shoots exploding pigeons
AmmoExplodingPigeons: ammunition for the pigeon launcher

WeaponPigeonGrenade: basically a LAM, with a pigeon mesh...

BoomPigeonGameInfo: (optional) set your gametype to this in your DeusEx.ini file, and all pigeons 	in the game will be replaced by BoomPigeons
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INSTALLATION:
-------------------
1) Extract the BoomPigeon.U file to your DeusEx\System folder.
2) In the Editor.EditorEngine section of your DeusEx.ini file, add the following line after the other lines that begin &quot;EditPackages=&quot;
	EditPackages=BoomPigeon
3)Optional: change the &quot;DefaultGame=&quot; line to
	DefaultGame=BoomPigeon.BoomPigeonGameInfo
  This enables the PigeonReplacer; all the regular pigeons in the game will now be BoomPigeons.
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NOTES:
---------
I need a mesh for the throwing pigeon... and any other suggestions or comments are welcome.
Like the template? I approve of the idea... obviously.
By the way, the PigeonReplacer is a little slow; it executes every tick. I don't recommend using 	it for MP games without substantial modification.
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COPYRIGHT/PERMISSIONS:
---------------------------------
This mod was not made and is not supported by Ion Storm and Eidos Interactive.

You may not modify/redistribute this mod without the author's permission.
You may not use this mod as the basis of any other mod without the author's permission.

You may distribute this mod, provided you include this file, with no modifications.
This mod may not be used in any level packs without the authors permision.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DEUS EX and ION STORM are trademarks of ION STORM L.P. All rights reserved.
© 2000 ION STORM L.P. EIDOS INTEREACTIVE and the EIDOS LOGO are 
registered trademarks of EIDOS INTERACTIVE. © 2000 EIDOS INTERACTIVE.
All other trademarks are properties of their respective owners.
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Level/Mod distribution template created by DragonCultist.
Formatting suggestions thanks to GothicOne.
Last updated March 24, 2001.
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Lord Spaz


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Registered 16th March 2003

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