DungeonDOOM

DungeonDoom is a rogue-like Doom 3 modification, which sets up a pseudorandom maze including enemies. New to version 2.0 is the inclusion of...

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DungeonDoom is a rogue-like Doom 3 modification, which sets up a pseudorandom maze including enemies. New to version 2.0 is the inclusion of spells, items and special enemy behaviors. Special monster classes have been added/modified, which are able to blind, paralyze, drain experience, drain mana, spawn lost souls, teleport themselves or teleport you. Some special monsters have alternate skins.

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Download 'dungeon_doom_v2alpha_fixed.zip' (10.44MB)

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     	         DungeonDoom 2.0alpha    3/7/05
 	   Leif Dehmelt -- leif AT gravity-music DOT net
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To run:
 - Copy DungeonDoom directory to your Doom 3 directory
 - Run Doom 3
 - Click 'mods' in the main menu
 - Select DungeonDoom
 - Click on 'new game'

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Information for playing the modification:

At the beginning of the game, you can choose one of three 
different classes, The fighter, psi-fighter or supernatural.
The choice of class restricts the usage of magical items and 
the ability to wield weapons or cast spells. Spellcaster have 
the ability to cast projectile and regiondamage type spells 
of different strength, powerup spells, light creation spells
and they also can spawn pet pinkys (credits to tinman). 
Health and mana potions as well as various lightsources are
also available in shops. Shops are also the only source for 
weapons and ammo and are available every 10 levels, including 
the start level.

Spells and Items can be activated using a menu built into the
player hud. Use the T and G keys to scroll through available 
spells. At the beginning only one spell is available, but more 
spells can be learned at higher levels. USe the Y and H keys
to scroll through available items bought in the shop. A
maximum of 15 items can be stacked. Use the B key to use/cast
the selected item/spell, or use the V key and sussequently
one of the hotkeys (Q, E, Z or X) to assign the item/spell to
this hotkey.  

The maze has stairs which lead to lower or higher levels. 
Each time you switch levels, pentagrams will block level 
changes until all enemies have been spawned. You do not need 
to kill each enemy to reach the next level. The deeper you 
descent into the dungeon, the tougher the enemies get. 

The current version appears stable, but the game might need
further balancing and bugs are a possibility.

Credits:

-original maze generation code and original map:
 Martin 'mwoody' Woodards (mzm AT mwoody DOT com)

-aas, visportals and pet pinky (TinMan).

-torch models (OBWANDO)

-cacodemon mod (Mausus Atlas)

-dungeondoom theme (www.gravity-music.net)

-Doom3World.org and all contributers for many tips and bits 
 of code.

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Hellborg


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Registered 30th January 2005

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