Brilliant Highlights NG

Before anything else is said, this mod, updated by Dafama2K7 is not a continuation of his past Graphical Tweaks mods, such as the: Br...

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File Description

Before anything else is said, this mod, updated by Dafama2K7 is not a continuation of his past Graphical Tweaks mods, such as the: Brilliant Highlights NG (v1.3) series, instead, what he has done is taken the last of Maha_x's release: Brilliant Highlights (v0.3.1c | FIXED) and updated it. Your Doom adventure just got a whole lot better!

For any of you that have just discovered the internet, or have been stranded on a desert island, and are wondering what this mod is all about, then wonder no more! Brilliant Highlights is a modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level.

Some features of this mod include:

  • HQ specular highlights
    • Power function based falloff
    • Dynamic falloff (shinyness)
    • Specular map masking
    • Per-pixel Halfangle math
  • HQ Normalmapping
    • Normalmap normalization increases bumpmap quality
    • Normalmap filtering reduces specular aliasing
  • Other FX
    • "Backlights" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits.
    • "Pocket shadows" creates shadows into the dents of the bumpmaps.

This is a must have for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now!

Some of the changes made by Dafama include:

  • Mixed the best features of the interaction.vfp and test.vfp together to create an AmazinG BHMOD NG shader, with 25% new code
  • Better lightning, specially for ATI/Generic version
  • Updated the ambient light and bump environment

Refer to the readme for additional information.

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Screenshots
Readme
====================
Brilliant highlights NG mod by Maha-X
====================



Note...: Do not confuse with the BHNG mod also originally made by Maha-X and constantly updated by me, both are based on the same techniques but with some very important changes, so i decided to update both on a different mod everyone.

v0.3.2 - Full public release mod, trying to make an already excellent work by Maha-X 
even better !!!
		- Mixed the best features of the interaction.vfp and test.vfp together to create an AmazinG BHMOD NG shaders, with 25% NEW code, both versions ATI/Generic and NVidia only.
		- Better lightning, specially for ATI/Generic version this time !
		- Updated the ambient light and bumpy environment a little.

v0.3.1c - NOW updated by DFM (Dafama).
		- Added the TheRealSceneGraphManager Chromatic Dispersion Heat Haze shaders.
		- Added Maha-X new techniques.
		- Added latest NG shaders techniques !!!
		- Removed a bug and bettered the BH code a little.
		- Added latest Enhanced shaders techniques, (i can't add the 
latest NG shaders techniques to BH :( at least at the moment.)
		- Removed plastic look & added Metallic look !!! (by DFM).



Past versions by Maha-X
-------------
0.3.1c (small update by Dafama)
0.3.1b
0.2.60 (0.60b)
0.2.50
0.1.40
0.1.31
0.1.30
0.1.21


###

What is it?
-----------

A modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level.

This new version should correct problems with the new 8000 series Geforces also.


Features
-----------------------------------

# HQ specular highlights #
	- Power function based falloff
	- Dynamic falloff (shinyness)
	- Specular map masking
	- Per-pixel Halfangle math

# HQ Normalmapping #
	- Normalmap normalization increases bumpmap quality
	- Normalmap filtering reduces specular aliasing

# Other FX #
	- "Backlights" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits.
	- "Pocket shadows" creates shadows into the dents of the bumpmaps.


Beta status
------------

Untested for Radeon hardware! Should work "by the specs" but this hasn't insured anything in the past.


So how do I install?
--------------------

Option A: Create a folder to your Doom 3 directory (name it "bhmod" for example) and extract this package there. You can then access the mod trough the Doom 3 mods menu. Use this option if you play online (servers wont allow permanent mods)

Option B: Permanent install (more like "allways enabled"). Extract the file "z_bhmod.pk4" to your doom3/base folder. The mod will then be automatically (and allways) installed.

RoE: Extract the file "z_bhmod.pk4" to your doom3/d3xp folder.

Brilliant Bloom update:

Copy the interactions.vfp from this package's glprogs folder to your brilliant bloom's glprogs (overwriting the old file).

Activate normal drawing adding in Autoexec.cfg the line...: set cm_drawNormals "1"


Uninstall?
----------

Option A: Delete the folder you created above.

Option B: Delete file "z_bhmod.pk4" from your doom3/base folder.

RoE: Delete file "z_bhmod.pk4" from your doom3/d3xp folder.


Feedback?
---------

Sure; mail me at maha_x [AT] hotmail [DOT] com

Disclaimer?
-----------

See Doom 3 eula. Also, if you want to use my mod, ask. Not that I wanted to say no, just that I know. And credit me where required.

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Dafama2K7


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Registered 18th November 2006

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