Large Deathmatch map in an UAC Mars Facility It Supports up to 13 Players, all weapons are in and i put (again) a little secret in it ;)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Title : DM_NoRemorse Author : Shamino Email Address : Shamino74656@arcor.de Description : Large Deathmatch map in an UAC Mars Facility It Supports up to 13 Players, all weapons are in. And i put (again) a little secret in it ;) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---Instructions--- Unzip the DM_NoRemorse.pk4 and the ShaminoTextures05.pk4 to your C:/DOOM3/base directory. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---Map Information--- Build : Completely Original From Scratch Build Time : About 4 Days, every day 8-12 hours, The last 5 Hours to fix the light(FPS)Problem ! Requirements : DOOM 3 Retail Install Map Name : DM_NoRemorse Game Mode : Multiplayer, up to 13 players (13 Spawns) New Textures : yes New Sounds : no New Music : No Bugs : At one Spawn (Middle Catwalk), there is a little clipping error when you spawn and you can see through the level(just when respawning), because i set the playerdeathmatch_start to high, just duck and go on. Note: Third Doom 3 Map (DM_Arenagate does not count because its just a conversion) I hope the weapons/Item balanced is good , however i spend a lot of time with it lol :) About the Lightning, i know on some Areas it sucks. The first "Final" Version it was even unplayable because of the many lights i put into it. However, at this map i first realised how important it is to take much care of the lightning. No "overlapping" lights, not too many lights in one area ect. I Will take much more care of the lightning at the next maps. I Tested the map on two Rigs: Low Quality, shadows on, 640X480 Bump Map on. (I never play Multiplayer (just in Doom3) on highquality 1024X786 because of FPS) On the Athlon XP 3200+ 1GB ram G-Force5600 256MB ram WinXP Home it was good playable. the other, AthlonXP2400 512MB ram G-Force 4 Ti200 WinXPHome Framerate was not that good. Previous works: Duke Nukem 3D Maps ( no public releases ) Unreal, Unreal Tournament 1, UT2k3 ( all no public releases ) Doom 3 : DM_Tutorial (Released) DM_Wastemyhate (Released) DM_Arenagate (Released) Speacial Thanks: Thanks to all the Tutorials on Doom3Maps.de and Doom3World, great work !!! Thanks to John Carmack to programm, once again, a very Impressive Engine. Thanks to the Doom3Files Team, for their great help and reviews !
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