Classic Doom 3

This is the patch a lot of you have been waiting for! Classic Doom 3 v1.2 will update your installation of [url="http://doom3.filefr...


Do not refresh or leave this page!

File Description

This is the patch a lot of you have been waiting for! Classic Doom 3 v1.2 will update your installation of Classic Doom 3 for Windows so that it is compatible with the 1.3.1 Patch for Doom3. This download does not offer any additional changes or features, and at this time, only the Windows version is available.

In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, Classic Doom 3 is just what the title implies...a return to the Classic Doom!

It's good to see that this conversion is still alive and kicking! Also, as promised, the Classic Doom 3 | Sourcecode (v1.2) is now available as well...Can it get any better then this?!

Developer's Note: If you are interested in contributing a linux and/or mac compilation of this update, please email SnoopJeDi at: snoopjedi AT gmail DOT com

Refer to the readme for a whole plethora of information.

Read More

Download '' (1.01MB)


DEVELOPER - Flaming Sheep Software
DATE OF RELEASE - March 2007


This patch allows users to play Classic Doom 3 under the latest patch for Doom 3 (1.3.1).  No new features have been added to the game, this is simply a recompile under the new codebase.  At this time, only the windows version is available.

If you are interested in contributing a linux and/or mac compilation of this update, please email SnoopJeDi at:

snoopjedi AT gmail DOT com


1) Browse to the cdoom directory (Doom 3\cdoom) and delete or rename the file 'cdoom_dll.pk4'
2) Unzip the new pk4 into this directory

**General Notes**
Either use the CDoom.exe to run the MOD or go into Doom 3 as normal and select 'MODS' from the main menu. Select 'Classic Doom 3' and the click on 'Load MOD' to load CDoom into Doom 3.

To remove Classic Doom 3 simply delete the CDoom folder from your Doom 3 directory.

Please make sure no other MODS are loaded along side CDoom unless stated by the MOD that it
works with CDoom.

To add a shortcut for CDoom to your desktop simply right click on the CDoom.exe file in the
CDoom folder and then click on 'Create Shortcut'. Drag the shortcut to your desktop and
rename. To get the Classic Doom 3 icon to appear for the shortcut, right click on the shortcut and then click properties. Then select the 'Shortcut' tab and then click on the 'Change Icon' button. Point the shortcut to the .icon file in the Doom 3/cdoom folder and then click on 'OK' and then 'Apply'.


KAZAHANA - Project Founder & Level Designer. Created E1M1, E1M2, E1M7 & DEF coding.

GAZZ - Project Leader & Level Designer. Created E1M4, E1M8, E1M9 & ending maps.

BLASTER - Level Designer. Created E1M3, E1M5, E1M6, intro maps, map optimising & bug fixing.

RAZORBLADDER - Texture Artist & Item Modeller.

SLOGBOG - Weapons Modeller.

SONIC CLANG - Musician. Composed full musical score & cinematic sound effects.

DEADITE4 - Coder. Additional sound effects & DLL coding.

BLAZKOWICZ - Graphic Artist. Designed team logo & GUI graphics.

SNOOPJEDI - GUI Programmer & DLL coding.

GUYBRAVE - Texture Artist. Created rocket launcher texture, Doom marine model & textures.

BHENDERSON - Animator. Cinematic coordinator. Additional modelling.

THUMPMONK - Musician. Remastered all tracks & created E1M9 musical score.

ENYX - Modeller. Item models & textures.

ECHOSTATIC - Website designer.

SPECIAL THANKS - Calimer and the Last Man Standing team for guidance during the last phase of
development. Id Software for creating Doom 3. Our friends, family for their support
and of course to all of our fans! Our testers AzShadow, Death Stalker, Nexus and

Check out the Last Man Standing 3.0 at which now features Classic
Doom 3.


The update adds no new bugs that we are aware of.  The E1M1 autorun bug (described below) is still in place, but is quite minor:

E1M1 Autorun
It seems that if autorun is enabled during play of the first level, and then the level is
restarted, the autorun feature is disabled automatically without any user intervention. The
work around is simply to enter the menu system and toggle the option twice for the preferred
effect to be in place once more.


** Version v1.2 - Public release **
-Support for Doom 3 v1.3.1 patch

** Version v1.1 - Public release **
- Removed Chainsaw lockon due to poor implementation
- Fixed raise animation
- Fixed shotgun textures
- Fixed shotgun invisible material problem (untested)
- Fixed shotgun self-shadow problem in multiplayer
- Decreased shotgun guy accuracy
- Skip intro option added to main menu

** Version v1.09 - Internal release **

-Fixed slime seam not joining together in E1M1
-Lowered mega armour in E1M1 as it was floating slightly off the ground
-Added dead Doom Marines to certain levels
-Fixed music not playing in all multiplayer levels
-Fixed menu to allow to bind screenshot to a key
-Fixed all maps to make sure player can't use the sp exits in mp
-Added autosave pics to maps that had none
-Adjusted lights in red corridor in E1M2
-Removed fat Zombies with a graphical glitch on their textures
-Completed and fixed intermission screen
-Adjusted swinging light models so no flickering texture is seen in the middle of them
-Removed smoke from the exploding corridor in E1M2
-Adjusted credits slightly
-Fixed blank screen when completing E1M7
-Fixed blue doors being seen through walls in E1M7
-Fixed stretched textures on the doors in E1M7
-Glass applied with colour in E1M8
-Fat zombies in E1M2 removed and replaced with different zombies to avoid graphical glitch
-Corrected E1M2 when loading it from the mp menu and from an autosave
-Amplified the 'find some meat.ogg' file so it can be heard better in E1M2
-Added support for monsters to kill each other if hit by a different enemy type
-Added chainsaw lockon
-Changed packpack values to the way they were in the original Doom
-Fixed save bug in the intermission screen and added scrolling text
-Stroggified the ending voice over to make him sound more evil
-Pinky attack knockback reduced

** Version v1.08 - Internal release **

-Simplified HUD added and location bar deleted
-All maps bug fixed from v1.0
-Fixed end credits not showing CDoom logo
-Fixed custom CDoom gui screen when player starts new game
-Created brand new readme file
-Updated all levelshots to show new item models changes
-Updated intermission screen and added 'map_no' to all maps
-Fixed faulty shotgun pickup textures

** Version v1.07 - Internal release **

-Second half of the music added to the intro
-Shotgun fixed after looking weird in the end cinematic
-New item models added

** Version v1.06 - Internal release **

-Fixed DoomGuy's head appearing in the HUD in multiplayer
-Ensured DoomGuy's head stays attached to body in multiplayer
-Fixed Deathmatch server displaying as CdoomDM instead of 'deathmatch'
-Added weapon models, textured & imported into the game
-Fixed weapon balancing issues
-Certain menu parts re-done to fit the aesthetic scheme of the rest of the menu
-Mouse sensitivity slider has a better interval
-Map loading progress bar functional again
-E1M7 optimised to run much faster
-DoomGuy gloves added
-New shotgun model and pickup model added

** Version v1.0 - Public release **

-Added deathmatch support to all maps
-Improved weapon placement for deatmatch mode
-Modified play-area for E1M6 (deathmatch mode)
-Modified play-area for E1M7 (deathmatch mode)
-Added E1M9 music to replace Classic Doom 3 theme
-Added multiplayer menu's to custom menu
-Fixed many bugs in all aspects of the mod
-All music remastered for higher quality sound
-Fixed many bugs related to cinematic playback
-Added custom Doom player model for cinematics & deathmatch
-Added custom skins for Doom player model in deathmatch

** Beta v0.90 - Internal release **

-Added E1M6
-Added E1M7
-Added E1M8
-Added E1M4 Remake
-Added E1M6 Music
-Added E1M7 Music
-Added E1M8 Music
-Added intro cinematic
-Added ending cinematic
-Increased chaingun fire rate
-Decreased chaingun damage per bullet
-Decreased shotgun damage per pellet
-Added custom sounds for weapons
-Added custom sounds for item pickups
-Added deathmatch support via DLL

** Beta v0.56 - Public release **

-Added custom DLL to control health-vial pickups
-Added GUI fix for custom theme music

** Beta v0.55 - Internal release **

-Fixed bugs in E1M2
-Fixed bugs in E1M5
-Fixed bugs in E1M9
-Resolved chaingun ammo bug with HUD

** Beta v0.50 - Internal release **

-Added E1M2
-Added E1M5
-Added E1M9
-Added E1M1 Music
-Added E1M2 Music
-Added E1M3 Music
-Added E1M4 Music
-Added E1M5 Music
-Added Theme Music
-Finalised E1M1 (bug fixes)
-Finalised E1M3 (bug fixes)
-Finalised E1M4 (bug fixes)
-Added new GUI
-Added custom chaingin
-Added custom rocket launcher
-Increased chaingun fire rate
-Decreased chaingun bullet damage
-Decreased Shotgun accuracy
-Decreased Pistol damage
-Added red key
-Added spectre (used with permission from Doom Chronicles modification)

** Alpha v0.25 Coverdisk edition **

-Fixed stamina on E1M3
-Fixed stamina on E1M4
-Slight graphical alterations on E1M4
-Fixed EXE installer bug

** Alpha v0.25 **

-Game now loads from Gui, no more need for "map e1m1" command.
-E1M1 bugs fixed
-E1M3 bugs fixed
-E1M4 bugs fixed
-Chaingun ammo now correctly displayed
-Crash on backpack pickup resolved
-Resolved "low ammo" flashing error due to lack of reload in Cdoom
-Altered weapon damage for pistol
-Altered weapon damage for shotgun
-Health stops at 100 for standard stimpacks and medikits

** Alpha v0.20 **

-Finalisation of E1M1
-Update of E1M3
-Update of E1M4
-Definition clean up
-Removal of ammo-clip crash bug
-Monsters do not drop pistols

** Alpha v0.19 - Internal Release **

-Installer tested
-Update of E1M1
-Addition of E1M3
-Addition of E1M4
-Alteration of movement speed
-Custom item models

** Alpha v0.12 **

-Reworking of E1M1
-Alteration of movement speed and hud

** Alpha v0.1 **

-Internal creation of E1M1


This modification is only for use with a legitimate version of the game "Doom 3", created by id Software.  This modification is not affiliated with id Software in any way.

If there is any technical issues directly related to this modification that is not a known issue with the game "Doom 3", please contact Flaming Sheep Software either through email or the website at

Activision and id Software do not hold responsibility for any technical issues that you may encouter through the use of this modification.

Distribution of this modification can be by any means necessary, aslong as it is kept as a complete package.

Any and all assets or code presented in this modification are not allowed to be distributed as part of any other package, in whole or in part.

If you have any questions about the uses that are allowed with the modification, please contact Flaming Sheep Software at


Read More

Comments on this File

There are no comments yet. Be the first!

Flaming Sheep Software

50 XP

Registered 24th December 2004

14 Files Uploaded

Share This File
Embed File