TheRealSceneGraphManager has returned and he brings along, for your gaming enjoyment, a revision to the popular modification that many have enjoyed in the past! It is important to note, that this version will not work if you use an ATi card; The developer has stated that a fix is pending, and will be released shortly. Another important note is that this download is designed for high-end systems only. If you're barely chugging through medium settings the mod really isn't for you at this point. Optimizations, etc. are coming; this is just a testbed and as such they aren't in yet.
What you are about to download is an Alpha release of the DentonMod revision 3 the definitive Doom 3 source edit and standalone single player modification. If you think you've played some great Doom III content in the past, then buckle your seatbelt, and prepare for some seriously intense action!
Some of the new features included are:
- Revised sound attenuation models for more realistic falloff and greater/more effective spatial positioning phenomena
- Tweaked enemy AI logic and scripts
- Realistic first-person weapon inertia
- Rebalanced/modified weaponry designed for maximum enjoyment and utility
- 3rd-person HUD visibility
- Revised Gears of War-style 3rd-person camera functionality (customizeable)
- Procedural visor frost generation while on Mars surface
- Restored pm_modelView command
- Projectile launch code fixes, improvements and additional modifications
- Halo-style grenade usage
- HeadExplody framework for wider enemy damage possibilities including artist-specifiable gibs/effects
- And more!
There are some 'known issues' contained in DentonMod Revision 3 Alpha (v3.05a), and they are listed in the readme, however, if you happen to locate any that are not already known, then please be sure to let TheRealSceneGraphManager know; if you're looking to get your fill of some Single Player mayhem, then all thats left to do is start the download!
Refer to the readme for more information.
DENTONMOD REVISION 3 v0.5 ALPHA README ======================================= Welcome to DentonMod revision 3, the definitive Doom 3 source edit and standalone single player modification. This document outlines the new features present in this release and any additional changes made to the game in addition to providing a reference for installation and further customization. == NEW FEATURES ============================================================== - Consolidation with many leading Doom 3 visual and aural effects mods such as GTX, Brilliant Bloom, Brilliant Highlights, Maximum GFX, FMJ, many skin packs and others (ATTN AUTHORS: IF YOU SEE YOUR WORK IN HERE PLEASE CONTACT ME SO I CAN CREDIT YOU OR REMOVE YOUR CREATIONS IF NEED BE) - Additional, DMr3-only VFX such as fixed-point HDR encoding, physically-based light reflectance models and custom-mixed sounds, skins, particle effects and materials - Revised sound attenuation models for more realistic falloff and greater/more effective spatial positioning phenomena - Tweaked enemy AI logic and scripts - realistic first-person weapon inertia - Rebalanced/modified weaponry designed for maximum enjoyment and utility - 3rd-person HUD visibility - revised Gears of War-style 3rd-person camera functionality (customizeable) - Procedural visor frost generation while on Mars surface - restored pm_modelView command - Projectile launch code fixes, improvements and additional modifications - Halo-style grenade usage - HeadExplody framework for wider enemy damage possibilities including artist-specifiable gibs/effects - Modified gib removal timer and enhanced human/zombie gibbing effects - Doom 3 alpha-style HUD - Realistic movement sounds - ClipDrop framework for magazine ejection/drop during reload animations - New menu courtesy of 6th Venom - All Nightmare Mod features (was the base off this was made) - All DentonMod 2.02, 2.0 and 1.0 features and modifications == PLANNED FEATURES ============================================================ - SSAO, depth of field and motion blur (SSAO implemented but unavailable in this release) - SSII - Improved handling of HDR, blooming and eye adaptation - Soft particles - possible custom light interaction program framework - Enhanced particle engine with support for a wider array of possible effects such as mesh particles - integration with Intel's Havok or nVidia's PhysX interfaces - Dynamic motion synthesis framework - Plan-based artificial intelligence framework - relaxed-cone step mapping on bullet hole decals (implemented but unavailable in this release) - bullet penetration - Republic Commando-style HUD and visible helmet bits - IRONSIGHTS. == KNOWN ISSUES =============================================================== - Adaptation is partially broken at this time - No bright pass is applied to bloom texture at this time - Some particle effects look incorrect as a result of fixed-point encoding and fixed-function blend modes (notably blood) - ClipDrop broken for some weapons - HeadExplody 'destoyed head' model placement is incorrect - Some clipping for pm_modelView is visible in certain animations and while traveling up stairs - Many of my shaders do not support ATi cards at this time due to lack of instruction functionality - Some footstep sounds broken, this seems format-related - Some clipping of weapon models - HUD on chaingun is frequently incorrect == INSTALLATION ============================================================== Drop the DentonMod3 folder into the one you installed Doom into. Load the mod in the menu. == REMOVAL =================================================================== Remove the DentonMod3 folder from your Doom install directory. == COMMENTS/CONCERNS ========================================================= Drop me a line at the official mod thread over at Doom3world.org, the comments section over at D3Files.com or just send me an email at jvidziunas AT sbcglobal DOT net. Peace!
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