Enhanced Doom 3 models

EvilEngine had developed this mod a long time ago, but as it has never found it's way here, to D3Files, Dafama2K7 had taken it upon himself...

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File Description

EvilEngine had developed this mod a long time ago, but as it has never found it's way here, to D3Files, Dafama2K7 had taken it upon himself to give us a heads up and send it in for your Doom III gaming enjoyment! This mod comes equipped with enhanced models that will change the face (no pun intended :) ) of your Doom universe! Apparently, this developer got tired of playing such a great game, while having to look at 'blocky' features; Unlike most of us, he has taken upon himself to correct this visual nuisance, and release a mod that will be sure to put a smile on your face. "I tesselated a majority of the monsters and a couple key character's heads and body parts so they were much more rounder than before." This can only mean good things for your Doom III adventure!

Some features of this downlaod include:

  • polycount on the whole mesh not increased as this would lower performance
  • imported areas were tessalated for a visual boost

Don't waste anymore time, start your download of Enhanced Doom3 modelsnow and start enjoying Doom III with a whole new look!

Refer to the readme for more information.

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Readme
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Filename: Enhanced Doom3 models
Version: 1.0a
Author: EvilEngine
Release Date: NOV, 14th 2004

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Description:

I got real sick of looking at doom3's blocky headed characters so I used a couple maxscripts made by der_ton(http://www.doom3world.org/phpbb2/viewtopic.php?t=5474) that allowed me to import and export the MD5 meshes into 3dsmax. I tesselated a majority of the monsters and a couple key character's heads and  body parts so they were much more rounder than before.

I didn't beef up the polycount on the whole mesh because that would have killed performance, but I "spot" tessalated on imported areas I felt needed the visual boost. 
Just drop the enhancedmodels folder into your DOOM3 root directory and use the mods list option to use it.

To test what the differences are, load up a test map like "testmaps/test_box" and then "testmodel monster_demon_imp" or whatever to load a model so you can see how it looks.

So enjoy!



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Type of File: Models
Custom Static Meshes: No
Custom Textures: Yes
Custom Animations: Yes
Custom Sounds: No
Custom Music: No

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Bugs, Errors, Comments, Questions?
Send to: evilengine at earthlink dot net

Website: http://

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EvilEngine


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I'm just a simple gamer, who likes to customize games and enjoy them with my family and friends


Registered 12th June 2003

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