Boneyard's Downward Spiral

A single player map that puts the player in a pit full of demons. The player must travel downward in the pit watching out for demons...

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A single player map that puts the player in a pit full of demons. The player must travel downward in the pit watching out for demons and traps. Map is a first work ever by author and will be a level in upcoming MOD/Expansion called 'DooM 3; Hell Awaits'. This map is ßeta quality

Here are the changes since the last version:

v1.0.3 ßeta (9/30/04) - Fixed Z's on Mancubus platform. - Compiled map for and with Doom 1.1 (It caused the map to bitch about 'warnings', but no impact on look, feel, and play of the map, so no bug) - Moved BSP compile warnings off bug list, they dont affect the game play.

v1.0.2 ßeta (WASNT RELEASED, BUT CHANGES ARE THERE) - All hidden and secret areas are in place. - Fixed a number of "Z fighting" problems. - All light's colors have been changed to red, this makes things darker, but I've added a few more lights to make the areas I want brighter. - Original Doom's E1M7 soundtrack added as Doom 3's theme music - Original Doom's E1M8 remixed soundtrack added - Rewrote readme. :D

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Screenshots
Readme
MAP NAME: Boneyard's Downward Spiral

VERSION 1.0.3 ßeta
BY: Necrotoxin
EMAIL: Zerophreeze AT hotmail DOT com
WWW (needs updated): http://terrornet.sytes.net


Discription:

	A single player map that puts the player in a pit full of demons. The player
	must travel downward in the pit watching out for demons and traps. Map is a
	first work ever by author and will be a level in upcoming MOD/Expansion called
	'DooM 3; Hell Awaits'. This map is ßeta quality.


WHAT'S NEW:

	v1.0.3 ßeta (9/30/04)

		Fixed Z's on Mancubus platform.
		Compiled map for and with Doom 1.1 (It caused the map to bitch about 'warnings',
		but no impact on look, feel, and play of the map, so no bug)
		Moved BSP compile warnings off bug list, they dont affect the game play.
		

	v1.0.2 ßeta (WASNT RELEASED, BUT CHANGES ARE THERE)

		All hidden and secret areas are in place.
		Fixed a number of "Z fighting" problems.
		All light's colors have been changed to red, this makes things darker, but I've
		added a few more lights to make the areas I want brighter.
		Original Doom's E1M7 soundtrack added as Doom 3's theme music
		Original Doom's E1M8 remixed soundtrack added
		Rewrote readme. :D


	v1.0.1 ßeta (9/26/04)

		More detail was added.
		More enemies was added.
		Ambient and background sounds added.
		Blue pit will now exit the level. Planetdoom.com's tutorial was wrong, dont 
		set 'endOfGame' key's value to '1', but to 'true'.


	v1.0.0 Alpha (9/23/04)

		Initial release.


KNOWN BUGS:

	Background Music is currently setup as a global ambient sound, I cant seem to get Worldspawn's
	music key to work, looking into.


TODO:

	Make Archvile spawn other enemies. (Waiting for the tutorials on this one)
	Add PDA and missions (Waiting for the tutorials on this one too)
	Optimization of map.


Installation and Execution:

	Unzip pak666.pk4 file to Doom 3base diecrtory, then run the game and go to the
	game console (default; ctrl + alt + ~) and type 'map boneyards' and press enter.
	(NOTE: You'll know if you installed it correctly if you hear a new DooM 3 theme
	song playing)


THANKS TO (IN NO ORDER):
	
	Brian Trepaning (I couldnt have done even this without his tutorials, thanks and keep'em coming)
	ID Software (I thought I'd never see another Doom)
	PlanetDooM.com (Your guys web tutorials was a great help too)
	Doom3.filefront.com (For posting my stuff)
	Jeremiah Sypult (For his kickass remix of Doom E1M8 music)

NOTE:

	Please report bugs to me (email at top of readme).
	Feel free to make suggestion.
	Please keep screenshots with archive.

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Necrotoxin


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Registered 16th September 2004

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