DungeonDOOM XP

DungeonDoom is a Doom3 modification for Windows operating systems(Linux version to be released soon). DungeonDoom incorporates most key feat...


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DungeonDoom is a Doom3 modification for Windows operating systems(Linux version to be released soon). DungeonDoom incorporates most key features of roguelike games. In particular, levels are largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon.

The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo . Much of this functionality is not part of the original Doom3 engine and has been added to DungeonDoom. The modification is highly extensible and the current 6.0 builds of DungeonDoom include an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system and a player ability system.


- Advanced dungeon structure including stairs, platforms and various ceiling heights. - New character class 'cardmaster' based on collectible card gameplay. See specific Instructions for details. - Representation of spells and abilities by graphical icons. Revised control scheme using keys 1-9, right mouse button as shortcut for key 1 and v to replace any spellkey with key 1. - Alignment system and dynamic storyline influenced by player alignment. - NPC's in the dungeon: either killed and looted or rescued by leading them to the stairs leading up - your behavior towards npc's will influence your alignment. - More user-friendly full screen guis - nicer shop representation. - Special objects can be found in the dungeon and can be sold at the shop. The shopkeeper will trade with you -good skills will earn you more gold. - New monsters: obihb's shambler and various particle creatures. - Tough zsecs that toss grenades and instantly kill nearby player at lower levels. - Added slightly revised stamina system. Vitality influences stamina regeneration and dexterity defines speed at exhaustion level. - Various new items. - Removed the 'secret room' feature.

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Download 'dungeondoom7xp.zip' (41.51MB)

DungeonDoom 7.01XP   11/19/05  http://dungeondoom.d3files.com/
          Leif Dehmelt -- leif AT gravity-music.net


-a Windows based PC capable to run standard Doom3 fluently.
-Doom3 full version 1.3
-The Doom3 expansion set Resurrection of Evil

Note:Resurrection of Evil comes with patch 1.2, but this mod 
needs the newest patch 1.3!

To run:
- Copy DungeonDoom6xp directory to your Doom 3 directory
- Start DUngeondoom by double-clicking the file 
DungeonDoom.bat in the DungeonDoom6xp folder
- Select Difficulty, adjust preferences in Options, select 
your name
- Click 'new game'


  for most up-to-date information or if you want to support

              DungeonDoom developement, visit:




                    added/changed in 6.0:

- Quests and Storyline

- Player statistics (Strength, Intelligence, Dexterity, etc.) 
and wearable equipment which conveys special powers (stuff 
like Superior Plate Armor of the Scout)

- Optional third person overhead view with vertical autoaim.

- Randomly generated increasingly powerful wizards.

- Extended maze configurations (not much visually - just the 
possibility of circular paths within the maze.)

- new scrolls, including whisp scrolls which summon creatures 
that lead the way out of the dungeon.

- second wave of occasional spawning of enemies after 
pentagrams are disabled following the first wave. 

- tweaked monster AI introducing fleeing and flocking 

- special spells for PSI fighters, including ROE effects such 
as helltime and psychokinetic manipulation.

- new monster abilities

- improved keyboard customization available from the mainmenu.

- credits included in the mainmenu

- other stuff I forgot to mention...

	                 Feature list:

- up to 100 randomly generated maze levels with randomly 
placed monsters. The strength of enemies increases the deeper 
you descend. Exits are blocked by pentagrams until all 
enemies have been spawned 

- Four player classes: Fighter, Psi-Fighter, Supernatural and 
Cardmaster with varying abilities to wield weapons,use magical 
skills and/or use magical card decks. 

- Three different difficulty settings with variations in 
light level, trap visibility, enemy toughness and enemy 

- Three different choices for game length - ranging from 
short 20 level skirmishes to extended 100 levels adventures. 

- Two different player perspectives: Traditional first-person 
and overhead third-person views.

- 4 adjustable light levels with optional ambient lighting. 

- 16 different magical spells, some with 3 different skill 

- Ammunition, potions, scrolls, armor and various light 
sources are available in shops.

- Randomly generated magical item to improve your character.

- Character development in 6 features: Strength, 
Intelligence, Dexterity, Wisdom, Vitality and Alignment.

- Special enemy and boss capabilities, including paralyzing, 
blinding, poisoning, teleporting, invisibility, spawning, 
confusion, shields, self-healing, item destruction and 
special projectiles. 

- Randomly generated 'unique' powerful wizards that can 
master multiple special abilities. 

- Enemy AI tweaks including fleeing and flocking 

- Traps which cause damage, status effects or level 
transitions (trapdoors). 

- Magically summoned pet pinky (credits to tinman).

- 10 different quests and 1 storyline.

- Alignment influences storyline proceeding.

- Refreshment fountains to replenish health or mana. 

- A final enemy, 'The Balrog', with unique properties.
                    Specific instructions:

                magic spells and useable items:

Spells and Items are activated using icons placed in the 
player hud. Use the stats gui to assign available 
spells/items to hotkeys 1-9. At the beginning only one spell 
is available, but more spells can be learned at higher levels. 
For items, a maximum of 15 items can be stacked. Use the V 
key and subsequently one of the hotkeys 2-9 to switch it's
position with hotkey 1. Hotkey 1 can also be activated by 
clicking the right mouse button.

                  experience and abilities:

By killing enemies you will earn experience, which will 
enable advances in character level. You will earn two ability 
points at each level advance. Use the tab key to enter the 
status gui. Select an available spell or ability using the 
mouse. CLick select to learn/upgrade that ability. More 
spells/abilities and higher levels will become available 
later in the game. At higher spell levels, casting is more 
likely to succeed and costs less mana. Higher ability levels 
improve weapon efficiency.

             status, requirements and equipment:

Some spells/abilities have certain status requirements (such 
as 12 strength or 13 intelligence). 10 status points are 
available at the beginning, but be careful and spend these 
points wisely. Through the proceedings of the game you will 
only abtain 4 more status points (one for each end boss 
killed). Alternatively you can also augment your status 
values by buying certain items at the shop. These items can 
then be equiped through the status screen (TAB key). Plan 
wisely, as some of these items themselves have status 
requirements. More powerful and more expensive items directly 
confer certain magical abilities to the player.

         quests and tips for survival in the dungeon:

To gain experience and gold more quickly, look for challenges 
offered by npcs in the overworld. Satisfy their requests by 
meeting the objective in the indicated dungenlevel. Retrieve 
your reward by returning to the questgiver. Depending on the 
gameplay variant (Short, Medium or Long) teleporters will be 
available at certain levels (for example at every forth level 
in the short gameplay variant). The teleporter will transport 
you back to the overworld, where items can be stocked up for 
further progression through the dungeon. Be sure to prepare 
yourself well when you descend into the dungeon. Take enough 
ammo and potions to survive to get to the next teleporter.

               The CardMaster Character Class:

A new character class, the 'cardmaster' has been added which 
completely relies on a deck of cards to survive in the 
dungeon... The cardmaster cannot learn abilities or spells, 
does not develop stats and cannot equip or buy items/weapons. 
Instead, the cardmaster recieves a random collection of cards 
at the start of the game. This collection can be extended by 
buying new cards at the shop. A selection of cards must be 
arranged into a deck, which will be shuffled on each 
dungeonlevel transition.

The deck is arrange thorugh a transformed stats screen (press
TAB). Card information can be retrieved by clicking a card 
once. Repeated clicking transfers cards one-by-one from the 
collection into the deck and vice versa.

In the dungeon, every 5 seconds a new card is played from the 
deck and placed in the icon bar. Mana cards raise your 
maximum capacity for one of the four different kinds of 'card 
mana': blue, red, life or death. Action cards need a given 
amount of such mana to be activated. Action cards can trigger 
single use or multiple use magic or ability effects, such as 
healing, spawning of lightsources, magic projectiles or 
limited rounds of shots from a weapon. 

Tips for building good decks:

You need to arrange your deck carefully, so that a right 
mixture of mana and action cards are included. You also need 
sufficient cards, to avoid running out of firepower in the 
middle of a dungeonlevel. As a rule of thumb, you should have
about as many mana cards as spell cards. Some attack cards 
such as spark or fireball include a relatively high amount of 
fire power. Making decks of more than 3 colors can be very 
challanging, as it might take a while till you get a useful 
combination of spells and mana. Change your deck depending on
the challenge that is ahead. In boosrooms you need to quickly
get strong firepower, but you do not need to stay around for 
long, so a quick, small deck made of only one color can be 
most effective. In a deeper dungeon level, you will need more
firepower and healing capabilities, so you will need to build
more complex decks for these situations.


-original maze generation code and original map: Martin 
'mwoody' Woodards (mzm AT mwoody DOT com)

-aas, visportals and pet pinky (TinMan).

-torch models (OBWANDO)

-shambler (obihb)

-cacodemon mod (Mausus Atlas)

-dungeondoom theme (www.gravity-music.net)

-environment map (speedy)

-current beta testers: sirt, doomrpg and audiocraz

-previous beta testers: mbolus, retroboy, jizaboz and duff

-Doom3World.org and all contributers for many tips and bits 
of code.

-Participants of the DungeonDoom Developer Forum for various
feature suggestions and additional testing contributions.


This archive may be freely distributed as is without 
removing or editing of any of the contents. If you want to 
include any of the contents of this mod in your own work,
you have to contact me first. The contents of this archive
is provided as is. I do not take responsibility for any 
damage that may result, either directly or indirectly, from 
this mod.

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Registered 30th January 2005

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