Code (HeXetic): - Basic mouse-and-keyboard based 6DoF controls, with no turn rate limitation or acceleration. - done - expectations surpassed (see below) - Proper model rotation based on defined or calculated centre-point - Proper bounding box size - Proper bounding box rotation based on defined or calculated centre-point - done - Left/Right weapon discharge from primary laser cannon mountings - Left/Right missile discharge from concussion missile mountings - Headlights Art: - Pyro GX model, with at least one texture - done - Laser cannon bolts - done - Concussion Missile models with texture and proper lighting effects - done apart from texture - Laser cannon powerup pickup model & map entity - iceheart - Concussion missile pickup model & map entity - done Maps: - At least three distinct, possibly oversimple or unfinished, multiplayer maps. - iceheart on one, NoMercy on some
This article was written on an older version of FileFront / GameFront
Formatting may be lacking as a result. If this article is un-readable please report it so that we may fix it.
Published by Bluehair 15 years ago , last updated 3 years ago
There are no comments yet. Be the first!