Commander Doom

This is a single player mod for Doom 3. You can use a computer to purchase medkits, ammo, and stuff like that. Your base, and enemy bases ca...

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This is a single player mod for Doom 3. You can use a computer to purchase medkits, ammo, and stuff like that. Your base, and enemy bases can be destroyed so watch out!

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	         Commander Doom 1.0 - 1/6/06 
	    
           Leif Dehmelt -- leif@gravity-music.net

   http://dungeondoom.d3files.com/commander_doom/index.htm

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requirements:

-a Windows based PC capable to run standard Doom3.
-Doom3 full version 1.3

To run:

-copy contents into Doom3 folder
-double click commander_doom.bat
-choose map1 or map2
-enjoy the game!

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                     Gameplay instructions:
*************************************************************

-You start at your own base.

-You can activate control point by getting near them, while 
 no enemy is near to them.

-The more control points you hold, the more money you earn.

-You can buy reinforcements/weapons/base extensions/medkits 
 by pressing TAB and choosing your upgrade from the menu.

-The keyboard shotcut for buying medkits is 'Q'

-The keyboard shotcut for buying ammo for the current weapon
 is 'E'

-You can switch to tactical by tapping 't'. From there you 
 can issue simple commands to your allies, for example 
 directing them towards a particular control point or enemy.

-Enemies will start to spawn from three enemy bases on the 
 map.

-Your base and the enemy bases can be destroyed. 

-You loose the game if you get killed, or if all control 
 points are held by your opponent for 60sec

-You win the game, if you destroy all 3 monster spawn points
 
-if you hold all control points for 60sec you recieve a 
 megahealth powerup

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                     Instructions for Mappers:
*************************************************************

-the worldspawn entity must contain the entry 'datafile', 
 which points to a set of definition files containing map 
 specific properties, such as enemy units and spawning
 frequency or unit costs. Four different definition files
 with an appended number corresponding to the difficulty
 (0,1,2 or 3) must be present for each map.

-the map must contain the following standard entities

the homebase:

 "classname" "func_homebase"
 "name" "home_base_attractor"

the positions of homebase extensions:

 "classname" "func_static"
 "name" "player_extspawn1"

the position of ally spawning:

 "classname" "func_static"
 "name" "player_spawn"

the position of ally turret spawning:

 "classname" "func_static"
 "name" "player_towerspawn1"

the enemy bases:

 "classname" "func_enemybase"
 "name" "enemy_base_1_attractor"

the position of enemy spawning:

 "classname" "func_static"
 "name" "enemy_spawn1"

the position of enemy turret spawning:

 "classname" "func_static"
 "name" "monster_towerspawn1"

the position of control points:

 "classname" "func_static"
 "name" "control1"

 ... more sequentially named entities can be placed - the
 total number must confirm with the number setup in the 
 datafile definition.


*************************************************************
                     	  Credits:
*************************************************************

-The lifebar gui and programming were done by SnoopJedi

-All other aspects of gameplay and mapping were done by 
 Hellborg

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Hellborg


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Registered 30th January 2005

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