We have seen a few updates to this Graphics tweaking mod done by Dafama2K7, but it has been almost two years since the original developer has worked is magic on it...until today, that is... Maha_x has sent in his revised version of his popular Brilliant Highlights Mod!
This version is not so much an update, as it is an improvement; There is no more eye candy here then there is in the last submission, however, this version addresses some issues identified with the 8000 series Gforce cards, along with some compatibility problems, it will also be a fair bit faster. For those of you just tuning in, and are wondering what this mod is about, it is a modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level.
Somethings to note about this version: It is untested for Radeon hardware. It is a Beta version.
Refer to the readme for additional information.
==================== Brilliant highlights ==================== Ver 0.3.1b Past versions ------------- 0.2.60 (0.60b) 0.2.50 0.1.40 0.1.31 0.1.30 0.1.21 ### What is it? ----------- A modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. This new version should correct problems with the new 8000 series Geforces. Features ----------------------------------- # HQ specular highlights # - Power function based falloff - Dynamic falloff (shinyness) - Specular map masking - Per-pixel Halfangle math # HQ Normalmapping # - Normalmap normalization increases bumpmap quality - Normalmap filtering reduces specular aliasing # Other FX # - "Backlights" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. - "Pocket shadows" creates shadows into the dents of the bumpmaps. Beta status ------------ Untested for Radeon hardware! Should work "by the specs" but this hasn't insured anything in the past. So how do I install? -------------------- Option A: Create a folder to your Doom 3 directory (name it "bhmod" for example) and extract this package there. You can then access the mod trough the Doom 3 mods menu. Use this option if you play online (servers wont allow permanent mods) Option B: Permanent install (more like "allways enabled"). Extract the file "z_bhmod.pk4" to your doom3/base folder. The mod will then be automatically (and allways) installed. RoE: Extract the file "z_bhmod.pk4" to your doom3/d3xp folder. Brilliant Bloom update: Copy the interactions.vfp from this package's glprogs folder to your brilliant bloom's glprogs (overwriting the old file). Uninstall? ---------- Option A: Delete the folder you created above. Option B: Delete file "z_bhmod.pk4" from your doom3/base folder. RoE: Delete file "z_bhmod.pk4" from your doom3/d3xp folder. Feedback? --------- Sure; mail me at maha_x [AT] hotmail [DOT] com Disclaimer? ----------- See Doom 3 eula. Also, if you want to use my mod, ask. Not that I wanted to say no, just that I know. And credit me where required.
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