Brilliant Bloom SOURCE

This release will bring a few smiles on some Doom-fanatic-faces! In his infinite wisdom, Maha_x has decided to release the source code for...

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This release will bring a few smiles on some Doom-fanatic-faces! In his infinite wisdom, Maha_x has decided to release the source code for his Brilliant Bloom Mod! He hopes (as do alot of us Doom fans) that someone, or a bunch of someones, will pick up where he left off and continue what he started.

"This is it. The source for brilliant bloom. Now it'll be out of my hands and mayby there will eventually be 1.31 version too. I'm sure the community will do some amazing stuff with it."

He also states that he had some problems trying to port this to Quake IV, maybe someone will try their hand at that as well! If you're curious on what the Brilliant Bloom (1.0) is, it is a graphics tweak where it employs HDR style shifting sensitivity (not quite the same though). Blooms only on very bright surfaces and reduces the foggy feel.

Good luck to any of the talented people out there that take this on, and I look forward to seeing your finished product! And a big thanks goes out to Maha_x for releasing this Source to the general public! Kudos.

Refer to the readme for more information.

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Download 'bbloom_r1_src.zip' (21KB)

Readme
So I decided to release the source. No need to sit on it...

It's complitely undocumented, as was the work I based mine on. The game code isn't the complex part, it's the shaders. I dont even remember how it exactly works anymore.. Fullscreen is captured, then a shader evaluates some pixels for brightness and renders a 2x2 output with that info. Second shader renders the blurred screen (times iterations) and adjusts the amount according to the 2x2 texture. Third shader then blends the result with the original render. If I remember right.

You can ask me via mail or on messenger, if you need help.


.Marko

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Maha_x


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Registered 1st June 2005

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