Doom3 Realisim Mod

This is a weapon mod that basically makes every weapon much stronger, due to the fact that is 150 years in the future. Changes include: [qu...

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This is a weapon mod that basically makes every weapon much stronger, due to the fact that is 150 years in the future. Changes include:

-pistol much more powerful...Has smaller clip and slower rate of fire... -Shotgun insanely powerfull (C'mon, a Military isued shotgun in the year 2145 should at least be more advanced than what we have now) Spread has been reduced... -Machinegun slightly stronger, and has an insane rate of fire (about 30 rps)... Has a 99 round clip....bullets spread alot more though, making it ideal for close quarter combat... -Plasma Rifel now fires much faster, and has a slight spread... -Grenade isn't so bouncy... -Rocket Launcher more powerfull.... -BFG slightly stronger.... -Chainsaw stronger... -Fists MUCH Weaker... -Flashlight MUCH weaker... -Chaingun...A little stronger...I've decided to let the community help me decide what else to do with it...

-Imp is now is stronger (does more damage) and should make an attempt to dodge your gunshots more often....

-muzzle flashes have been tinkered with, and most explosions make much bigger flashes...

Good for those of you that thought that the weapons were based around today's standards, and that they should be upgraded.

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Readme
Title			Doom Realism Mod
Version			.01
Creator			Cody64
Release Date		08/11/04

Instalation:

Unzip and place folder into your Doom3 directory.
To use...Activate in mods once game is started.

To Uninstal:
Delete Doom Realism Folder...

*Note on Mod*
This mod aims at making Doom3 a more realistic (and hopefully more injoyable) experience. I am trying to improve realim by making the weapons more powerfull, Some enemies stronger, some weaker, and most doing more damage...

I am also upgrading the way most of the weapons fire (This is the year 2145, you know).  The most noticeable change in this first release is the rate of fire of the machine gun (around 30 rounds per second)!  I was very dissapointed with the original machine gun because it lacked the power and fire rate that one would expect from a weapon made that far in the future....

As time goes on, I plan on adding new sounds, new weapons, and grately improving apon the AI of the enemies (this will need to be done to componsate for the more powerfull weapons).  Most of this might have to wait for the release of the SDK... I have already done the coding for the double barrelled (Super Shotgun) found in doom 2, but have not been able to get it to work in game...It keeps crashing when I load it.

I am completely open for suggestions from the community when making this mod.  I realise that there are many perceptions of the word "Realism" And I plan on making all futur versions based on what the community has suggested and asked for...

I would also be interested in getting help from other coders, and am in need of a moddeller/skinner (Two things i can't do).  If you are interested in helping, please e-mail me at:

Cody_B64@hotmail.com


*V.o1
-pistol much more powerful...Has smaller clip and slower rate of fire...
-Shotgun insanely powerfull (C'mon, a Military isued shotgun in the year 2145 should at least be more advanced than what we have now) Spread has been reduced...
-Machinegun slightly stronger, and has an insane rate of fire (about 30 rps)... Has a 99 round clip....bullets spread alot more though, making it ideal for close quarter combat...
-Plasma Rifel now fires much faster, and has a slight spread...
-Grenade isn't so bouncy...
-Rocket Launcher more powerfull....
-BFG slightly stronger....
-Chainsaw stronger...
-Fists MUCH Weaker...
-Flashlight MUCH weaker...
-Chaingun...A little stronger...I've decided to let the community help me decide what else to do with it...

-Imp is now is stronger (does more damage) and should make an attempt to dodge your gunshots more often....

-muzzle flashes have been tinkered with, and most explosions make much bigger flashes...

Bugs:
None known of at this time....

Creation time for v.o1:
About an hour (testing included)...

Enjoy!

-Cody64

P.S.

I recommend completing the game for the first time whithout mods installed... It is an amazing experience and well worth it.

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Bamfu Games


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Registered 12th August 2004

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