Double

Here is the small list of the modifications: - Display new interface. - Exchage walk and run. - 200 max for health and armor. - Crossh...

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File Description

Here is the small list of the modifications:

- Display new interface.
- Exchage walk and run.
- 200 max for health and armor.
- Crosshair removed but hud is not hide.
- Double specular factor and map effects.
- Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance.
- Double damage of turrets, zombies (pistol, shield, shotgun and machinegun) and demons (hell knight, imp, mancumbus, revenant and cacodemon).
- Add flame effects around non-flying monsters because theirs souls are burning.
- Add recall spawn effect when demons are dying.
- Cacodemon can spawn lostsouls like Pain elemental in Doom2.
- (new) Zombie can respawn if its corpse is not immedialely destroyed.
- (new) Player can hear strange sounds and can temporary lost the control of his weapon if he does not move.
- (new) Monsters can aleatory spawn.

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Readme
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Double Doom 3

- Version 1.3
- Made by Mausus Atlas
- by a fan, for fans, not for sale or rent. 
- distribute freely. 

Mod details :

- For Doom3, version 1.0.1282, patch 1.1
- Double player and monsters damages, double visual shader effects, no crosshair with hud displayed, burning soul visual effect, recall spawn visual effect, cacodemon can spawn lostsouls, zombies can respawn, player can hear strange sounds like the other marines, non flying monsters can aleatory spawn.

How to install and play :

- uncommpress the archive in the Doom 3 directory.
- make a shortcut and add '+set fs_game Double' to the file name in its properties.
- use this shortcut to lauch the game.
- otherwise, after uncompress the archive, use the mod menu to launch this mod is a good idea. 

Site :

- http://perso.wanadoo.fr/maususatlas

Send bug report to :

- maususatlas AT yahoo DOT fr

Remarks :

- modify it as you want, take any part of it ... but do not forget to cite me.
- use it with an other mod is not a good idea. You may experience unexpected crashes.
- the game, called Doom 3, is the property of Id Games. I did not modify the files of the game, I only made news ones to change the rules.
- remember that buy this game is the best way to play with.

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What does this mod ?

This mod use several Double*.pk4 files which contains specified new features. If you do not want one feature, just remove the file that contains the feature. Here is the details of the files :

0) DoubleMenu.pk4

- Mainmenu, Restart and Credits : display new interface.

1) DoublePlayer.pk4

- Speed : exchage walk and run.
- Heath : 200 max.
- Armor : 200 max.

2) DoubleCrosshair.pk4

- Crosshair : removed but hud is not hide.

3) DoubleShader.pk4

- Shader : double specular factor and map effects.

4) DoubleWeapon.pk4

- Pistol : double damage.
- Shotgun : better accuracy, double projectiles and then damage, double clip size, reload shells one by one, can not fire until the current shell is reloaded.
- Machinegun : better accuracy, double damage, double fire rate time.
- Chaingun : better accuracy, double damage, double fire rate time.
- Plasmagun : double damage, double fire rate, double projectile velocity.
- Rocketlauncher : better accuracy, double damage, double radius, double knockback, double fire delay.
- Bfg : double damage, double radius, double knockback, double fire rate, double fire delay, never overcharge.

5) DoubleMonster.pk4

- Turret : double damage, double fire rate time.
- ZombieSecurityPistol : better accuracy, double damage.
- ZombieSecurityShield : better accuracy, double damage.
- ZombieSecurityShotgun : better accuracy, double projectiles and then damage.
- ZombieSecurityMachinegun : better accuracy, double damage, double fire rate time.
- ZombieCommandoChaingun : better accuracy, double damage, double fire rate time.
- DemonHellKnight : no gravity effect on fireball, double projectile velocity.
- DemonImp : no gravity effect on fireball, double projectile velocity.
- DemonManCumbus : double projectile velocity.
- DemonRevenant : double projectile velocity.
- FlyingCacodemon : double projectile velocity.

6) DoubleMulti.pk4

- Enables 'Double' rules to multiplayer game.

7) DoubleFlame.pk4

- Burning soul : add flame effects around non-flying monsters.
- Teleport : add recall spawn effect when demons are dying.

8) DoubleCacodemon.pk4

- FlyingCacodemon : spawn lostsouls.

9) DoubleZombie.pk4

- All zombies : can respawn if its corpse is not immedialely destroyed.

10) DoubleSpawn.pk4

- Player : can hear strange sounds and can temporary lost the control of his weapon if he does not move.
- Monsters : can aleatory spawn.

Remark :

- Use your old savegames with this mod crashes the game.
- Sometimes, the game will not properly displays visual effects or badly lauches new monsters. Just save the game, quit and relaunch.

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Mausus Atlas


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Registered 19th December 2004

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