This is a modified shader for Doom 3 and RoE that gives high quality dynamic highlights and enhances the 3D look of the surfaces. Any hardware capable of the ARB 2.0 path can run this mod. Regarding performance, it favours math power over memory bandwidth as this is the current trend.
:: Dynamic highlights :: Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. :: Highlight masking :: Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces.
A Quake 4 version of this mod is available at Quake 4 Files.
==================== Brilliant highlights ==================== Ver 0.31b ### So how do I install? -------------------- Extract the package to your doom3 folder and 'Dynamic highlights' mod will appear to the doom 3's mods menu. For RoE, you need to put the file z_bhmod.pk4 into the doom3/d3xp folder. The mod will then be automatically (and allways) enabled for RoE. Bugs? ----- Sometimes you might see yellow or green objects that are not supposed to look that way. Very rare tough. Just keep in mind, this is a beta release, it has been only tested in a number of levels. What else? ---------- For the more tweaker in heart; you can adjust the minimum and maximum power and the minimum mask within the shader. The comments describe how. Feedback? --------- Sure; mail me at maha_x AT hotmail.com Disclaimer? ----------- See Doom 3 eula. Also, if you want to use my mod, ask. Not that I wanted to say no, just that I know. And credit me where required. * The included comparison pictures have bhmod enabled on the left and disabled on the right.
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