Double

What does this mod ?

This mod use several Double*.pk4 files which contains specified new features. If you do not want one feature, just...

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File Description

What does this mod ?

This mod use several Double*.pk4 files which contains specified new features. If you do not want one feature, just remove the file that contains the feature. Here is the details of the files :

0) DoubleMenu.pk4

- Mainmenu : display new interface.

1) DoublePlayer.pk4

- Speed : exchage walk and run. - Heath : 200 max. - Armor : 200 max.

2) DoubleCrosshair.pk4

- Crosshair : removed but hud is not hide.

3) DoubleShader.pk4

- Shader : double specular factor and map effects.

4) DoubleWeapon.pk4

- Pistol : double damage. - Shotgun : better accuracy, double projectiles and then damage, double clip size, reload shells one by one, can not fire until the current shell is reloaded. - Machinegun : better accuracy, double damage, double fire rate time. - Chaingun : better accuracy, double damage, double fire rate time. - Plasmagun : double damage, double fire rate, double projectile velocity. - Rocketlauncher : better accuracy, double damage, double radius, double knockback, double fire delay. - Bfg : double damage, double radius, double knockback, double fire rate, double fire delay, never overcharge.

5) DoubleMonster.pk4

- Turret : double damage, double fire rate time. - ZombieSecurityPistol : better accuracy, double damage. - ZombieSecurityShield : better accuracy, double damage. - ZombieSecurityShotgun : better accuracy, double projectiles and then damage. - ZombieSecurityMachinegun : better accuracy, double damage, double fire rate time. - ZombieCommandoChaingun : better accuracy, double damage, double fire rate time. - DemonHellKnight : no gravity effect on fireball, double projectile velocity. - DemonImp : no gravity effect on fireball, double projectile velocity. - DemonManCumbus : double projectile velocity. - DemonRevenant : double projectile velocity. - FlyingCacodemon : double projectile velocity.

6) DoubleMulti.pk4

Enables "Double" rules to multiplayer game.

Remark : The mod is for the updated version of Doom 3 .

The mod is really small so give it a try - Loky ;)

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Download 'double.1.1.zip' (274KB)

Readme
----------------------------------------------------------------

Double Doom 3

	- Version 1.1
	- Made by Mausus Atlas
	- by a fan, for fans, not for sale or rent. 
	- distribute freely. 

Mod details :

	- For Doom3, version 1.0.1282, patch 1.1
	- Double player and monsters damages, double visual shader effects, no crosshair with hud displayed.
	- Can be used for single and multiplayer modes

How to install and play :

	- uncommpress the archive in the Doom 3 directory.
	- make a shortcut and add "+set fs_game Double" to the file name in its properties.
	- use this shortcut to lauch the game.

Site :

	- http://perso.wanadoo.fr/maususatlas

Send bug report to :

	- maususatlas@yahoo.fr

Remarks :

	- modify it as you want, take any part of it ... but do not forget to cite me.
	- use it with an other mod is not a good idea. You may experience unexpected crashes.
	- the game, called Doom 3, is the property of Id Games. I did not modify the files of the game, I only made news ones to change the rules.
	- remember that buy this game is the best way to play with.

----------------------------------------------------------------

What does this mod ?

	This mod use several Double*.pk4 files which contains specified new features. If you do not want one feature, just remove the file that contains the feature. Here is the details of the files :

	0) DoubleMenu.pk4

		- Mainmenu : display new interface.

	1) DoublePlayer.pk4

		- Speed : exchage walk and run.
		- Heath : 200 max.
		- Armor : 200 max.

	2) DoubleCrosshair.pk4

		- Crosshair : removed but hud is not hide.

	3) DoubleShader.pk4

		- Shader : double specular factor and map effects.

	4) DoubleWeapon.pk4

		- Pistol : double damage.
		- Shotgun : better accuracy, double projectiles and then damage, double clip size, reload shells one by one, can not fire until the current shell is reloaded.
		- Machinegun : better accuracy, double damage, double fire rate time.
		- Chaingun : better accuracy, double damage, double fire rate time.
		- Plasmagun : double damage, double fire rate, double projectile velocity.
		- Rocketlauncher : better accuracy, double damage, double radius, double knockback, double fire delay.
		- Bfg : double damage, double radius, double knockback, double fire rate, double fire delay, never overcharge.

	5) DoubleMonster.pk4

		- Turret : double damage, double fire rate time.
		- ZombieSecurityPistol : better accuracy, double damage.
		- ZombieSecurityShield : better accuracy, double damage.
		- ZombieSecurityShotgun : better accuracy, double projectiles and then damage.
		- ZombieSecurityMachinegun : better accuracy, double damage, double fire rate time.
		- ZombieCommandoChaingun : better accuracy, double damage, double fire rate time.
		- DemonHellKnight : no gravity effect on fireball, double projectile velocity.
		- DemonImp : no gravity effect on fireball, double projectile velocity.
		- DemonManCumbus : double projectile velocity.
		- DemonRevenant : double projectile velocity.
		- FlyingCacodemon : double projectile velocity.

	6) DoubleMulti.pk4

		Enables "Double" rules to multiplayer game.


	Remark : Use your old savegames with this mod crashes the game.

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Mausus Atlas


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Registered 19th December 2004

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