Patch Change Log Retail/Demo

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Published by Gizmo 15 years ago , last updated 1 year ago
Here is a thread that posts upcoming changes in the upcoming demo/retail patch. No info on when the patch will be out, here is a list of what you will expect in the next patch.
ARUSH Entertainment -Optimized network usage for pawns, decorations, pickups, projectiles -Made bass and pitch fixes to all weapon sounds, fixed volume. -Rewrote the MP Browser to show gametypes, with icons for arc/sim, physics, passworded servers, and dedicated servers. -Fix to reduce network usage in some situations, improve lagginess -Made footstep sounds louder and better, fixed listen bug. -Added support for All Seeing Eye browser -Added better hotkeys in weapon loadout : Alt-1,2,3=select, enter=buy, del/backspace=clear all -Optimized server CPU for heavy actors, although CPU increase is variable -Fixed antiportals bug in netplay. Should give another FPS increase -Correctly handled resized decorations in netplay -Added filters in MP browser -Fixed password entry not showing up bug in MP Browser -Fixed weapon decal bug in MP -Fixed knife decal effects not showing correct decal -Fixed sound bugs for katana, knife and 2x4 not synching -Fixed server names not truncating bugs -Fixed laser rifle effect not showing up all the time in multiplayer -Better balanced the cost of some weapons -Fixed several graphical glitches, see additional notes -Adjusted gore settings to show more gore effects by default -Fixed some issues with certain emitters not being destroyed on dedicated servers -Fixed projectile rotations when they change velocities -Fixed Simple Flash on listen servers -Commented out code for leaning to prevent exploits or cheats (moddable) -Fixed Winner determination in team games -Fixed some issues with weapon and owner replication -Fixed weapon pickup replication -Gave extra cash bonus for fists kills -Fixed some sound dampening issues where it overcompensated -Fixed Ground Speed calculations for Simulation mode -Partial fix for far-reaching weapon switch sounds -Changed character initialization and un-initialization -Force all players aiming when firing -Fixed the grip type when holding a weapon -Made CapLimit, bKarmaMP, and GameMode(Arcade/Sim) config ini variables -Fixed animation of your own team flag -Fixed radar display bug for flag carrier in CTF -Made the AMG belt destroy properly, and not get left around -Fixed bolta bug: arrows getting stuck in the air when shot -Use the FireDry for the colt instead of the FireEmpty when it is dry -Fixed muzzleflash issues with akimbo weapons -Fixed several issues with the rat drone -Made katana melee distance 30% farther -Fixed bottle skin color in MP -Fixed problem with bottle multiply-destroying -Fixed auto switch priorities of weapons -Fixed ladder climbing animations and sounds -Set up InitialCash as a ini setting -Fixed the ability to pickup health while regenerating health -Added LifeSpan to extinguisher explosion to fix that bug -Fixed player hand skin bug in MP -Sped up player scroll in team selector -Fixed the up button in player selection -Fixed the ability to bring up team change window in streetwar -Fixed laser fence alarms not getting turned off in territories
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