New Doom III Q&A

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Published by Zimbabwe 20 years ago , last updated 5 years ago
Gaming Invasion has a brand new Q&A up, with Tim Willits from id software. It features some general questions on Doom III, and gives answers to a lot of questions you have on Doom III. [Quote] How will Doom III be handling the Per-Poly collision detection? The Per Poly hit detection gives us great feed back on where someone is hit it removes the square bony boxes we had in the past and helps make things more believable and adds to a richer environment, but you know, you can't shoot your ear lobe off. How does id plan to support the mod community, if at all? Well actually Doom will be very moddable, in my opinion it will be easier, we are shipping all the needed tools, editors, maps, the scripting info, models for the creatures, and a lot of the code is broken up so it easier to mod. What design tools will be comparable that come with the game? Radiant is the editor that will be shipped, the same that we used for Quake III. [/quote] Go check it out over there!
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