D³MaterialFileCreator

This is version 1 of the D³MaterialFileCreator, this is my first release. As I am not up to scratch on shaders and the like, if you...

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This is version 1 of the D³MaterialFileCreator, this is my first release. As I am not up to scratch on shaders and the like, if you have any ideas what could improve this application or if you find any bugs. Please email me FliX (flix_inc@hotmail.com)! I hope this little application can help all the people like me, that don't know a single thing about shaders.

There you have it folks, a easy creating utility which should not be missing from your PC. Get it now :)

:cya:

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Readme
D³MaterialFileCreator
by FliX (flix_inc@hotmail.com)(www.flix.ta-22.de)
(C)2004
v1.0

INSTALLATION:
No installation required, start from whereever you have unpacked the exe to.

Description:
This is version 1 of the D³MaterialFileCreator, this is my first release.
As I am not up to scratch on shaders and the like, if you have any ideas
what could improve this application or if you find any bugs.
Please email me FliX (flix_inc@hotmail.com)!
I hope this little application can help all the people like me, 
that don't know a single thing about shaders.

Instruction:
The programm will only work for textures that are located in a subdirectory
of your base/textures folder.
First you select the Texture that you would like to make a shader for,
then you select the different maps that you would like added to the shader
with the appropriate checkbox. Note that the maps need to be TGA and need
the appropriate names, so if your texture is called
wall.tga
the normalmap has to be wall_local.tga
the bumpmap has to be wall_bmp.tga
the heightmap has to be wall_h.tga
the diffusemap has to be wall_d.tga
the specularmap has to be wall_s.tga
If this is not the case you need to change the file names of the maps 
in the shader Text box.
Next step, you need to ither select a materialfile, that you want to
add the shader to. Or you can create a new material file, by entering a name
(without the file extension .mtr and click create.
Then click Add shader to current Material File: to add the shader to
the materialfile, do this for all the textures you want added to the
appropriate materialfile and then save the materialfile. Make sure you
dont overwrite any original Doom3 material files.


Build Time:
2004-09-01 - 2004-09-13


tools used:
Visual Basic 6

Thank you to everybody that answerd my noob shader questions!

Special thanx for testing go to:
Syncromesh
300%Density
Bobby/Jolinar

my thanx goes out to all the mappers and modders out there, for giving me inspirationand help.

special thanx to the guys on the Doom3World Boards for help.


legal jiverish blabla

Doom and everythin assosiated is (C) to some coporate Company,
that gets pissed if this isnt added
and this great game was brought to us by ID Software(R)
this is an independant file that has no affiliation with the above 
company, other than the fact that the file is built for their 
game.
This file can be freely distributed, as long as this readme and the zip file are not changed,
and full credit is given to me FliX (flix_inc@hotmail.com)
I can't take any responsibilaty, for any damage done by this file, not that it is
suposed to, but well just saving my butt.

Please do host this map on your site if you want! just be so kind
and drop me a mail to inform me, so i can keep track of things.

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FliX


50 XP


Mapper


Registered 19th April 2002

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