This pak file addresses a number of problems (at least I think so) in DOOM 3, most notably the sound effects for monsters and weapons...
This is a DOOM 3 mod that will reverse the walking/running so that you always run instead of walking.
The wraith did not live up to it's full potential, so it has been changed. In this mod you will see the wraith teleport in with it'...
This mod was made as an experience, in order to try and put in practice a concept I came up with. What this initial version does, is...
Essentially, maze maker is a simple proof-of-concept for recursive scripting in Doom 3. I wanted to know if it was possible to progra...
Completed Doom 3? Want do go again, maybe on a harder setting, perhaps nightmare :o, or even if you havent completed it yet, or even started...
In this doom3 mod, imps can pick up barrels and toss them at you. Mod Features: - imp "knows" every barrel location in a given map. - i...
In this doom3 mod, hellknights can grab imps or zombies and then toss them at you. Mod Features: - hk "knows" every imp & zombie locat...
This little mod gives your player flying abilities! But unfortunately, you cannot use any weapons meanwhile. Instructions: - Select fi...
We are three students of the "University of Potsdam, Germany". We developed in the context of the seminar "Nonlinear Media - Media Semantic"...
An attempt to add liquid like physics to Doom 3. It adds buoyancy properties to rigid bodies and ragdolls (AF's) using defined density and...
Here's a brand new version of my mod with great improvements. There are two pakfiles in the zip. One verison for original D3 and an other ve...
Mod Features: - new spawner grenade will teleport a pet imp into the map - pet imp will obey your commands - pet imp will attack all enem...
Are some of the demons too much for you to handle? Are you constantly almost making it to the next level, only to be stopped?...
As reported earlier, Daniel Danescu has released his application where you can personalize your Doom III experience! How is this done? Well,...
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