- most weapons and monsters retextured using alternate, high-quality parallax texturing - many surfaces & environment textures enhanced - new high-quality sounds for almost all weapons, much more powerful-sounding, sounds altered to be less annoying in some cases (like the annoyingly loud chainsaw idle) - improved gore effects, new flesh wound effects for shotgun, player bleeds, decals and blood stay much longer - new, realistic-looking flashlight textures and effects - more lighting effects from firing weapons- makes it easier to see while firing - new particle and lighting effects for almost all weapons - weapon damage, speed, etc tweaked but balanced (examples include 1-shell loading in the shotgun) - weapons knock enemies back slightly more - improved ragdoll system - improved enemy AI - gibbing system that makes sense and doesn't leave heaps of FPS-hungry-bullet-ridden corpses blocking doorways and detonating grenades - new, better-looking crosshair (the fragger one) - no flashlights on weapons -improved physics for all movable objects - shotgun spread decreased (more realistic), but balanced by increased recoil, less projectiles, less damage etc.- feels very fun, yet still fair - grenades are now toggled, and aren't ridiculously bouncy - interruptible loading for all weapons - optimized for minimum drag on performance
DELTA Mod 1.0 8/31/04 I. INSTALLATION Create a folder in your Doom 3 main directory and name it "delta". Extract the included .pk4 file into this folder. Run Doom 3, go to mods, and enable it. II. FEATURES - most weapons and monsters retextured using alternate, high-quality parallax texturing - many surfaces & environment textures enhanced - new high-quality sounds for almost all weapons, much more powerful-sounding, sounds altered to be less annoying in some cases (like the annoyingly loud chainsaw idle) - improved gore effects, new flesh wound effects for shotgun, player bleeds, decals and blood stay much longer - new, realistic-looking flashlight textures and effects - more lighting effects from firing weapons- makes it easier to see while firing - new particle and lighting effects for almost all weapons - weapon damage, speed, etc tweaked but balanced (examples include 1-shell loading in the shotgun) - weapons knock enemies back slightly more - improved ragdoll system - improved enemy AI - gibbing system that makes sense and doesn't leave heaps of FPS-hungry-bullet-ridden corpses blocking doorways and detonating grenades - new, better-looking crosshair (the fragger one) - no flashlights on weapons -improved physics for all movable objects - shotgun spread decreased (more realistic), but balanced by increased recoil, less projectiles, less damage etc.- feels very fun, yet still fair - grenades are now toggled, and aren't ridiculously bouncy - interruptible loading for all weapons - optimized for minimum drag on performance The best part is that this mod, unlike many of the other combination mods out there now, is designed not to detract from the experience/environment at all and also to provide more challenging gameplay via enhanced AI etc. III. STATEMENT I take no credit for any of the material in this mod since I got almost all of it from various other mods. This mod is basically a combination of the following, optimized to function correctly together, and with a few personal tweaks and subtractions: Mycelo's Weapon Enhancement Mod 1.02 Reauthorized Lights Mod ( But no lights on weapons...) DoomeR .3 Fragger Mod Beefy Sounds 1.7 Questions, comments, critique: tch2296@hotmail.com
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