:: Character Sheet :: Draft of the character sheet. We will only include skills that are actually useful, and so far have solid plans for everything here. :: Combat :: Using Doom 3 zombies as dummy placeholders to test our combat system. Download the current release to see it in action. In the HUD you can see text reports and AP/Health lights updating. :: Junk Palisades :: Just showing a few static meshes we've produced, and an early version of the in-game HUD. The black space is a text-feedback screen which reports in-game events and results of skill applications. :: Springhill :: Current build of the town of Springhill. We are using this as a prototype to build up technical features and media assets before moving into producing other gameworld locations. All structures are made from 10x10 foot static mesh "tiles" and miscellaneous trim. :: Guard Tower :: Structure converted to a guard tower on Springhill's city walls.
This article was written on an older version of FileFront / GameFront
Formatting may be lacking as a result. If this article is un-readable please report it so that we may fix it.
Published by Bluehair 16 years ago , last updated 4 years ago
There are no comments yet. Be the first!