Deus Ex Mod: Presidential Emergency

A two-level single player map for Deus Ex. The player is JC Denton, but in my scenario JC is an agent for the Secret Service. The gam...

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A two-level single player map for Deus Ex. The player is JC Denton, but in my scenario JC is an agent for the Secret Service. The game starts in the Secret Service HQ. Some of the characters from Deus Ex will reappear under the same name, but usually in different roles. I hope I will find the time to continue this story. When you reach the end of the second level, you will see it's definitely not over.

God job man,i like it :) :cya:

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Download 'presem.zip' (1.56MB)

Readme
- Deus Ex Mod: Presidential Emergency -

 File: presem.zip
 Consisting of: 71_whitehouse.dx, 71_canyon.dx, whitehouse.u, whitehouseText.u, canyon.u,                 canyonText.u and this readme.txt
 Version: 1.0
 Used program: UnrealED.exe, ucc.exe
 Author: Markus Kilian
 email: mokili@gmx.de

- Description -
A two-level single player map for Deus Ex. The player is JC Denton, but in my scenario JC is an agent for the Secret Service. The game starts in the Secret Service HQ. Some of the characters from Deus Ex will reappear under the same name, but usually in different roles.
I hope I will find the time to continue this story. When you reach the end of the second level, you will see it's definitely not over.

- Installation -
Unzip presem.zip into your Deus Ex directory. All files (*.u, *.dx) are already placed into the appropriate folders. There are no custom textures, music or sounds.
To start the level, start the game, enter the console and type:

	open 71_whitehouse

I never used the JP9000 or any other loader, so actually I don't know if you can also use on of those.

- Known bugs -
Mainly some texture glitches here and there, but not frequent. In the second level, there is one datacube where the content is not automatically copied to your datavault/notes. I was not able to find out why not. You just have to write down the content yourself (it did work on my brother's computer, however).Otherwise no bugs that I know of. Please let me know if you find any bugs (email me at mokili@gmx.de).

Note: the second level might run somewhat sluggish on slower PCs due to the nature of the level. However, my own PC is a 700 Mhz AMD Athlon with 128 Megs and an Elsa Erazor X (not the fastest machine around, in other words) and although the frame rate dropped a little bit at certain places, it was always good enough.

Thanks to:

- my brother Thomas for testing and some important tips and ideas
- the people who made UnrealED (although it crashed at some particularly inconvenient times, it's a great editor to work with)
- Ion Storm, and everybody else who was involved in making Deus Ex, for the game and specifically for some of the prefabs that I copied out of the game (mainly doors, desks, tables, beds)
- all the tutorial authors, particularly Steve Tack at PlanetDeusEx (the best tutorials that I know!), for teaching me how to use UnrealED; also thanks to Carone for the elevator
- Thanks to you for downloading this level and thanks in advance for any helpful feedback. I intend to continue this story and I can use all the help I can get.


COPYRIGHT/PERMISSIONS:
---------------------------------
This level was not made and is not supported by Ion Storm and Eidos Interactive.

Authors may not use this level as a base to build additional levels.

You may distribute this level, provided you include this file, with no modifications.
This level may not be used in any level packs without the authors permision.
Permission of the author is required before original elements of the level are used in other levels.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DEUS EX and ION STORM are trademarks of ION STORM L.P. All rights reserved.
(c) 2000 ION STORM L.P. EIDOS INTEREACTIVE and the EIDOS LOGO are 
registered trademarks of EIDOS INTERACTIVE. (c) 2000 EIDOS INTERACTIVE.
All other trademarks are properties of their respective owners.

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Markus Kilian


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Registered 13th June 2003

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