Brilliant Bloom for Mac OSX

This is the Mac OS X port of Brilliant Bloom. It works with both Mac OS X and Windows. Original readme and Mac OS X s...

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This is the Mac OS X port of Brilliant Bloom. It works with both Mac OS X and Windows. Original readme and Mac OS X specific read me included in zip.

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Screenshots
Readme
Ported by Gen. Meister (aka Gen).

NOTE: THIS MOD WILL NOT WORK ON AN INTEL MAC WHAT SO EVER, DO NOT EMAIL ME CONCERNING GETTING THE MOD TO WORK ON AN INTEL MAC, OR WITH THE DOOM 3 1.3 REV A PATCH.

Refer to readme.txt for proper usage.

When using the mod, you must use the terminal to launch the game.  To do this, use the following commands:

cd /pathtodoom\ 3/Doom\ 3/Doom\ 3.app/Contents/MacOS/

./Doom\ 3 +set fs_game bbloom_r1

Replace pathtodoom\ 3 with the directory that contains your doom 3 folder.  The \ before spaces is required.

Report any bugs to jonathangoodman AT gmail.com .



=================
 Brilliant bloom 
=================
first release


What is it?
-----------

It's a yabm! (yet another bloom mod). Here's what's different:

- HDR style shifting sensitivity (not quite the same tough)
- Blooms only on very bright surfaces and reduces the foggy feel

Requirements?
-------------

ARB 2.0 graphics card, that's basicly directX9 hardware 
Doom3 patched to version 1.3


How to install?
---------------

Unpack to a folder under doom3 directory. Access via the mods menu.


Console commands?
-----------------

z_bloom (1, 0)			

Disable/enable bloom


z_bloomBufferSize (0 .. 4)	

Size of the buffer used for the bloom, this hits performance and image quality the most. On my Geforce 6800GT the mode 2 runs well but mode 3 looks cooler
0 = 64x32, 1 = 128x64, 2 = 256x128, 3 = 512x256, 4 = 1024x512


z_bloomIterations (1 .. inf.)

number of times the blur filter is applied to the bloom. This directly affects the size of the bloom clouds. Values in the range of 4 to 16 should be usefull


Bugs?
-----

The shotgun is very reflective and tends to get overly bloomed occationally. There's also been some cases where the sens.shifting gets stuck with very large bloom buffers...

notes?
------

Brilliant highlights mod included (http://doom3.filefront.com/file/Brilliant_Highlights;55660)
Cannot be combined with other SDK based mods


Feedback?
---------

maha_x [at] hotmail.com

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GenMiester


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Registered 5th October 2005

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