= Alternate Monster Squad .XP =

The = Alternate Monster Squad .XP = Mod gives you at least 65 tweaked monsters and zombies to use! Most are the original standard issue va...

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File Description

The = Alternate Monster Squad .XP = Mod gives you at least 65 tweaked monsters and zombies to use! Most are the original standard issue variety, however, there are eight custom built monsters from 'Altroth Akenzie'. Teaming up with Dafama2K7 and his "Dark" side, they have provided 10 new zombies to mix it up with for your spawn-in enjoyment! "Zombie Z-Squad" is an elite 'Infantry Squad' gone bad! These guys ain't nice! Like "Zombie Z-Sec" they look to ruin your day! Except..instead of shooting you... these guys would like to tear you to pieces with their bare hands!

Murph also got busy on four new custom "Hazmat" zombies, three new custom "Skeleton" zombies and one new custom zombie with a trick up his sleeve! "Bernie the Zombie" has just acquired "Archvile" powers and a "Bernie the Demon" version is now available! "Bernie the Demon" is twice as strong as the zombie version and puts on quite a firey show when on the attack! Not only is "Bernie" on fire, he now "makes" fire and is surely worth checking out! So load up "Bernie" and the rest of the =AMS.XP= gang and enjoy the fun! No longer will the enemy turn a blind eye and bypass your spawn-in help! Hey, what are friends for anyway?... Time to share the Pain!

The developer has put together two differently tweaked pak files for the friendly attackers, have a look:

  • Pak106_Monsters_OnSight.PK4 file
    • This is a good choice if you prefer your monsters to be dormant unless they spot a friendly ... They will spawn-in, have a quick look around. If no one to kill in the immediate area, they will go "idle" and remain quietly motionless until a poor friendly soul comes into view! Then all hell breaks loose of course!
  • Pak105_Monsters_OnPatrol.PK4 file
    • If you prefer your monsters to never be "idle" and always marching around on patrol! This does take the 'monster-in-the-closet' out of the equation as many people have complained about this type of scenario being over board in "Doom3"

Refer to the readme for more information.

Read More

Readme
**********************************************************************/


                                           = Alternate Monster Squad .XP =

                                                 =AMS.XP=  Ver. 1.0 


                    = Murph's - Monsters and Zombies Attack your Friendly NPC Followers on Sight! =                                                       


                        = Add-on expansion paks. for use with either "TinMan" or =AMS= NPC's! =
        

                   =AMS.XP= Ver. 1.0 : This "original" mod made by Murph at murphs_mailbox@yahoo.com 


**********************************************************************/
                                      
  Date: 7/29/08 
  Game:  DOOM3        
  Developer: Murph  

  Mod: = Alternate Monster Squad .XP =

  Version: =AMS.XP= Ver. 1.0 

  Project Contributor: Murph
  Project Contributor: Dafama2k7  
  Project Contributor: Altroth Akenzie

  by Murph at murphs_mailbox@yahoo.com


**********************************************************************/

 Description: 

**********************************************************************/


                   The =AMS.XP= Mod Pak. includes 32 seperate add-on expansion paks. for use with either

                   "TinMan" or =AMS= NPC's! With any one of these mini-xp paks, the monsters and zombies

                   will attack your friendly NPC Followers on sight regardless if they are armed or not!  
                    
                   If your friendly NPC Followers are spotted by these enemy monsters before they spot you 

                   they will attack and not break off the attack until your friendly NPC Follower is dead

                   or unless you have interceded by attacking them! Please remember that "YOU" are still 

                   their primary choice to attack if you are standing side by side with your friendly NPC
              
                   Followers, unless of course, your Follower causes them pain before you do!


                   I have put together 2 differently tweaked pak.file offerings for these "Friendly" attackers

                   labeled as Monsters_OnSight.PK4 files and Monsters_OnPatrol.PK4 files! The first offering, 

                   Monsters_OnSight.PK4 files, keeps your monsters in "idle" mode until they spot you or a your

                   friendly Follower. The other offering, Monsters_OnPatrol.PK4 files, allows your monsters to 

                   be on the move at all times searching for some fresh meat!
                  

                   This mod gives you at least 65 tweaked monsters and zombies to use!. Most are the original

                   standard issue variety, however, there are 8 custom built monsters from "Altroth Akenzie"

                   that were included in his =AMS= v.5 mod and I did decide to pre-release 4 new monster builds

                   from my upcoming =AMS= v.7.ufo mod. Teaming up with "Dafama2k7" and his "Dark" side, we have

                   provided 10 New zombies to mix it up with for your spawn-in enjoyment! "Zombie Z-Squad" is an

                   elite "Infantry Squad" gone bad! These guys ain't nice! Like "Zombie Z-Sec" they look to ruin

                   your day! Except..instead of shooting you... these guys would like to tear you to pieces with

                   their bare hands!


                   I also got busy on 4 NEW custom "Hazmat" zombies, 3 NEW custom "Skeleton" zombies and 1 New 

                   custom zombie with a trick up his sleeve! "Bernie the Zombie" has just acquired "Archvile" 

                   powers and a "Bernie the Demon" version is now available! "Bernie the Demon" is twice as

                   strong as the zombie version and puts on quite a firey show when on the attack! Not only is

                   "Bernie" on fire, he now "makes" fire and is surely worth checking out! So load up "Bernie" 

                   and the rest of the =AMS.XP= gang and enjoy the fun! No longer will the enemy turn a blind

                   eye and bypass your spawn-in help! Hey, what are friends for anyway? Time to share the Pain!



                                                                         Good Luck and Enjoy! = Murph =  

  

**********************************************************************/

 Readme: 

**********************************************************************/


                    The =AMS.XP= Mod Pak. includes 32 seperate add-on expansion paks. for use with either
                    "TinMan" or =AMS= NPC's! With any one of these mini-xp paks, the monsters and zombies
                    will attack your friendly NPC Followers on sight regardless if they are armed or not!
                   
                    If your friendly NPC Followers are spotted by these enemy monsters before they spot you 
                    they will attack and not break off the attack until your friendly NPC Follower is dead
                    or unless you have interceded by attacking them! Please remember that "YOU" are still 
                    their primary choice to attack if you are standing side by side with your friendly NPC              
                    Followers, unless of course, your Follower causes them pain before you do!

                    I have put together 2 differently tweaked pak.file offerings for these "Friendly" attackers
                    labeled as Monsters_OnSight.PK4 files and Monsters_OnPatrol.PK4 files! The first offering, 
                    Monsters_OnSight.PK4 files, keeps your monsters in "idle" mode until they spot you or a your
                    friendly Follower. The other offering, Monsters_OnPatrol.PK4 files, allows your monsters to 
                    be on the move at all times searching for some fresh meat!                  

                    This mod gives you at least 65 tweaked monsters and zombies to use!. Most are the original
                    standard issue variety, however, there are 8 custom built monsters from "Altroth Akenzie"
                    that were included in his =AMS= v.5 mod and I did decide to pre-release 4 new monster builds
                    from my upcoming =AMS= v.7.ufo mod. Teaming up with "Dafama2k7" and his "Dark" side, we have
                    provided 10 New zombies to mix it up with for your spawn-in enjoyment! "Zombie Z-Squad" is an
                    elite "Infantry Squad" gone bad! These guys ain't nice! Like "Zombie Z-Sec" they look to ruin
                    your day! Except..instead of shooting you... these guys would like to tear you to pieces with
                    their bare hands!

                    I also got busy on 4 NEW custom "Hazmat" zombies, 3 NEW custom "Skeleton" zombies and 1 New
                    custom zombie with a trick up his sleeve! "Bernie the Zombie" has just acquired "Archvile" 
                    powers and a "Bernie the Demon" version is now available! "Bernie the Demon" is twice as
                    strong as the zombie version and puts on quite a firey show when on the attack! Not only is
                    "Bernie" on fire, he now "makes" fire and is surely worth checking out! So load up "Bernie" 
                    and the rest of  the =AMS.XP= gang and enjoy the fun! No longer will the enemy turn a blind
                    eye and bypass your spawn-in help! Hey, what are friends for anyway? Time to share the Pain!

                    -------------------------------------------------------------------

                    You could test out the monsters reaction to your Friendly NPC Followers by spawning them
                    into a map, after you spawned-in some Friendly NPC characters. Spawn-in the unarmed style
                    Friendly NPC characters. While you are in "NO CLIP" mode spawn-in the monsters!. In this
                    "NO CLIP" mode, you are not visible to the monsters as they seek out, if available, their
                    secondary targets! They will look for enemy regardless of flashlight activation or not!

                    Remember though, once you hit the button to unclip from "NO CLIP" mode, if the monster is
                    not actively in battle with someone else, he will see you and once he see's you... he will
                    always see you, even if you go back into "NO CLIP" mode! 

                    
                    I have put together 2 differently tweaked pak.file offerings for these Friendly Attackers!


                    1. Pak106_Monsters_OnSight.PK4 file  

                    2. Pak105_Monsters_OnPatrol.PK4 file                  
                   

                    Choose Pak105_Monsters_OnSight.PK4 files if you prefer your monsters to be dormant unless
                    they spot a friendly ... They will spawn-in, have a quick look around. If no one to kill
                    in the immediate area, they will go "idle" and remain quietly motionless until a poor
                    friendly soul comes into view!... Then all hell breaks loose of course!... This style is
                    more in step with the way the "Doom3" game is laid out!

                    or
 
                    Choose Pak106_Monsters_OnPatrol.PK4 files if you prefer your monsters to never be "idle"
                    and always marching around on patrol! This does take the "monster-in-the-closet" out of
                    the equation as many people have complained about this type of scenario being over board
                    in "Doom3"... I don't know how well this particular mod pak. would stand up in tightly
                    scripted map or in the "Doom3" game itself! With monsters and zombies all doing their
                    own thing, moaning and shrieking at will...could be fun!... could also be annoying! I did
                    alter some of the loud "idle" shrieking on some of the monsters as not to be overly heard
                    from other rooms with-in the maps different areas! Also, a bit of caution to note here is
                    that because these monsters are free to roam as they please and do as they like, some end
                    up falling off cliffs or high places without railings!... For the most part, the  smaller 
                    monsters and zombies don't have too much trouble with this potential danger, but the much
                    larger monsters do. They pay no attention to dangerous areas as they stomp around all over
                    the place!... More "pathway" scripting work would probably correct this in the future!  
                   
                    or                   

                    If you prefer a little bit of both of the above options mixed together will work as well
                    and could be alot of fun! A couple of OnSight and OnPatrol files mixed together into one
                    mod folder!... Please keep in mind though, only one particular monster file at a time! 
                    Meaning for example, only one of the IMP files, either OnSIght or OnPatrol, but NOT both!
                    One will just over ride the other in this scenario!



                                               : Important Notes - Please Read :


                    There are 16 "OnSight" monster paks and 16 "OnPatrol" monster paks for a total of 32 paks!
                    With good reason, I have purposely seperated all of these mod paks into single pak offerings!


                   1. Individual paks enable you to pick and choose which paks you would like to try at once.
 
                      This way "YOU" custom build your mod folder the way you would like it to be! When using
                      "TinMan Squad" marines or "=UAC= BFG Campbell" ( ver.1.1 ) you could use ALL 16 "OnSight"  
                      or ALL 16 "OnPatrol" monster paks or a mix of the two!... Your choice really!


                   2. When using "Allied Marine Squadmates" ( =AMS= ) in any version, you may ONLY choose 2 paks!
                     
                        
                      Sadly, you may ONLY choose 2 monster attack paks to install while using any =AMS= version.
                      There is a scripting conflict that occurs if trying to use more than 2 paks at once! The
                      map level will not load! You can choose either 2 from "OnSight" or 2 from "OnPatrol" or 1 
                      from each! (* There is a brand new option I just made available. It's explained in TIP 2.)

                      TIP 1:
 
                      I would suggest using one of the "IMP" paks along with one of the "Zombie" paks to get the
                      most bang for your buck! There are at least 3 different styles of "IMP" monsters that would
                      be in use and many styles of regular "Zombies" are covered here as well!

                      TIP 2:
            
                      I would also like to suggest a new option I just made available. I have re-worked the files
                      for the "Mancubus". This re-worked pak will allow for 3 paks at once, as long as 2 of the
                      paks are the "Mancubus" and the "Revenant". The final pak is of your choice, but once again
                      the "Zombies" pak covers a lot of ground! Both The "Mancubus" and the "Revenant" should be
                      either "OnSight" or "OnPatrol" paks to avoid one pak over-riding the other!  

                      Old version "=UAC= BFG Campbell" ( ver.1.0 ) falls into this 2 paks ONLY category as well,
                      because it contains =AMS= scripts with-in its pak file. You could unzip his file, remove 
                      the =AMS= scripts in order to use more monster paks, but your better off downloading the
                      new version "=UAC= BFG Campbell" ( ver.1.1 ). The New BFG Campbell has been optimized to
                      work with the monster paks and more importantly to fix the "Crash to Main Menu" Bug which
                      was a nuisance problem at times as well! 
                       
                      
                   3. "=UAC= BFG Campbell" ( ver.1.1 ) will also include my =AMS= "Elite Melee Warrior" script!   
                      The "Bravo Team" script causes no problems with any of the monster paks and gives you the 
                      option of using 16 monster paks, BFG Campbell and The "Bravo Team".

                      In the future release of "Allied Marine Squadmates" ( =AMS= v.7.ufo ) along with the main
                      pak file, I probably will include a little seperated pak concerning the NEW additional mod
                      characters "The Rescued Followers" and NEW additional "Melee Warriors". These also cause 
                      no problems with any of the monster paks and gives you the option of using 16 monster paks,
                      BFG Campbell, The "Bravo Team", "The Rescued Followers" and NEW additional "Melee Warriors"
                      with out the =AMS= v.7.ufo marines on hand. Once again using the =AMS= v.7.ufo marines will
                      drop you down to using ONLY 2 or 3 monster paks! =AMS= v.7.ufo marines are whole lot of fun  
                      as well and the choice will be yours as to how you set-up your game! 

                   4. Most of the regular monsters and zombies are covered here. NoT done are the Ticks, Trites, 
                      Cherubs, Cacodemons, Flying Lost Souls, Zsec Team and most of the "Boss" monsters. As time
                      allows, I may put out little additional add-on paks down the road, to cover these as well!                              
                          


***********************************************/

 These are the monster or zombie "PAK" Files who do attack your Friendly NPC Followers on sight or while out on patrol!

***********************************************/

 

   "Monsters Attack - OnSight Only"                     

  1.  pak106  Archviles_OnSight.pk4                    
      
  2.  pak106  Bernie_OnSight.pk4                        

  3.  pak106  HellKnights_OnSight.pk4                   

  4.  pak106  Imps_OnSight.pk4                          
 
  5.  pak106  Maggots_OnSight.pk4                       

  6.  pak106  Mancubus_OnSight.pk4                      
 
  7.  pak106  Pinkys_OnSight.pk4                        

  8.  pak106  Revenants_OnSight.pk4                     

  9.  pak106  Sawyer_OnSight.pk4                        

  10. pak106  Wraiths_OnSight.pk4                       

  11. pak106  ZCommandoCgun_OnSight.pk4  
               
  12. pak106  ZCommandoTent_OnSight.pk4                

  13. pak106  ZMorgue_OnSight.pk4                      

  14. pak106  Zombies_OnSight.pk4                      

  15. pak106  BernieDemon_OnSight.pk4                   

  16. pak106  Sabaoth_OnSight.pk4                       



   "Monsters Attack - Always OnPatrol"


  1.  pak105  Archviles_OnPatrol.pk4
      
  2.  pak105  Bernie_OnPatrol.pk4

  3.  pak105  HellKnights_OnPatrol.pk4

  4.  pak105  Imps_OnPatrol.pk4
 
  5.  pak105  Maggots_OnPatrol.pk4

  6.  pak105  Mancubus_OnPatrol.pk4
 
  7.  pak105  Pinkys_OnPatrol.pk4

  8.  pak105  Revenants_OnPatrol.pk4

  9.  pak105  Sawyer_OnPatrol.pk4

  10. pak105  Wraiths_OnPatrol.pk4

  11. pak105  ZCommandoCgun_OnPatrol.pk4

  12. pak105  ZCommandoTent_OnPatrol.pk4

  13. pak105  ZMorgue_OnPatrol.pk4

  14. pak105  Zombies_OnPatrol.pk4

  15. pak105  BernieDemon_OnPatrol.pk4

  16. pak105  Zombies_OnPatrol.pk4



***********************************************/ 
 
                             :  =AMS.XP= Monster Spawn Guide  :                


  These are the monsters or zombies who do attack your Friendly NPC Followers on sight or while out on patrol!

  There are at least 65 monsters or zombies below .. I may of missed listing a few.. but I think you get the idea! 


***********************************************/


   1. monster_demon_imp  
                         
   2. monster_demon_imp_crawler                    
 
   3. monster_demon_nightmare_imp                 

   4. monster_demon_pinky                         

   5. monster_demon_maggot                        

   6. monster_demon_wraith                        

   7. monster_demon_archvile                      

   8. monster_demon_revenant                      

   9. monster_demon_hellknight                    

  10. monster_demon_baronofhell                   
  
  11. monster_demon_bernie                        

  12. monster_zombie_bernie                       

  13. monster_zombie_berserk                      

  14. monster_zombie_boney                        

  15. monster_zombie_tshirt_bald                   

  16. monster_zombie_tshirt_blown                  

  17. monster_zombie_maint_bald                   

  18. monster_zombie_maint_no_jaw                 

  19. monster_zombie_suit_skinny                   

  20. monster_zombie_maint_skinny                 

  21. monster_zombie_suit_neckstump               

  22. monster_zombie_suit_bloodymouth               

  23. monster_zombie_maint_flashlight             

  24. monster_zombie_maint_flashlight0            

  25. monster_zombie_maint_flashlight1            

  26. monster_zombie_labcoat_hanging               

  27. monster_zombie_labcoat_limb                 

  28. monster_zombie_civilian                     

  29. monster_zombie_maint_wrench                 

  30. monster_zombie_jumpsuit                      

  31. monster_npc_base_skeleton                   

  32. monster_npc_base_skeleton2                  

  33. monster_npc_base_skeleton3 

  34. monster_boss_sabaoth

  35. monster_zombie_sawyer 
 
  36. monster_zombie_morgue

  37. monster_zombie_commando

  38. monster_zombie_commando_cgun

  39. monster_zombie_labcoat_pipe

  40. monster_zombie_labcoat_neckstump

  41. monster_zombie_labcoat_skinny

  42. monster_zombie_fat_wrench

  43. monster_zombie_fat
  
  44. monster_zombie_fat2

  45. monster_zombie_fat3

  46. monster_zombie_scientist1

  47. monster_zombie_scientist2

  48. monster_zombie_scientist3 

  49. monster_zombie_maint 

  50. monster_zombie_maint2

  51. monster_zombie_maint_fast

  52. delta4b_hazguy2_melee_zombie 

  53. delta4b_hazguy2_melee_wrench_zombie

  54. delta4b_hazguy2_melee_flashlight_zombie

  55. delta4b_hazguy2_melee_flashlight_zombie2  

  56. monster_zombie_infantryz 

  57. monster_zombie_infantryz_stumpy

  58. monster_zombie_infantryz_skull

  59. monster_zombie_infantryz_nohead 

  60. monster_zombie_infantryz_skinny

  61. monster_zombie_infantryz_blown

  62. monster_zombie_infantryz_bloodymouth

  63. monster_zombie_infantryz_zsec_bald 

  64. monster_zombie_infantryz_zsec_gogs

  65. monster_zombie_infantryz_zsec_dhelmet
  

  
**********************************************************************/

 Installation:

**********************************************************************/


 = DETAILED INSTRUCTIONS  =

 Listen up Marine! These are just 2 of the ways you can install this mod pak. Choose either The
 "Quick Install" or the "Mod Folder Install" method. People do have their own preference here!
 Let's look at both and you then you can decide which one is right for you. One note though!

 I must say that in the past, I usually would do the "Quick Install" method, but have lately
 changed my ways. I noticed that with this method during modding, sometimes my latest changes
 would not show up until I launched the game from the "Mod Folder Install" method. The game it-
 -self, seemingly would take a set with a mod and wasn't going to comply with any new changes!
 This won't affect people who use a mod and never upgrade it with the next new version. Let's 
 look at both and then you can decide which one is right for you depending on your own needs. 


 1. "Quick Install" 

 First unzip contents of =AMS.XP= Mod Pak.zip to a folder of your choice. Cut or copy either one of
 the Pak105.PK4 file or the Pak106.PK4 file offerings with-in this mod. Now Open up your Doom3/Base
 directory..."meaning" open your Doom3 folder. Now Open your base folder and place one the Pak105.PK4
 or the Pak106.PK4 file offerings into the base folder. Now start up the "Doom3" game and load up your
 level or map of choice. Access your Doom3 drop down console by pressing the CTRL-ALT-TILDE (~) keys
 and type in any of the commands given in the "Spawn Guide".

 EXAMPLE: "spawn monster_demon_imp". After typing "spawn monster_demon_imp" into the drop down console
 press the "Enter" key to spawn the monster! Now press the TILDE (~) key again to remove the drop down
 console from view after a monster is spawned. Many people prefer this method as it's fast, easy and 
 will not interfere with other mods you may have. 


 2. "Mod Folder Install"

 First unzip contents of =AMS.XP= Mod Pak.zip to a folder of your choice. Cut or copy either one of
 the Pak105.PK4 file or the Pak106.PK4 file offerings with-in this mod. Create a new folder inside the 
 "Doom3" folder named "Monsters OnSight" or "Monsters OnPatrol" or "whatever you like" and place the
 Pak105.PK4 file or the Pak106.PK4 file offerings into it. Now start up the "Doom3" game and choose 
 "Monsters OnSight" or "whatever you like" from the Mods Menu Options.The game will do something like
 a quickie re-boot into the mod. Choose "Start a New Game" and choose a difficulty level or load up a
 previous game save and play from that levels beginning... Access your "Doom3" drop down console by
 pressing the CTRL-ALT-TILDE (~) keys and type in any of the commands given in the "Spawn Guide".

 EXAMPLE: "spawn monster_demon_imp". After typing "spawn monster_demon_imp" into the drop down console
 press the "Enter" key to spawn the monster! Now press the TILDE (~) key again to remove the drop down
 console from view after a monster is spawned. While in the drop down console you may want to type in
 the command "give all" as well to start out fully supplied. This mod method is a little time consuming
 and considered a nuisance by some. For others it is the safest way to not have a mod conflict with the 
 other mods you may have and as I have found out, is the only real option to use for creating and test
 -ing mod changes with reliablity! 

 
  :TIP:        
         Pressing "CTRL+Alt+~" will access the drop down console, but it does block your view 
         as it takes up half of your monitors viewing area! Pressing "CTRL+Alt+Shift+~" will
         also access the drop down console but only takes up a small area up at top of your
         monitors screen! This may appeal to you more if going "Old School". 

         Most people have added "+seta com_allowConsole 1" to their command line and use the
         one ~ key to access the console already, but newbies going "Old School" probably are
         not familiar with it ... You can type "+seta com_allowConsole 1" manually into your
         Doom3/base/autoexec.cfg file, press save and your good to go! When in-game press the
         one ~ key to access the drop down console!


                      
----------------------------------------------------      

 = INSTRUCTIONS AT A GLANCE =

 1. Unzip contents of =AMS.XP= Mod Pak.zip into a folder of your choice.

 2. Place one of the Pak105.PK4 file or the Pak106.PK4 file offerings in your Doom3/base directory.
 
 3. To spawn any of these monsters, access your drop down command console while in-game.
    Use "CTRL+Alt+~" to access your drop down command console and type in the commands provided
    given in one of the "Spawn Guide". Then "ENTER"..then ~ to remove drop down console from view.

    You can also add the line "+seta com_allowConsole 1" to your command line to gain access or type
    manually into your "Doom3/base/autoexec.cfg file" and use the one ~ key to gain access as well. 
    Type "bind" then the "KEY" before "spawn" if binding to a key!                 
                                                                 
                 
             
**********************************************************************/

 Known Bugs or Issues :
      
**********************************************************************/


               No major bugs to report, however, please keep in mind the following issues! 


 Note 1: Allied Marine Squadmates: 2 or 3 paks ONLY!

         When using "Allied Marine Squadmates" ( =AMS= ) in any version, you may ONLY choose 2 paks!
         Old version "=UAC= BFG Campbell" ( ver.1.0 ) falls into this 2 paks ONLY category as well. 
         Any 2, but ONLY 2 ... Except if using the "Mancubus" and "Revenant" paks. The final pak is
         your choice allowing for a total of 3 monster paks. Both the "Mancubus" and the "Revenant"
         should be either "OnSight" or "OnPatrol" to avoid one over-riding the other mod choice!
         The work around to fix this general =AMS= scripting issue to allow for more paks at once in 
         a game is possible, but is also a proposition I don't have the time for right now! Sorry! 

 
 Note 2: Monsters OnPatrol: Hazardous Ledges!

         That because these monsters are free to roam as they please and do as they like, some end
         up falling off cliffs or high places without railings! For whatever reason, the smaller 
         monsters and zombies don't have too much trouble with this potential danger, but the much
         bigger monsters do. They pay no attention to dangerous areas as they stomp around all over
         the place! More "pathway" scripting work would probably correct this hazard in the future! 



**********************************************************************/

 Builder Notes:

**********************************************************************/
                                                                 
                    : The New Monsters :                             


                  "monster_zombie_berserk"                     by  "Altroth Akenzie"                                   

                  "monster_demon_cyberdemon"                   by  "Altroth Akenzie"                                
    
                  "monster_demon_grand_cyberdemon"             by  "Altroth Akenzie"
            
                  "monster_zombie_walkingtarget"               by  "Altroth Akenzie"

                  "monster_demon_baronofhell"                  by  "Altroth Akenzie"

                  "monster_demon_nightmare_imp"                by  "Altroth Akenzie"

                  "monster_demon_spector"                      by  "Altroth Akenzie"         
           
                  "monster_zsec_plasmagun"                     by   "Akenzie/Murph"  
                                                                                   


                  "monster_zombie_infantryz"                   by  "Dafama2k7"

                  "monster_zombie_infantryz_stumpy"            by  "Dafama2k7" 

                  "monster_zombie_infantryz_skull"             by  "Dafama2k7"

                  "monster_zombie_infantryz_nohead"            by  "Dafama2k7"  



                  "monster_demon_bernie"                        by  "Murph"

                  "monster_npc_base_skeleton"                   by  "Murph" 

                  "monster_npc_base_skeleton2"                  by  "Murph"

                  "monster_npc_base_skeleton3"                  by  "Murph"                 

                  "monster_zombie_maint_flashlight0"            by  "Murph" 
          
                  "monster_zombie_maint_flashlight1"            by  "Murph" 

                  "delta4a_hazguy2_melee_zombie"                by  "Murph"           
 
                  "delta4a_hazguy2_melee_wrench_zombie"         by  "Murph"  

                  "delta4a_hazguy2_melee_flashlight_zombie"     by  "Murph" 

                  "delta4a_hazguy2_melee_flashlight_zombie2"    by  "Murph" 

                  "monster_zombie_infantryz_skinny"             by  "Murph" 

                  "monster_zombie_infantryz_blown"              by  "Murph" 

                  "monster_zombie_infantryz_bloodymouth"        by  "Murph" 

                  "monster_zombie_infantryz_zsec_bald"          by  "Murph" 

                  "monster_zombie_infantryz_zsec_gogs"          by  "Murph" 

                  "monster_zombie_infantryz_zsec_dhelmet"       by  "Murph" 
  
             
                                                   
               
                           A Note from - "A.M.S. ver. 0.5" -   Author : Altroth Akenzie


        Altroth's =AMS= v.5 Read-me is included inside this mod in the "Old Read-me" Folder.

     "The monsters are a new feature allowing you to spawn a few neat little extras.  The Cyberdemon is 
     identical to the final boss version except any gun damages it, not just the SoulCube.  The Grand
     Cyberdemon is the Cyberdemon with a little more punch...and his missiles seek out their targets.
     The Sabaoth does not use a scripted movement like the normal game version and will simply roam around
     trying to nail you with his claw arm or using his BFG when at range.  The Nightmare Imp uses the Hell
     Imp Skin.  His flaming arm is a giveaway that his fireballs are more powerful.  They will try to move
     around corners occasionally to limit your ability to dodge.  You may remember this guy from the old
     game Doom 64 where he was semi-transparent and had purple fireballs.  Also added is the Specter who
     is totally black and absorbs all light making him hard to see without alot of natural light around.
     Puffs of smoke spit out from his spine making it easier to track.  The Baron of Hell is another
     attempt at a classic Doom remake for me.  He also has a different skin.  His fireballs are stronger,
     larger, and pack a better punch.  He also has more HP."


                                     "A.M.S. ver. 0.5 Monsters"
                                     ___________________________

                                      monster_zsec_plasmagun N/G

                                      monster_zombie_berserk

                                      monster_demon_nightmare_imp

                                      monster_demon_spector

                                      monster_demon_baronofhell

                                      monster_zombie_walkingtarget
 
                                      monster_demon_cyberdemon

                                      monster_demon_grand_cyberdemon  
                                 
*
  =AMS= v.5 Demon Sabaoth has been altered back to Boss Sabaoth and re-done by me to fit better with-in this
  =AMS.XP= Mod Pak. He is now a hybrid mix of Altroth Akenzie's Demon Sabaoth and my own Boss Sabaoth! 

      

**********************************************************************/

 Credits:

**********************************************************************/


                              : Much thanks to Authors :


                  1. Altroth "deviroth" AkenzieSize ( deviroth@yahoo.com )

                     "For his support & =AMS= ver.5 custom build monsters!" 

                     "Allied Marine Squadmates v.5" 
                      Date: 4/20/05


                  2. Jarad "TinMan" Hansen  ( tinman_squad@hotmail.com )

                     "For all his support!" 

                     "The TinMan Squad v0.3 Beta"
                      Date: 9/26/04 


                  3. David Fabrega maestre ( dafama2k7@gmail.com )

                     "For his support & help with custom "Zombie Z-Squad" monsters!"

                     "TinMan NG v2.8 for Doom III"  
                      Date: 2/14/08 

                     
                  4. William "Murph" Murphy ( murphs_mailbox@yahoo.com ) 

                     "Much thanks to all those above!"
      
                     "Allied Marine Squadmates v6.uu" 
                      Date: 2/10/08 



**********************************************************************/


 * Copyright / Permissions/ Legal Stuff *

**********************************************************************/


 You may re-use these "original" files involved in this zip for your own mods or builds freely as
 long as the following is strictly adhered to!

 If you plan on using this mod or these files in your mod, you may, provided an honorable mention
 or credit is given to not only me, but the above authors as well, with in your own mod builds
 "Read Me"txt. file and provided you include my "Read Me"txt. file unaltered! State any further
 modifications to this mod in your own seperate "Read Me" txt. file.

 Providing me with notification or contacting me about your own build is requested by me, as it
 would be nice to know about your mod build. A return responce by me is NOT necessary in order 
 to release your mod, but as a courtesy, I'd like your request just the same... Thank you!  

 *Distribution* You MAY distribute this Add-on, provided you include my "Read Me"txt. file,
 unaltered and state any modifications to my mod in a seperate "Read Me" txt. file .

 You MAY distribute this Add-on in any electronic format (BBS, Diskette, CD, etc) as long as
 you include all files intact and it's free of any charge.

 If you wish to distribute this in a game magazine, please notify/contact me.
 You MAY distribute this Add-on as long as it's free of charge. 
 
 * I assume no responsibility for any problems that may arise due to the use of this mod in
 any shape or form. The user takes full responsiblity for his/her actions in the use of this mod.  
 ** Had to be said to cover my butt :)

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Murph


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Registered 19th May 2006

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