Devastation Retail Patch released

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Published by FileJune 19 years ago , last updated 4 years ago It's here and it's a huge patch (67 MB). The major fixes include sound changes for weapons, stability fixes for multiplayer, tweaks to the Territories gametype, a new server browser interface, and tons of other improvements that will make the game smoother and better. NOTE: Once this patch is installed, Singleplayer Autosaves from the previous version will be compatible, but In-game saves and quick-saves will not be. It is advised to ensure you have an autosave from the last map you were playing (Autosaves are available upon the completion of every map; simply click "Yes" when prompted to Autosave) Here's a partial changelog: - Optimized network usage for pawns, decorations, pickups, projectiles - Made bass and pitch fixes to all weapon sounds, fixed volume. - Rewrote the MP Browser to show gametypes, with icons for arc/sim, physics, passworded servers, and dedicated servers. - Fix to reduce network usage in some situations, improve lagginess - Made footstep sounds louder and better, fixed listen bug. - Added support for All Seeing Eye browser - Added better hotkeys in weapon loadout :Alt-1,2,3=select, enter=buy, del/backspace=clear all - Optimized server CPU for heavy actors, although CPU increase is variable - Fixed antiportals bug in netplay. Should give another FPS increase - Correctly handled resized decorations in netplay - Added filters in MP browser - Fixed password entry not showing up bug in MP Browser - Fixed weapon decal bug in MP - Fixed knife decal effects not showing correct decal - Fixed sound bugs for katana, knife and 2x4 not synching - Fixed server names not truncating bugs - Fixed laser rifle effect not showing up all the time in multiplayer - Better balanced the cost of some weapons - Fixed several graphical glitches, see additional notes - Adjusted gore settings to show more gore effects by default - Fixed some issues with certain emitters not being destroyed on dedicated servers - Fixed projectile rotations when they change velocities - Fixed Simple Flash on listen servers - Commented out code for leaning to prevent exploits or cheats (moddable) - Fixed Winner determination in team games - Fixed some issues with weapon and owner replication - Fixed weapon pickup replication - Gave extra cash bonus for fists kills - Fixed some sound dampening issues where it overcompensated - Fixed Ground Speed calculations for Simulation mode - Partial fix for far-reaching weapon switch sounds - Changed character initialization and un-initialization - Force all players aiming when firing - Fixed the grip type when holding a weapon - Made CapLimit, bKarmaMP, and GameMode(Arcade/Sim) config ini variables - Fixed animation of your own team flag - Fixed radar display bug for flag carrier in CTF - Made the AMG belt destroy properly, and not get left around - Fixed bolta bug: arrows getting stuck in the air when shot - Use the FireDry for the colt instead of the FireEmpty when it is dry - Fixed muzzleflash issues with akimbo weapons - Fixed several issues with the rat drone - Made katana melee distance 30% farther - Fixed bottle skin color in MP - Fixed problem with bottle multiply-destroying - Fixed auto switch priorities of weapons - Fixed ladder climbing animations and sounds - Set up InitialCash as a ini setting - Fixed the ability to pickup health while regenerating health - Added LifeSpan to extinguisher explosion to fix that bug - Fixed player hand skin bug in MP - Sped up player scroll in team selector - Fixed the up button in player selection - Fixed the ability to bring up team change window in streetwar - Fixed laser fence alarms not getting turned off in territories Enjoy and tell us what you think, leave a comment below!
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