Doom 3 Realism Mod

This mod aims at making Doom3 a more realistic (and hopefully more injoyable) experience. I am trying to improve realim by making the weapon...

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This mod aims at making Doom3 a more realistic (and hopefully more injoyable) experience. I am trying to improve realim by making the weapons more powerfull, Some enemies stronger, some weaker, and most doing more damage...

I am also upgrading the way most of the weapons fire (This is the year 2145, you know). The most noticeable change in this first release is the rate of fire of the machine gun (around 30 rounds per second)! I was very dissapointed with the original machine gun because it lacked the power and fire rate that one would expect from a weapon made that far in the future....

As time goes on, I plan on adding new sounds, new weapons, and grately improving apon the AI of the enemies (this will need to be done to componsate for the more powerfull weapons). Most of this might have to wait for the release of the SDK... I have already done the coding for the double barrelled (Super Shotgun) found in doom 2, but have not been able to get it to work in game...It keeps crashing when I load it.

I am completely open for suggestions from the community when making this mod. I realise that there are many perceptions of the word "Realism" And I plan on making all futur versions based on what the community has suggested and asked for...

I would also be interested in getting help from other coders, and am in need of a moddeller/skinner (Two things i can't do). If you are interested in helping, please e-mail me at: Cody_B64@hotmail.com

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Readme
Title			Doom Realism Mod
Version			.01
Creator			Cody64
Release Date		08/12/04

Instalation:

Unzip and place folder into your Doom3 directory.
To use...Activate in mods once game is started.

To Uninstal:
Delete Doom Realism Folder...

*Note on Mod*
This mod aims at making Doom3 a more realistic (and hopefully more injoyable) experience. I am trying to improve realim by making the weapons more powerfull, Some enemies stronger, some weaker, and most doing more damage...

I am also upgrading the way most of the weapons fire (This is the year 2145, you know).  The most noticeable change in this first release is the rate of fire of the machine gun (around 30 rounds per second)!  I was very dissapointed with the original machine gun because it lacked the power and fire rate that one would expect from a weapon made that far in the future....

As time goes on, I plan on adding new sounds, new weapons, and grately improving apon the AI of the enemies (this will need to be done to componsate for the more powerfull weapons).  Most of this might have to wait for the release of the SDK... I have already done the coding for the double barrelled (Super Shotgun) found in doom 2, but have not been able to get it to work in game...It keeps crashing when I load it.

I am completely open for suggestions from the community when making this mod.  I realise that there are many perceptions of the word "Realism" And I plan on making all futur versions based on what the community has suggested and asked for...

I would also be interested in getting help from other coders, and am in need of a moddeller/skinner (Two things i can't do).  If you are interested in helping, please e-mail me at:

Cody_B64@hotmail.com


*V.o1
-pistol much more powerful...Has smaller clip and slower rate of fire...
-Shotgun insanely powerfull (C'mon, a Military isued shotgun in the year 2145 should at least be more advanced than what we have now) Spread has been reduced...
-Machinegun slightly stronger, and has an insane rate of fire (about 30 rps)... Has a 99 round clip....bullets spread alot more though, making it ideal for close quarter combat...
-Plasma Rifel now fires much faster, and has a slight spread...
-Grenade isn't so bouncy...
-Rocket Launcher more powerfull....
-BFG slightly stronger....
-Chainsaw stronger...
-Fists MUCH Weaker...
-Flashlight MUCH weaker...
-Chaingun...A little stronger...I've decided to let the community help me decide what else to do with it...

-Imp is now is stronger (does more damage) and should make an attempt to dodge your gunshots more often....

-muzzle flashes have been tinkered with, and most explosions make much bigger flashes...


*v.02
-All monsters are now more powerfull (make sure you don't get hit!)
-Player runs faster, but drains stamina faster and bobs more...
-you can now jump slightly higher than before, which makes it easier to get on top of those boxes that used to be such a pain to get on...
-Zombies are only gibbed by some Weapons...
-Demons now last a little longer before burning away...May make it so they never burn away if demand is high enough...
-Grenade is can now be toggled like the flashlight...Press grenade key once, and you get grenade, press again and you get your previous weapon (I suggest binding grenade key to "E").

*V.03
-Added New firing sounds for pistol
-New sounds for machine gun (hard to tell though because it fires so fast...I might have to make the rate of fire slower...)
-New sounds for shotgun...(It currently makes two completely different sounds....I'll leave it to the community to tell me which one they like better, and I'll change it for version .04)
-The grenade is no longer on your weapon cycle, press grenade key to toggle it (no more having to toggle past it to get to a better weapon!)

Bugs:
None known of at this time....

Enjoy!

-Cody64

P.S.

I recommend completing the game for the first time whithout mods installed... It is an amazing experience and well worth it.

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Bamfu Games


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Registered 12th August 2004

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