DungeonDoom

DungeonDoom incorporates most key features of roguelike games. Levels are largely composed of mazes, which are generated with a pseudo-rando...

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DungeonDoom incorporates most key features of roguelike games. Levels are largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get.

The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja.

You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies...

-Feature Overview

- Extensive role-playing game features including character development, story-line progression, optional quests, good vs evil alignment, experience, gold, inventory and regular as well as magically enhanced equipment.

- Procedural generation of the DungeonDoom game world and randomized monster spawning makes every adventure unique! You will never know in advance, what you will face in a game of DungeonDoom!

- Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills or use of magical card decks.

- Custom monster types including gelatinous cubes, poison molds, mesmerizing ironmaidens and katana-wielding skeletons.

- Numerous monster variations, including enhanced monsters with special abilities such as paralysis, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special effect projectiles.

- Three alternative game modes for optional instant action or extended adventure gameplay experiences.

- Traditional first-person and optional overhead third-person camera modes.

- 4 adjustable light levels with optional ambient lighting.

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Download 'dungeondoom813.exe' (71.02MB)

Screenshots
Readme
*************************************************************
DungeonDoom 8.1.3 13/04/06 http://dungeondoom.d3files.com/
          Leif Dehmelt -- leif@gravity-music.net
*************************************************************

requirements:

-a Windows based PC capable to run standard Doom3 fluently.
-Doom3 full version 1.3

To run:

- start the automatic installer, follow the onscreen 
  instructions.
- Select Difficulty, adjust preferences in Options, select 
  your name
- Click 'new game'
- Consult DungeonDoom-manual.pdf for detailed instructions.

*************************************************************
	                 Feature list:
*************************************************************

- Extensive role-playing game features including character
  development, story-line progression, optional quests, 
  good vs evil alignment, experience, gold, inventory and 
  regular as well as magically enhanced equipment.

- Procedural generation of the DungeonDoom game world and 
  randomized monster spawning makes every adventure unique! 
  You will never know in advance, what you will face in a 
  game of DungeonDoom!

- Five player classes: Fighter, Psi-Fighter, Supernatural,
  Cardmaster and Ninja with varying abilities to wield 
  weapons, execute combos, use magical skills or use of 
  magical card decks.

- Custom monster types including gelatinous cubes, poison
  molds, mesmerizing ironmaidens and katana-wielding 
  skeletons.

- Numerous monster variations, including enhanced monsters
  with special abilities such as paralysis, blinding, 
  poisoning, teleporting, invisibility, spawning, confusion, 
  shields, self-healing, item destruction and special effect 
  projectiles.

- Three alternative game modes for optional instant action or 
  extended adventure gameplay experiences.

- Traditional first-person and optional overhead third-person 
  camera modes.

- 4 adjustable light levels with optional ambient lighting.

*************************************************************
	      Additional Features for XP version:
*************************************************************

This is the Vanilla Doom version. You are missing these extra
features only found in the XP version, specifically designed
for Doom3 with the expansion pack 'Resurrection of Evil'


-Psychokinesis power for Psi-Fighters

-Helltime ability for Psi-Fighters and Ninjas

-Additional Monsters from Resurrection of Evil


-------------------------------------------------------------
               Tips for survival in the dungeon:
-------------------------------------------------------------

To gain experience and gold more quickly, look for challenges 
offered by npcs in the overworld. Satisfy their requests by 
meeting the objective in the indicated dungenlevel. Retrieve 
your reward by returning to the questgiver. Depending on the 
gameplay variant (Short, Medium or Long) teleporters will be 
available at certain levels (for example at every forth level 
in the short gameplay variant). The teleporter will transport 
you back to the overworld, where items can be stocked up for 
further progression through the dungeon. Be sure to prepare 
yourself well when you descend into the dungeon. Take enough 
ammo and potions to survive to get to the next teleporter.


*************************************************************
                   Detailed Feature list
*************************************************************


    unless noted otherwise, features were implemented by
	       the primary mod author hellborg


1 Features exclusively implemented for DungeonDoom:
---------------------------------------------------

1.1 Gameplay and map geometry:

	-procedural generation of complex dungeon systems
	-procedural generation of landscapes, trees and
 	 additional foliage
	-random placement of monsters based on game 
	 progression
	-dynamic story script influenced by the players
 	 behavior
	-city localities including shop functionality and
     	 optional quests
	-optimized procedural map portalizataion and 
	 pathfinding features by TinMan
	-optional thirdperson overhead view
	-traps which cause damage or other effects

1.2 Player specific features:

	-extensive, detailed RPG-style status, inventory and 
	 equipment systems
	-unique magic user character classes, which learn  
	 and improve class-specific skills
	-unique card-master class which adds strategic,
	 collecible card style gameplay
	-unique ninja class which adds various sword-type
	 weapons

1.3 New 3d models and articulated figures:

	-Gelatinous cube
	-Ironmaiden monsters
	-various sword-type weapons for the ninja class
	-hills and foliage models
	-Skeleton variations (derived from original Doom3 
	 content)

1.4 Monster specific features:

	-unique monster abilities, including invisibility,
	 teleportation, poisoning, paralysis, mesmerization
	 etc.
	-unique monster AI modifications including fleeing
	 and group attacks
	-randomly generated "unique" powerful wizards that 
	 can master multiple special abilities
	-magically summoned pet pinky that helps the player
	 by TinMan

1.5 Other features:

	-compiled executables for Windows
	-compiled executables for MacOSX (non-Intel Mac only) 
	 by Strider
	-musical score (www.gravity-music.net by hellborg)



2 Features derived from community made Doom3 content:
-----------------------------------------------------

2.1 New 3d models and articulated figures: 
  	
	-the shambler monster* by obihb
	-the larch* by comblood
	-the insane guy* by comblood
	-torch model by OBWANDO**

2.2 Gameplay and map geometry:

	-original maze generation code* and original map* 
         by Martin 'mwoody' Woodards

2.3 Graphical and Shader effects:

        -iridescent shader* by John Rittenhouse
	-wireframe shader* by John Rittenhouse
	-environment map* by speedy



*   this content was provided to the Doom3 modding community 
    and inclusion into any mod was granted if proper credit 
    is given and/or the readme file and full archive are
    included in the distribution.

**  this content was provided by request and inclusion in the 
    DungeonDoom mod was granted if proper credit is given.

*************************************************************
                 Summary of External Credits:
*************************************************************

-original maze generation code and original map: Martin 
'mwoody' Woodards (mzm AT mwoody DOT com)

-aas, visportals and pet pinky (TinMan).

-torch models (OBWANDO)

-shambler (obihb)

-larch and insane guy (comblood)

-dungeondoom theme (www.gravity-music.net)

-environment map (speedy)

-iridescent and wireframe shaders (John Rittenhouse)

-current beta testers: vcatkiller, threehams, jehar
 spikeylozenge, dragoon and disasterpiece

-previous beta testers: mbolus, retroboy, jizaboz, duff,
 sirt, doomrpg and audiocraz

-Doom3World.org and all contributers for many tips and bits 
of code.

-Participants of the DungeonDoom Developer Forum for various
feature suggestions and additional testing contributions.


Legal:
-------------------------------------------------------------

This modification may be freely distributed as is without 
removing or editing of any of the contents. If you want to 
include any of the contents of this modification in your own 
work, you have to contact me first. The contents of this 
modification is provided as is. I do not take responsibility 
for any damage that may result, either directly or indirectly, from this modification.

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Hellborg


50 XP


Registered 30th January 2005

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