Deep Underground

This map takes you within a quite large futuristic rocky underground yard. There is one central place consisting of multiple platforms which...

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File Description

This map takes you within a quite large futuristic rocky underground yard. There is one central place consisting of multiple platforms which connects to different corridors and rooms. Visually, it offers lots of diversity and the good about it is that it goes together well. The acoustics side is also well executed and this map eventually radiates a good ambience. Besides, despite its extent, you won't feel lost in it.

This map has really good design.

I could end this review right here and simply put a 9 or 10 - yet, it has one serious drawback. I think I'd never experienced that terrible FPSs on my Radeon 9800 so far. That was a funky slide show when I was testing it! There are technical explanations to that and the most obvious is the massive use of fog. Even though it looks really nice, this makes this map hardly playable.

-Bluehair

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Readme
* DooM3 LEVEL INFORMATION *
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TITLE                   : Deep_Underground
FILENAME                : Deep_Underground1.pk4
VERSION                 : 1.0
AUTHOR                  : Paul Zaicos (Remok Chook, aka, Skum, ANZAC_Fist)
EMAIL                   : paul DOT zaicos AT bigpond.com (anti spam)
DATE                    : 27/10/04
GAME PLAY TYPE          : DeathMatch, Team Deathmatch, Last man standing and Tourney
EDITOR USED             : D3Radiant
DESIGN MACHINE          : P4 3000, 512mb RAM, Raedon 9800SE
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Deep_Underground is a map designed for 8+ players although I wanted to allow for tourney so I included a few security
cameras as to counteract the large area of the map.(Camera setup taken from D3H8TOURNEY by freilos, an excellent map) The 
theme for this map is a deep underground facility which is on the brink of being demolished by a volcanic eruption. The 
ground beneath the facility has broken open, creating a thick grey fog. I am a learner with doom3 maps so I tried to keep this map simple by avoided making detail like support beams and stuff.


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* INSTALLATION *
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Put Deep_Underground1.pk4 in your doom3/base folder.

All players must have the same Deep_Underground1.pk4 file to play together.

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* LEVEL INFO *
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DEATHMATCH              : 16 Deathmatch spawns
SUGGESTED PLAYER LOAD   : 2 to 8

This is my first map since Quake and I am very much a learner. 

Known Map Issues: 

The camera display will not show camera 1 until camera 2-6 has been selected.
Some bad pixels can be see on the security camera display which I am unable to fix. 

The map has been optimized to the best of my ability. I used visportals to increase the FPS
although in some areas the visportals do not work properly. (when entering r_showportals 1 
into the console they show as being green but in some areas they change to red) This is a big
level and does not achieve the high FPS which other maps have. On my machine I average 20FPS. 

This map does NOT run smoothly in server mode. It must be run by a dedicated server. 
I have no idea of how to avoid this at this time except to build a smaller level next time.

The camera display will not show camera 1 until camera 2-6 has been selected.

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* RESOURCES *
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www.doom3world.com
www.doom3files.com
www.3dbuzz.com

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* CREDITS*
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Beta testers:

King Nothin

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Paul Zaicos


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Registered 27th October 2004

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