For all of you Doom II lovers that wish you could play it, but with the goodness of Doom III at your fingertips...then this download is definately for you! Santiago Rocha has sent in his newest version of his popular mod Doom 3 to Doom 2; For those of you that are not in the know, weather you just recovered from a coma, or returned to Earth, this mod converts your Doom III to that of the classic Doom II, giving you more frames per second and increasing the number of baddies that you will be up against.
With this mod, the talanted mappers out there will have an easier time creating quality Doom II maps for the Doom II lovers, that uses the Doom III engine.
- Some of the changes in this version include:
- The player is faster
- Slower animation for all weapons
- Pistol and shotgun are more fast
- No reload needed for any weapons
- Different skins for the commando_tentacle and commando_chaingun
- Some of the fixes in this version include:
- Fixed the powerup_megahealth and powerup_invisibility head error
- Fixed the error in the "enpro/enwall15.tga" black area
- Fixed the "black texture" error in the player arms
- Fixed the errors in cabinet legs
- Fixed the "washroom mirror" texture
- Fixed the marine skins errors (in multiplayer)
- Fixed the "transparents helements" bug
Refer to the readme for more information.
========================================================= General Information: title - Doom 3 to Doom 2 (v0.5) status- Public Beta release date - 12 June, 2007 author - (from Uruguay) email address - email@example.com description - This mod convert the complex engine of Doom3 in the obsolete engine of Doom2 (more frames per second = more enemies in screen). This issue tries to help the Doom3 mapper community to recreate the original Doom2 intense gameplay. If you are a mapper, and you like this mod...please make any map in the glorious DOOM2 style. ========================================================= Installation: Extract the DOOM3toDOOM2_v0.5.zip into the doom 3 directory (not the base folder!). Run Doom 3, select the Mod "Doom3 to Doom2 v0.5", start a new game and select a difficulty. Note: Resurrection of Evil comes with patch 1.2, but this mod needs the newest patch 1.3 of DOOM3! ========================================================= added/changed in v0.5 : -pistol and shotgun are more fast -no reload needed for any weapons -slow animation for all weapons -changes in the entityDef of any weapons -the player is more fast -fixed the skin of all characters -brown hair for npc models -new 1024x1024 enemie skins -new pistol and chaingun skin -fixed the errors in cabinet legs (relative to "spigotcan.tga") -fixed the zsecs heads errors -fixed the invis effect error -fixed the powerup_megahealth and powerup_invisibility head error -fixed the error in the "enpro/enwall15.tga" black area -fixed the "black texture" error in the player arms -fixed all weapons decals -fixed the body of shotgunguy and zombieman -fixed the marine skins errors (in multiplayer) -fixed the "decals/telemars" (in materials) -fixed the "my_glass2.tga" texture -fixed the textures/hell/lava1move3sharprock02ns lava error -fixed the models/characters/sarge2/w_helmet (in materials) -DOOM RPG skins support (in materials) -maxbonushealth and maxbonusarmor are now 200 points -diferent skins for the commando_tentacle and commando_chaingun -fixed the "transparents helements" bug -mancubus_pipe and commando_tentacle has the burning corpse effect -any textures fixes -removed the empty area in the UVW for a better reduction of the package -removed the ghostskull folder -fixed the "washroom mirror" texture -removed the splash-screens of the levels -other things are changed... added/changed in v0.3 : -this mod use the "Classic Sounds Soundpack" by Revenant100 (www.nextdimension.org/other/doom3) -all skins and textures of DOOM3 are changed -new skins (DOOM RPG) -cyberdemon can be killed by normal weapons -removed "burning corpse effect" and "gibbing corpse effect" -removed local and specular maps -removed shadows -other things are changed... ========================================================= Known bugs/issues: -black doors in the "Mars City cutscene" (intro of the game) -strange errors in the end cutscene (Primary Excavation) (end of the game) -"single-player-model" invis effect error (this is not realy a bug, like in the original Doom 3) -errors in the burning corpse effect (cacodemon, cyberdemon, guardian and sabaoth) -errors in the gibbing corpse effect (zsecs and zombies) -invisible panels (!?) -error in the "poppyfx" transision ("Theresa M. Chasar" head) (relative to "vertex blend") -any texts errors -no painelemental (cacodemon) support yet -no arachnotron (trite) support yet -no "twosided" in materials support (this is a error) -no "vertex blend" transision support (in materials) -no muzzleflash support (this is not realy a error) -no fog support (this is not realy a error) -needed the creation of commando_bfg, flamethrower-guy and plasmagun-guy -needed the creation of E3 chainsaw zombie (zombie02) -needed the creation of female zombie (Theresa M. Chasar) ========================================================= Thanks to: id software (www.idsoftware.com) http://www.d3files.com/ -The Ultimate Doom 3 Download resource! http://moddb.com/ -Mod DB - Play something different http://www.doom3world.org/ -Doom3 World - Level Editing, Scripting, Models, Animation, Mods and Maps http://www.planetdoom.com/ -Planet Doom - Movies, Maps, News, Resurrection of Evil, Cheats http://www.doomworld.com/ -Doomworld - The definitive source for Doom news, information and development http://www.doomwadstation.com/ -Doom Wad Station http://www.newdoom.com/ -NewDoom.com - Dedicated to the fans and community of id Software's DOOM games ========================================================= -Disclaimer- I am not affiliated with Activision or id Software in any way, they do not hold responsibility for any technical issues that you may encouter through the use of this mod. Contact me at firstname.lastname@example.org if you find any problems. This file can be distributed freely, as long as you keep the .zip, .pk4 & .txt file unaltered, and intact. Any and all assets or code presented in this mod are not allowed to be distributed as part of any other package, in whole or in part. -Doom 3 is a registered trademark of id Software, Inc.- =========================================================
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