Paul Steed a writer ?

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Published by Zimbabwe 20 years ago , last updated 5 years ago
I never noticed that Paul Steed actually wrote a book on 3D Studio MAX character modelling. He actually took the time to write a book on the subject. Check it out here. And if you have the slightest interest in 3D Studio MAX modelling I suggest you get it. It's brilliant. This is what Wordware (the publisher wrote): [quote]Whether you’re new to 3D Studio Max or you’re an experienced developer working on your next game, Modeling a Character in 3DS Max will be an indispensable addition to your Max book collection. Paul Steed, modeler and animator of characters seen in id Software’s Quake II and Quake III Arena, shows you all the tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Essentially one long tutorial, this book chronicles the creation of a single character from concept to texture mapping. [/quote] Doesn't that sound promising ? Here's what they write about Paul Steed. [quote]Paul Steed is widely considered to be the dominant 3D game modeler and animator in the business. He has worked in the computer game industry for nearly ten years, including four years at id Software, where he worked on Quake II, Quake III Arena, and Quake III Team Arena. He is now a producer at WildTangent, a web-based technology and content company founded by former Microsoft DirectX evangelist Alex St. John, where he builds and directs the creation of original content showcasing WildTangent’s popular multimedia platform, the Web Driver. Steed has written articles for Game Developer magazine and tutorials for his “Thinking Outside the Box” column on Loonygames.com. He is a frequent speaker at the annual Game Developer Conference.[/quote] Read some of the Customer Reviews over at Amazon.
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