Created 6 sentry and 6 following class ofmarine buddies who can help you beatup the forces of evil along your side.
====================================================================== Title : Allied Marine Squadmates PK4 Date Finished : 9-25-04 Version : A.M.S. 0.31A Authors : Altroth Akenzie or Whats in a name depending on what game you have seen me from. Web site : None yet Other Files By Author : This is my First Description : Created 6 sentry and 6 following class of marine buddies who can help you beatup the forces of evil along your side. Additional Credits to : The creators of Doom III at id Software The MAD Tank fanatic who listened to me yell about the crashes. Stupid crashes My friend, whom I shall call Ceassa for poking me with suggestions when I got frustrated at the AI Scripting stuff. ====================================================================== * DOOM III files included* Maps : No Sounds : No Music : No Graphics : No DLL : No Scripts : Yes Other : No * Play Information * Map # : Most of them, a few have no AI Areas. Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : No New Sounds : No New Music : No New Graphics : No New Game DLL : No New Scripts : Yes * Installation * Place the Pak100.PK4 file in your Doom3/Base directory. You will need access to your console, many sites show you what your console is if you are unsure. Follow the below directions to choose which marine you wish to spawn. If you have a Pak100 already, rename either it or this one to something else. This file has a new Doom_Main.Script file so if you are running a mod which includes one, this will interfere with it. A fix for this is easy, however, simply rename this zip file's pak100.pk4 to .zip and extract everything into their predesignated folders. Do NOT copy the Doom_Main.script file however. Take your favorite mod's main script and add the following: #include "script/ai_human_marine.script" #include "script/ai_human_marine_follower.script" Save it, and you will be able to run multiple mods at once. Make sure they are all under DEF and SCRIPT folders of the base dir of your doom 3 folder. .defs go into def and .scripts go into script. Easy huh? * Gameplay Information * With this little file you can spawn several new entities into your Doom 3 world. Each entity is an allied to your team person who will gladly smack down on any Zombie or Demon who happens to be in the area with him. There are two of each class, one that is sentry who guards his area and another who will follow the player around and engage as neccessary. Sentry Marines require nothing from you, but, follower marines will need a 'wakeup' call of either a hit in the face or just shine your flashlight at them then they will begin to follow you. Useful if trying to setup something and you do not want them tagging along just yet. To spawn any of these, use ~ to access your console (or CTRL+Shift+~ if you have not added +seta com_allowConsole 1 to your command line yet) then spawn one of the following objects. human_marine_machinegun human_marine_pistol human_marine_shotgun human_marine_plasmagun human_marine_rocketlauncher human_marine_bfg human_marine_machinegun_follower human_marine_pistol_follower human_marine_shotgun_follower human_marine_plasmagun_follower human_marine_rocketlauncher_follower human_marine_bfg_follower Each marine is sorta not perfect as I borrowed the animations of a Zombie Security guy and the skins of a human security guy so on so forth. Also, there are no new models so all of the guns borrow a different weapon model until I can formulate a fix. I could put a dummy over it but it looked odd as you could see part of one gun and then another, I just left it out. The marines have random 125-175ish health and can mostly keep up with you if you have spawned a 'follower' version. They will perform stunts to dodge bullets similar to the Zombie Marines you encounter. The Pistol Marine also comes with a combat shield to help keep him safe. All of the marines wear the sorta noticable Marine Helmet which no enemy unit uses. Makes it easier to pick them out during a firefight. WARNING: The BFG does not tell allies and friends apart. I will fix this in a later update but for now, both your and the Marine's BFG will attack friendlies with a vengence if they are in the way. If you want to see a BFG marine fight, make sure God mode is on or make sure you are not really too bothered with the prospect of dying. Some Singleplayer maps have invisible blockers that will stop your marines from moving into an area. If this happens, there is no real solution except to spawn a fresh one once you are out of the no-monster walk area. Dead marines bodies cannot be gibbed apart. That way if one is not there suddenly you can find his body and know what happened. You can collect fallen marine's guns. Marines use some basic Radio commands which gives you an idea what they are doing. If one shouts that he is going right or left, then he likely is. If he yells 'I am moving in' he is likely charging some monster. They will not always radio as it would probably get annoying to listen to them nonstop. As it is now it is easy to tolerate and kinda nifty. Easier to recognize them as humans over zombies this way too from a distance. This is my first release ever of any game. Bout time I used that stuff school is teaching me for something other then boring mindnumbing blahness. Anyway, I know it is not perfect but it is my first addon to any game that I have released. I will update it if time allows as I am busy. If you have any questions or comments, please drop me a line at email@example.com. Enjoy your Allied Marine Squadmates! * Construction * Base : Extracted .def files and .script files from pak00.pk4 Build Time : 2 days, several hours, alot of crashes Editor(s) used : Notepad Known Bugs : Follower Marines sometimes will simply NOT move outta the way when you push against them. Sometimes they will. I am working on that little annoyance. It is funny when they spin around and around though. Best solution is to not trap yourself in a one way hallway with them unless you want to noclip your way through them. * Copyright / Permissions * Authors may use this modification as a base to build and learn. You MAY distribute this mod, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If used in any sort of modification, give credit where due.
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