Doom Eternal was revealed by Bethesda at QuakeCon yesterday, but one piece of news that was revealed was that even though the team are looking to potentially support mods 'down the road', mod support will not be available at launch.
The news came during a Q&A session during which game director Marty Stratton said that there was "no guarantee" that the game would ever support mods, but that the studio was looking into making the game code flexible enough to support it as a "long-term initiative".
We had made some technical decisions way back that just pushed us in a different direction than mods. We have spent the last several years making technical decisions that get us back towards being able to do mods.
So it sounds like mod support was not at the forefront of the developers mind, but Stratton stated that it was "important" to him and other staff on his team.
We have definitely swung the pendulum back pretty far towards being able to that. I hope down the road, in the not-near future but the not-too-distant future, we can have a better conversation about that.
While some community members may find their own ways to introduce mods to the game, without official support and development tools, this will prove more difficult and limit the options available to mod developers, which is a great shame as the series is very well known for it's array of weird and wonderful mods over the years, although 2016's Doom was also notable for it's lack of mod support.
What do you think about the lack of mod support for Doom Eternal? Let us know in the comments!
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