DungeonDOOM

DungeonDoom is a rogue-like Doom 3 modification, which sets up a pseudorandom maze including enemies. Version 2.0 alpha...

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DungeonDoom is a rogue-like Doom 3 modification, which sets up a pseudorandom maze including enemies. Version 2.0 alpha first introduced a rudimentary spell system, which has been extended to by fully functional in version 3.0.

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     	         DungeonDoom 3.0    4/2/05
 	   Leif Dehmelt -- leif AT gravity-music DOT net
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To run:
 - Copy DungeonDoom directory to your Doom 3 directory
 - Run Doom 3
 - Click 'mods' in the main menu
 - Select DungeonDoom
 - Select Player Class and Difficulty
 - Click 'new game'

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Information for playing the modification:

Feature list:

- 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned

- Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills.

- Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior.

- 10 different magical spells with 3 different skill levels each.

- Ammunition, Potions, Scrolls and various light sources are available in shops every 10 levels.

- Special enemy capabilities, including paralyzing, blinding, poisoning, teleporting and invisibility.

- Traps which cause damage, status effects or Level transitions (Trapdoors).

- Magically summoned pet pinky (credits to tinman).

- Refreshment fountains to replenish health or mana.

- Hidden Doors, which are activated by secret buttons open passages and rooms contgaining tougher enemies and/or special chests.

Spells and Items are activated using a menu built into the player hud. Use the T and G keys to scroll through available spells. At the beginning only one spell is available, but more spells can be learned at higher levels. USe the Y and H keys to scroll through available items bought in the shop. A maximum of 15 items can be stacked. Use the B key to use/cast the selected item/spell, or use the V key and sussequently one of the hotkeys (Q, E, Z or X) to assign the item/spell to this hotkey.

By killing enemies you will earn experience, which will enable advances in character level. Spellcaster will earn two ability points at each level advance. Use the tab key to enter the spell development gui. Select an available spell using the arrow and enter keys. More spells and higher levels will become available later in the game. At higher spell levels, casting is more likely to sucseed and costs less mana.

The current version appears stable, and has been tested up to level 100 at normal difficulty with the supernatural class.

Some users had problems with previous versions of DungeonDoom, but the origin of the problem could not yet be determined. I
included an alternate version of the gamex86.dll file compiled by dante_uk, you could try in case you have problems with the supplied file. Just replace the gamex86.dll file in the DungeonDoom.pk4 file (can be opened using winzip) with the gamex86.dll file located in the dante_uk.zip file and delete any additional gamex86.dll file which might be located in the DungeonDoom root folder (do not delete the gamex86.dll file in the Doom3 root folder, as it is required for normal, unmodded operation of Doom3).


Credits:

-original maze generation code and original map: Martin 'mwoody' Woodards (mzm AT mwoody DOT com)

-aas, visportals and pet pinky (TinMan).

-torch models (OBWANDO)

-cacodemon mod (Mausus Atlas)

-dungeondoom theme (www.gravity-music.net)

-dante_uk for providing an alternative gamex86.dll file.

-Doom3World.org and all contributers for many tips and bits of code.

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Hellborg


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Registered 30th January 2005

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