Allied Marine Squadmates

Created 6 sentry and 6 following class ofmarine buddies who can help you beatup the forces of evil along your side.


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Created 6 sentry and 6 following class ofmarine buddies who can help you beatup the forces of evil along your side.

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Title                   : Allied Marine Squadmates PK4
Date Finished           : 9-25-04
Version                 : A.M.S. 0.31A
Authors                 : Altroth Akenzie or Whats in a name 
			  depending on what game you have seen me from. 
Web site                : None yet
Other Files By Author   : This is my First
Description             : Created 6 sentry and 6 following class of
			  marine buddies who can help you beatup 
			  the forces of evil along your side.

Additional Credits to   : The creators of Doom III at id Software
			  The MAD Tank fanatic who listened to me
			  yell about the crashes.  Stupid crashes
			  My friend, whom I shall call Ceassa for poking
			  me with suggestions when I got frustrated at 
			  the AI Scripting stuff.


* DOOM III files included*

Maps                    : No
Sounds                  : No
Music                   : No
Graphics                : No
DLL                     : No
Scripts                 : Yes
Other                   : No

* Play Information *

Map #                   : Most of them, a few have no AI Areas.
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : No
New Sounds              : No
New Music               : No
New Graphics            : No
New Game DLL		: No
New Scripts		: Yes

* Installation * 

Place the Pak100.PK4 file in your Doom3/Base directory.  You will need access to your
console, many sites show you what your console is if you are unsure.  Follow the below directions
to choose which marine you wish to spawn.  If you have a Pak100 already, rename either it or this
one to something else.  

This file has a new Doom_Main.Script file so if you are running a mod which includes one, 
this will interfere with it.  A fix for this is easy, however, simply rename this zip file's
pak100.pk4 to .zip and extract everything into their predesignated folders.  Do NOT copy the
Doom_Main.script file however.  Take your favorite mod's main script and add the following:

#include "script/ai_human_marine.script"
#include "script/ai_human_marine_follower.script"

Save it, and you will be able to run multiple mods at once.  Make sure they are all under DEF
and SCRIPT folders of the base dir of your doom 3 folder.  .defs go into def and .scripts go into
script.  Easy huh?

* Gameplay Information *

With this little file you can spawn several new entities into your Doom 3 world.  Each entity is
an allied to your team person who will gladly smack down on any Zombie or Demon who happens to
be in the area with him.  There are two of each class, one that is sentry who guards his area and
another who will follow the player around and engage as neccessary. Sentry Marines require nothing
from you, but, follower marines will need a 'wakeup' call of either a hit in the face or just
shine your flashlight at them then they will begin to follow you.  Useful if trying to setup
something and you do not want them tagging along just yet. To spawn any of these, use ~ to access
your console (or CTRL+Shift+~ if you have not added +seta com_allowConsole 1 to your command line
yet) then spawn one of the following objects.  


Each marine is sorta not perfect as I borrowed the animations of a Zombie Security guy and the
skins of a human security guy so on so forth.  Also, there are no new models so all of the guns
borrow a different weapon model until I can formulate a fix.  I could put a dummy over it but
it looked odd as you could see part of one gun and then another, I just left it out.  The marines
have random 125-175ish health and can mostly keep up with you if you have spawned a 'follower' 
version.  They will perform stunts to dodge bullets similar to the Zombie Marines you encounter.
The Pistol Marine also comes with a combat shield to help keep him safe.  All of the marines
wear the sorta noticable Marine Helmet which no enemy unit uses.  Makes it easier to pick them
out during a firefight.  WARNING: The BFG does not tell allies and friends apart.  I will fix this
in a later update but for now, both your and the Marine's BFG will attack friendlies with a
vengence if they are in the way.  If you want to see a BFG marine fight, make sure God mode is on
or make sure you are not really too bothered with the prospect of dying.

Some Singleplayer maps have invisible blockers that will stop your marines from moving into an
area.  If this happens, there is no real solution except to spawn a fresh one once you are out of
the no-monster walk area.  Dead marines bodies cannot be gibbed apart.  That way if one is not
there suddenly you can find his body and know what happened.  You can collect fallen marine's

Marines use some basic Radio commands which gives you an idea what they are doing.  If one shouts 
that he is going right or left, then he likely is.  If he yells 'I am moving in' he is likely 
charging some monster.  They will not always radio as it would probably get annoying to listen to 
them nonstop.  As it is now it is easy to tolerate and kinda nifty.  Easier to recognize them as
humans over zombies this way too from a distance.

This is my first release ever of any game.  Bout time I used that stuff school is teaching me for
something other then boring mindnumbing blahness.  Anyway, I know it is not perfect but it is my
first addon to any game that I have released.  I will update it if time allows as I am busy.
If you have any questions or comments, please drop me a line at

Enjoy your Allied Marine Squadmates!

* Construction *

Base                    : Extracted .def files and .script files from pak00.pk4
Build Time              : 2 days, several hours, alot of crashes
Editor(s) used          : Notepad

Known Bugs              : Follower Marines sometimes will simply NOT move outta the way when you
			  push against them.  Sometimes they will.  I am working on that little
			  annoyance.  It is funny when they spin around and around though. Best
			  solution is to not trap yourself in a one way hallway with them unless
			  you want to noclip your way through them.

* Copyright / Permissions *

Authors may use this modification as a base to build and learn.

You MAY distribute this mod, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. If used in any sort of modification, give credit where due.

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Altroth Akenzie

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Registered 4th September 2004

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