Doom Realism

This is the 5th release of the Doom Realism Mod by me, Cody64.... Because of technical difficulties, I was never able to release V.4........

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This is the 5th release of the Doom Realism Mod by me, Cody64.... Because of technical difficulties, I was never able to release V.4.....

This Version of the Mod adds several new features, and updates on some of the old ones. The newest features are as follows... Blood now stays MUCH longer (Which it what gives this version the title of "EXTRA GORY VERSION!!!) Shotgun Shells and Bullet Casings now stay MUCH longer (a very cool and realistic effect =)...) An all new weapon, the Sub Machinegun!!! (Unfortunately, I lack the skills needed to make 3D models and skins, so this gun looks EXACTLY like the Machinegun =(.... Hopefully by version .5, I'll find someone to make me a new skin for the Gun and It's clips (doesn't use Machinegun ammo)....And Hopefully, I'll eventually have a new model and new animations for it...) Title song changed to my favorite, classic Doom Song!!! (I'll change it again, if you guys don't like it....) All weapons can be toggled now, and the grenades, flashlight, and fists have been removed from cycle!!! New Pistol SKIN!!!! (Given to me by Fragger, all credit goes to him) Another ALL NEW WEAPON: The Devastator!!!! (once again, I'm sorry, but I do not have new skins or models...Wil get in the future.....) Yet ANOTHER NEW WEAPON!!!! The Flare Grenade! This weapon combines a flare and a grenade into one. You throw the flare (which will light up a small area) then, after ~ 30 seconds, the flare will blow up with a powerfull shockwave that will throw your enemies across the ROOM! This does 0 damage, however.... Details on all three new weapons can be found bellow!!!!! I have updated the first 6 maps to include my new weapons. I have also added A LOT of MONSTERs!!! Adding the new monsters has significantly changed the gameplay of DOOM3...This is no longer a slow paced shooter, but a high octane experience in which you will be fighting to stay alive every SECOND!!! Make sure you have Quick save Binded to an easilly accessed key, since you should save OFTEN!!!! I have added new decals which will be in a seperate pk4 in the Doom3 Realism mod V.5 folder.... If you do not like thesed decals (I am NOT an artist) then feel free to remove the "decals pk4" from the folder. All the rest of the improvements can be found bellow!

Also, to everyone who has been worried that this Mod is not balanced, DON"T BE! You might have more powerfull weapons now, but the enemies (ALL OF THEM!!!!) are more powerful now...And some (Such as the mancubus and Hellknight) even have more HP! Overall, this mod makes the Doom3 gameplay MUCH faster, and more intense... You must use all your skill to avoid taking damage, while making precise aimming... The only game I can compare this mod to is Call of duty on the vetran difficulty, whith the exception that I HAVE NOT removed the med packs in this mod....

Some of you might actually find this mod to be TOO Challenging....For you, I suggest bumping down the difficulty by about 1 level...I play on the marine difficulty, which now is A LOT HARDER.... Also, make sure that you all have Quick Save binded to an easilly accessible key, as you should use it a lot MORE OFTEN than befor...

Enjoy!

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Readme
Title			Doom Realism Mod
Version			.5
Creator			Cody64
Release Date		09/04/04

*DESCRIPTION:
This is the 5th release of the Doom Realism Mod by me, Cody64.... Because of technical difficulties, I was never able to release V.4.....

This Version of the Mod adds several new features, and updates on some of the old ones. The newest features are as follows...
	Blood now stays MUCH longer (Which it what gives this version the title of "EXTRA GORY VERSION!!!)
	Shotgun Shells and Bullet Casings now stay MUCH longer (a very cool and realistic effect =)...)
	An all new weapon, the Sub Machinegun!!! (Unfortunately, I lack the skills needed to make 3D models and skins, so this gun looks EXACTLY like the Machinegun =(.... Hopefully by version .5, I'll find someone to make me a new skin for the Gun and It's clips (doesn't use Machinegun ammo)....And Hopefully, I'll eventually have a new model and new animations for it...)
	Title song changed to my favorite, classic Doom Song!!! (I'll change it again, if you guys don't like it....)
	All weapons can be toggled now, and the grenades, flashlight, and fists have been removed from cycle!!!
	New Pistol SKIN!!!! (Given to me by Fragger, all credit goes to him)
	Another ALL NEW WEAPON:  The Devastator!!!! (once again, I'm sorry, but I do not have new skins or models...Wil get in the future.....)
	Yet ANOTHER NEW WEAPON!!!!  The Flare Grenade!  This weapon combines a flare and a grenade into one.  You throw the flare (which will light up a small area) then, after ~ 30 seconds, the flare will blow up with a powerfull shockwave that will throw your enemies across the ROOM!  This does 0 damage, however....  Details on all three new weapons can be found bellow!!!!!
	I have updated the first 6 maps to include my new weapons.  I have also added A LOT of MONSTERs!!!  Adding the new monsters has significantly changed the gameplay of DOOM3...This is no longer a slow paced shooter, but a high octane experience in which you will be fighting to stay alive every SECOND!!!  Make sure you have Quick save Binded to an easilly accessed key, since you should save OFTEN!!!!
	I have added new decals which will be in a seperate pk4 in the Doom3 Realism mod V.5 folder.... If you do not like thesed decals (I am NOT an artist) then feel free to remove the "decals pk4" from the folder.
	All the rest of the improvements can be found bellow!

Also, to everyone who has been worried that this Mod is not balanced, DON"T BE!  You might have more powerfull weapons now, but the enemies (ALL OF THEM!!!!) are more powerful now...And some (Such as the mancubus and Hellknight) even have more HP!  Overall, this mod makes the Doom3 gameplay MUCH faster, and more intense... You must use all your skill to avoid taking damage, while making precise aimming... The only game I can compare this mod to is Call of duty on the vetran difficulty, whith the exception that I HAVE NOT removed the med packs in this mod....

Some of you might actually find this mod to be TOO Challenging....For you, I suggest bumping down the difficulty by about 1 level...I play on the marine difficulty, which now is A LOT HARDER....  Also, make sure that you all have Quick Save binded to an easilly accessible key, as you should use it a lot MORE OFTEN than befor...

Enjoy!

-Cody64

Please leave ME FEEDBACK, So I can continue to improve apon this MOD!!!!

Instalation:

Unzip and place folder into your Doom3 directory.
To use...Activate in mods once game is started.

To Uninstal:
Delete Doom Realism V.4 Folder...

*Note on Mod*
This mod aims at making Doom3 a more realistic (and hopefully more injoyable) experience. I am trying to improve realim by making the weapons more powerfull, Some enemies stronger, some weaker, and most doing more damage...

I am also upgrading the way most of the weapons fire (This is the year 2145, you know).  The most noticeable change in this first release is the rate of fire of the machine gun (around 30 rounds per second)!  I was very dissapointed with the original machine gun because it lacked the power and fire rate that one would expect from a weapon made that far in the future....

As time goes on, I plan on adding new sounds, new weapons, and grately improving apon the AI of the enemies (this will need to be done to componsate for the more powerfull weapons).  Most of this might have to wait for the release of the SDK... I have already done the coding for the double barrelled (Super Shotgun) found in doom 2, but have not been able to get it to work in game...It keeps crashing when I load it.

I am completely open for suggestions from the community when making this mod.  I realise that there are many perceptions of the word "Realism" And I plan on making all futur versions based on what the community has suggested and asked for...

I would also be interested in getting help from other coders, and am in need of a moddeller/skinner (Two things i can't do).  If you are interested in helping, please e-mail me at:

Cody_B64@hotmail.com


*V.1
-pistol much more powerful...Has smaller clip and slower rate of fire...
-Shotgun insanely powerfull (C'mon, a Military isued shotgun in the year 2145 should at least be more advanced than what we have now) Spread has been reduced...
-Machinegun slightly stronger, and has an insane rate of fire (about 30 rps)... Has a 99 round clip....bullets spread alot more though, making it ideal for close quarter combat...
-Plasma Rifel now fires much faster, and has a slight spread...
-Grenade isn't so bouncy...
-Rocket Launcher more powerfull....
-BFG slightly stronger....
-Chainsaw stronger...
-Fists MUCH Weaker...
-Flashlight MUCH weaker...
-Chaingun...A little stronger...I've decided to let the community help me decide what else to do with it...

-Imp is now is stronger (does more damage) and should make an attempt to dodge your gunshots more often....

-muzzle flashes have been tinkered with, and most explosions make much bigger flashes...


*v.2
-All monsters are now more powerfull (make sure you don't get hit!)
-Player runs faster, but drains stamina faster and bobs more...
-you can now jump slightly higher than before, which makes it easier to get on top of those boxes that used to be such a pain to get on...
-Zombies are only gibbed by some Weapons...
-Demons now last a little longer before burning away...May make it so they never burn away if demand is high enough...
-Grenade is can now be toggled like the flashlight...Press grenade key once, and you get grenade, press again and you get your previous weapon (I suggest binding grenade key to "E").
-Headshots Now Do MEGA damage on Most Monsters....Getting headshots on monsters will be KEY to your SUCCESS!

*V.3
-Added New firing sounds for pistol
-New sounds for machine gun (hard to tell though because it fires so fast...I might have to make the rate of fire slower...)
-New sounds for shotgun...(It currently makes two completely different sounds....I'll leave it to the community to tell me which one they like better, and I'll change it for version .04)
-The grenade is no longer on your weapon cycle, press grenade key to toggle it (no more having to toggle past it to get to a better weapon!)

*v.4
-Blood, Shotgunshells, and Bullet casings all stay MUCH LONGER!!!!
-New GuN, The Sub Mahcinegun (Won't be in maps until v.5, Ammo won't be either, so type:
	give weapon_submachinegun
to use it...
-New Gun, The Devastator (also not in maps until V.5,not ammo....)  Type:
	give weapon_devastator
-Mahcinegun has had its fire rate reduced (still fires faster than normal) and is much more accurate (Due to popular demand)....It still kicks a lot, which makes it not dead on accurate (Totally Realistic)
-Gattling Gun Now fires MUCH faster, and has faster projectiles
-Plasma Rifle has MUCH faster Projectiles!!!
-TONS of NEW SOUNDS (look at the file size!!!!)  Please tell me which sounds you like, and which ones you think need improvement on...
-Also, All Boss Monsters Have been upgraded to make the battles more ballanced, and the Cyber Demon has been made MUCH harder (I thought he was WAY TOO EASY regularly)
-New Pistol Skin (Made by Fragger)

*V.5
-New weapon, Flare Grenad...Lights up room for those who think they need more light...Doesn't give off TOO much light... just enough to allow you to see, but still make the game spooky.
-Added my weapons to the first 6 levels...
-Added A TON more monsters to the first 6 levels...
-Added various new effects....
-Tweaked a few guns for more realism and ballance...
-Tweaked MAX ammo on a few guns for ballance....

*Things To Expect By Version .6
-More new sounds for submachinegun
-at least one new weapon
-more maps edited
-Hopefully, a new sub machinegun, devastator, and Flare Grenade skin, and eventually a new models/animations
-Even more sounds
-A couple things suggested to me by the community

*Things I am currently working on/Testing
-Alternate fire modes for guns
-Improvements on monster AI
-Adding More Monsters to more of the maps
-Adding other items to some of the maps
-Increasing decal life, and Monster decal wound amount
-AND MORE

*Things To Expect in the future
-An intirely new Single Player Map Pack (Think of it as an unofficial Expansion Pack)
-New Monsters
-New Deathmatch Maps, and possibly some new modes
-TONS of new skins
-And anything else suggested to me, or that I think of that sounds Cool!!!

*HELP NEEDED
****I need Help in the following cattegories if I am ever going to be able to make this mod as good as I want it to be****
-SKINNERS (I need a couple talented Skinners)
-MODELLERS (What's the point of New Weapons and Monsters if They Don't have unique Models and animations?)
-MAP MAKERS (I Really Need Some talented Map Makers to make some new Single and Multiplayer Maps...)
-PROGRAMMERS (Atleast 1 or 2 other good programmers would be usefull....)
-WEB PAGE DESIGNER (The Thought of this Mod having its own web page sounds pretty tight!!! (not a necessity though))
-SOUND BUFFS (Don't know what else to call em? Atleast one (maybe 2) guys who are good with sfx/music would be a great PLUS to this mod)
-YOU (I need your continuous input to help me come up with more great ideas on how to improve this mod...This mod is made by gamer, for a gamer...This mod will never be able to Grow without your support... Thank YOU =)!!!!!)
 
*Bugs:
-Menu song, for some reason, reverts back to the original version after you load your game.....?
-Some AI problems, and other odd events since adding more monsters to maps....


Enjoy!

-Cody64 (MOD Creator)

*SPECIAL THANKS TO FRAGGER (Creator of new Pistol Skin)

P.S.

I recommend completing the game for the first time whithout mods installed... It is an amazing experience and well worth it.

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Bamfu Games


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Registered 12th August 2004

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