Chex Trek: Beyond the Quest

The Farceware Team as released their newest version of their popular mod, this is an updated version of that's compatible with patch 1.3.1....

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The Farceware Team as released their newest version of their popular mod, this is an updated version of that's compatible with patch 1.3.1. There have been a few bugs ironed out, but nothing major. CHEX TREK: Beyond the Quest is based on an old TC for the original DOOM called 'Chex Quest', the developers aimed to create a run 'n gun fps that even the tiniest of tots could play. It was released for free in specially marked packages for in in 'Chex brand cereal'. Now ten years later it's getting a story re-telling.

Keeping true to the original, there is no killing whatsoever. In fact there's not even any blood. The enemies are slime based, cereal eating aliens, called Flemoids that are from the 'Milk Dimension' with a nasty habit of sliming you to the floor. Possibly led by an inside traitor, the Flemoids get access to the most secure places to create havoc. You are sent to investigate. Try not to get stuck!

Some new features since the last release include:

  • Many custom item models
  • Custom HUD
  • 90% new textures, all of high quality
  • A new beginning story map (sf_923)
  • Voice acting
  • Custom main menu with theme song written and played by Emil Nasti
  • Messy slime trails, slime splats, and footprints that stay forever
  • Custom sounds for enemies and "Mini Zorcher" (Pistol)
  • And more.

Sadly, this will be their last release for Chex Trek, but there is a good possibility that a more clear and focused version of the "cereal world" will show up on a more up-to-date engine in the next few years. The team's website will still be up at www.chextrek.com for any issues and/or discussions.

The developers are also looking to add to their ranks, refer to the readme for additional information on this mod as well as open positions.

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Screenshots
Readme
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||                CHEX TREK: Beyond the Quest		       ||
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A 'FarceWare" Production

www.chextrek.xv15mods.com

------------
Description:
------------

It's been a few months since the release of Alpha 0.1, but the updates and changes are sure to be worth the wait.

Based on an old TC for the original DOOM called 'Chex Quest', the developers aimed to create a "run 'n gun fps" that even the tiniest of tots could play. It was released for free in specially marked packages for in in Chex brand cereal. Now ten years later it's getting a story re-telling.

Keeping true to the original, there is no killing whatsoever. In fact there's not even any blood. The enemies are slime based, cereal eating aliens, called Flemoids that are from the 'Milk Dimension' with a nasty habit of sliming you to the floor. Possibly led by an inside traitor, the Flemoids get access to the most secure places to create havoc. You are sent to investigate. Try not to get stuck!


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New Features since Alpha 0.1:
-----------------------------

To open doors, press 'E'. To set it to whatever key you want, open the 'DoomConfig.cfg' file in any text editor (ie. Notepad) and change the bind for "_impulse16". By default the text string reads ~~ bind "e" "_impulse16" ~~ Chnage the "e" to whatever key you would like it to be.

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~CHANGE LIST~
 -----------

-Added ZorchNade weapon model
-Custom 'bullet' effects
-Custom enemies including the 'Flemoidious Commonus', 'Flemoidious Bipedicus', and 'Flemoidious Cyclopticus'
-Many custom item models
-90% new textures, all of high quality
-A new beginning story map (sf_923)
-Custom HUD
-Custom main menu with theme song written and played by Emil Nasti
-Messy slime trails, slime splats, and footprints that stay forever
-Voice acting
-Custom sounds for enemies and "Mini Zorcher" (Pistol)
-And much more...


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Installation:
-------------

Just extract this zip file straight into your Doom 3 folder. There should be a folder called 'chex' inside the doom 3 folder. (ie. C:\Doom 3\chex)
To run the game, open Doom 3 and click the MODs tab. Load "Chex Trek: Beyond the Quest ~BETA 0.5"

Windows:
To make a shortcut to Chex Trek, make a shortcut for Doom 3 and go into the properties and add '+set fs_game chex' at the end of the Target text string.
(ie. the whole text string should look something like ~~ "C:\Doom 3\DOOM3.exe" +set fs_game chex ~~)


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The Team:
---------

zl1corvette:
-SDK Coder, GUI Coder, Scripter, Item Modeler, All Around 'Learn It and Do It' Guy.

SadisticTheory:
-Weapon, Item, and Enemy Modeler.

StoneyDumples
-Sound technician, Texture/2D Artist, Team Leader, Public Relations


--------------
Dev. Openings:
--------------

As of right now, we are in need of a Mapper, Enemy Modeler, Item Modeler, and Animator. Please check the forum for the most up to date Dev. Positions in our Job Postions forum. You do not have to be registered to post in the openings forum.



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History:
--------

BETA 0.5.2 == Aug 18, 2007
Public release for 1.3.1

BETA 0.5.1
Internal Testing Release

BETA 0.5 == Jan xx, 2006
Second Public Release


ALPHA 0.4 == Jan 06, 2006
Internal Testing Release


ALPHA 0.3 == Jan 02, 2006
Internal Testing Release


ALPHA 0.2 == Nov 20, 2005
Internal Testing Release


ALPHA 0.1 - 0.15 Mac/Linux == Aug 20, 2005
Thanks 'strider' for the help with the mac compile and testing


Official Chex Trek website up == Jul 30, 2005
Thanks to ALF for the awesome and powerful website and forums.


ALPHA 0.15 Patch == Jun 29, 2005
Fixed .cfg file errors


ALPHA 0.1 == Jun 28, 2005
First Public Release


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Contact:
--------

For any additional information, need help, found bugs, need a friend, whatever the case is, come register at our forums. We're always there and it's where we base all our work. This would be the first place to look for any updates and news related to Chex Trek. The url is www.chextrek.xv15mods.com. We're pretty laid and have a lot of fun over at the Chex Trek forums so make sure you don't miss out on the fun.

To contact StoneyDumples email him at {stoneydumples ATE gmail .DOTE com}

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FarceWare Team


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Registered 28th June 2005

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