This is a modified shader for Doom 3 and RoE that gives high quality dynamic highlights and enhances the 3D look of the surfaces. Any hardware capable of the ARB 2.0 path can run this mod. Regarding performance, it favours math power over memory bandwidth as this is the current trend.
:: Dynamic highlights :: Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel.
:: Highlight masking :: Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces.
- Redesigned lighting to process the specular highlights separately from the diffuse lighting. This allows the highlight to position differently from the diffuse which can lead to more realism. - Added a new splash screen.
==================== Brilliant highlights ==================== Ver 0.40b ### So how do I install? -------------------- Option A: Create a folder to your Doom 3 directory (name it "bhmod" for example) and extract this package there. You can then access the mod trough the Doom 3 mods menu. Use this option if you play online (servers wont allow permanent mods) Option B: Permanent install (more like "allways enabled"). Extract the file "z_bhmod.pk4" to your doom3/base folder. The mod will then be automatically (and allways) installed. Uninstall? ---------- Option A: Delete the folder. Option B: Delete file "z_bhmod.pk4" from your doom3/base folder. Bugs? ----- Slight anomalities with coloring/lighting. What else? ---------- For the more tweaker in heart; you can adjust several variables within the shader. The comments describe how. Feedback? --------- Sure; mail me at maha_x [AT] hotmail [DOT] com Disclaimer? ----------- See Doom 3 eula. Also, if you want to use my mod, ask. Not that I wanted to say no, just that I know. And credit me where required.
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