Advanced Weapons Mod

This mod contains a complete redesign of the basic weapons, many weapons are almost totally different from the original. The weapons are not...

Download

Uploading...
Do not refresh or leave this page!

File Description

This mod contains a complete redesign of the basic weapons, many weapons are almost totally different from the original. The weapons are not uber weapons, they're meant to be balanced in both single and multiplayer. The idea is to see how a totally unusual set of weapons affects game play.

Read More

Download 'advweap.zip' (73KB)

Screenshots
Readme
<-------------------------------------------->

Advanced Weapons Mod

by Jonathan &quot;Toaster&quot; Courney

Yenruoc@yahoo.com

Enjoy, if you like it, want to use the script,
or just want to talk shop, drop me an e-mail.

<-------------------------------------------->

Instructions:	Unzip to main doom directory, automatically creates needed folders.

This mod contains a complete redesign of the basic weapons, many weapons are almost totally different from the original. The weapons are not uber weapons, they're meant to be balanced in both single and multiplayer.  The idea is to see how a totally unusual set of weapons affects game play.

Overall changes 
Each weapon is set up with a huge flashlight (I find the constant dark tedoius)  
All weapons toggle,  so selecting a weapon twice will reselect the previous weapon.


Pistol		Slightly faster rate of fire, holding fire down chambers
		up to 6 bullets which will rapid fire when released. Sound is 
		played for each bullet stored, clip increased to 20. Excellent 
		opening damage, but after discharging it's far less effective

Machine gun	Same amazing rate of fire, bullets now shot gun spread but
		do very little damage.  Despite the innacuracy and large spread
		this weapon is potent due to the astonishing amount of 
		projectiles it can launch at close range, lousy at long range.

Shot gun	Fewer slugs per shot, more damage and somewhat tighter spread.
		Keeping a decent sized spread with a few high damage slugs
		ensures a very random amount of damage, but it averages well 
		at medium range, good at short, ok at long.

Grenade		Now a land mine and grenade, they no longer explode on a fuse.
		great for dropping behind you for those sneaky monsters to
		step on. (Amazingly satisfying hehehehe) Very small amount of 
		bounce, but still explode if held too long.

Chain gun	Explosive rounds and higher damage, drawback being a slower 
		rate of fire (3 rounds per sec) and much less accurate.  
		Designed to be a medium range weapon, decent at long range 
		due to rate of fire.

Plasma rifle	Fires 3 bolts at a time at high rates, these slow moving large 
		bolts can be hit and absorb fire.  A high spread makes it highly 
		innacurate, but high rate of fire makes it work like a 
		combination shield and shot gun.

Rocket Launcher	Fires napalm rockets which set the location they hit on fire.
		anyone walking in or out of that fire takes damage.  Great for
		keeping monsters and players away, but dont get too close.



I like a story, so heres the story description behind each weapon.



	UAC X-10 assault pistol:	&quot;Wrist Breaker&quot;

	By designing a specially shaped bullet and a servo assisted 
	chambering system, the UAC has designed a pistol that can fire
	at fully automatic speeds for any rounds it has chambered.  The
	pistol combines a low velocity, high calibre round with a 6 shot
	chambering system to fire off rounds at a high rate.


	Mixom Ltd. Mark I flechette rifle:	&quot;Shredder&quot;

	Mixom's breakthrough in ammunition and barrel design allows for
	a round that can break into multiple tiny flechette's.  While
	the damage of each round is low, the rapid fire shotgun action
	proves extremely adequate at close ranges.


	Moxim Inc. type L Long Range Shotgun:	&quot;Long Fang&quot;

	A redesign in shotgun rounds has made a solid slug capable of
	splitting into a few somewhat smaller slugs with reasonable accuracy.
	The weapon still has incredible kick due to the weight of the rounds
	and keeps its effectiveness at close range, but the precision of the
	the heavy weight rounds ensures that at least one or two fragments
	will hit its target at medium range.


	Mixom Ltd. Mark II Heavy Assault Chaingun:	&quot;BFG Junior&quot;

	Firing a high velocity heavy weight slug would be bad enough, 
	this model incorporates explosive rounds as well.  A difficult
	weapon to use due to its modest rate of fire, spin up time and 
	innacuracy. However, no readily available weapon compares in 
	terms of sheer damage capability.  This is the favored weapon 
	for taking down very large game, destroying enemy fortifications,
	or even emergency mining equipment.


	UAC quick deploy landmine and contact grenade:	&quot;Caltrop&quot;

	Using a variety of micro-minituarization techniques and shaped
	charges, the UAC managed to fit an array of sensor equipment
	into a devastating and portable package.  On contact with a live
	being, it detonates immediatly. Otherwise, it remains in place
	until stepped on or detonated by other means.


	Moxim Inc. Type A Plasma Assault Rifle: &quot;Sun Wall&quot;

	Moxim's first foray into the field of plasma assault systems.
	While it lacks the accuracy and damage of the more refined UAC
	versions, Moxim found a way to increase the output drastically by
	splitting a plasma charge into multiple shots. Due to the 
	incredible rate of fire, the wielder can literally throw up a 
	slow moving wall of plasma. However, due to the innacuracies of 
	the weapon, the safest place to be is often right in front of it.


	UAC X-22 Napalm Rocket Launcher:	&quot;Hellfire&quot;

	The difficulty with this system was always keeping the volatile
	rocket rounds safe to carry.  The UAC found a method of doing this,
	although whether or not its still safe to use is another question.
	Each rocket sprays a short lived but incredibly hot burning
	compound over a small area. It is extremely dangerous in close 
	quarters.

Read More

Comments on this File

There are no comments yet. Be the first!

Jonathan Courney


50 XP


Registered 18th September 2004

1 Files Uploaded

Share This File
Embed File