This is a medium-sized map that might you remind a Q3A map - the one that is plunged into a thick orange fog, though the latter ain't that thick in this one. It seems to be taking place in the remains of a wreck and its layout is arranged in the style of an arena. I find it well designed for the purposes of a multi player map, even if I was - initially - a bit surprised to see that the first floor lead to a dead end... until I noticed those small lifts scattered at two or three places in the map; they nearly share the same color as the walls so they ain't much visible.
I mainly see two problems with it: - bad FPS count; you might think that I often gripe about them, but this one generates worst fps than the ones I get with the original D3 levels; this is probably due to the use of volumetric fog. - bad items placement. I think Toireht should have better taken advantage of his interesting design. Obviously, the ground floor is a strategic area and yet most of them are located on the first level.
Good map however, especially when you know it has been wrapped up in just 3 days!
Doom 3 Pestilence By Toireht ___________________________________ First off, thank you for downloading my map and giving it a try. I made this map in about 3 days, and it does show by the size of it, but I made this map to be able to play doom 3 mp with always a good framerate. The framerate on this map never really drops low, from what I have seen, and also stays steady. So this map is really for people who have slow end computers, but I also made this map because I wanted an intense small 1-3people map which isnt bogged down by to much detail. Install _________________ Extract the .pk4 file in the download to your doom3/base folder, and have fun on multiplayer. If you wish to use anything from my map (layout, lighting, or anything else), doubt you will, contact me first before using them. Thanks
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