Escape from Deimos

Escape from Deimos is a eight-map expansion mod for Doom3 and each map that I make will be released individually. Other features in the mod...


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Escape from Deimos is a eight-map expansion mod for Doom3 and each map that I make will be released individually. Other features in the mod includes new monters, and a carry inventory system that allows the marine to carry additional medkits and other items.


You are a marine sent to investigate a strange signal coming from a facility near the Deimos Lab complex. As you and your comrades arrive at the area, you are quickly ambushed by a unknown force. Your comrades drop like flies and you quickly run out of firepower, leaving you with just a pistol. You escape the attack only to find yourself alone and defenseless. You must escape and find a way to return back to headquarters and warn UAC about the invasion or die trying.


This mod has three new controls for the inventory. You can set the keys though the main menu. Go to options>control>inventory. The inventory will be displayed on the lower right of the player's hud. You are only allowed to carry three items at a time. When picking up medkits, they are automatically stored if the player's health is equal or above 100%. Otherwise the player uses the medkit when he picks it up. Other items can be customized to be stored in the carry inventory. You can use the cursor to select what item is in the inventory slot.

Another feature is a improved monster reaction AI. Monsters will no longer attack its own kind if its rank is higher than the other. Instead monsters will attack its own kind if it gets hit by a monster, regardless of its rank. Monsters of the same type/class will not respond.


This mod does not support Mac and Unix versions of Doom3. Please read "important.txt" for more information.

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R E A D M E . T X T

Escape From Deimos - MOD info

Move the deimos folder into your main doom3/ folder. Start Doom3 and under mods choose 'Escape From Deimos'. Please read the kaiser_3d3.pk4 file info section for instructions on launching the map.

Kaiser_3d3.pk4 file Readme
Primary purpose         : Single play
Title                   : Sigma Quadrant
Filename                : kaiser_3d3.pk4
Release date            : August 1, 2005
Author                  : Samuel 'Kaiser' Villarreal
Email Address           : svhome AT gameslink DOT net  // svkaiser AT gmail DOT com
Other Doom 3 Files By Author   :	kaiser_1d3.pk4,,,, kaiser_2d3.pk4
Misc. Author Info       : Some guy who loves mapping. Made hundreds of Doom1/Doom2 levels and done many Doom2 projects.

Description             : Sigma Quadrant is divided into two sectors, both supporting the main bio research lab located above the sectors. Plasma from Refueling Station and the T-Lab complex are sent to sector 1 to power the entire bio research lab complex. 
My third released map for Doom3. This is part 3 of the Escape From Deimos series.

Additional Credits to   :  ID Software,,, Team Future, and Agent Spork. Also D3files for hosting my Doom 3 content and the Last Man Standing Coop team for their awsome work in bringing the classic Doom gameplay to Doom3.

Beta Testers : Ice Weasel, Hex, Strider, Kristus, GeX, Shaviro, 'nonickname'


* What is included *

New levels              : 1
Sounds                  :  Yes
Graphics                : Yes
Models		: Yes
Scripts		:Yes

* Play Information *

Game                    : Doom 3 (Base)
ROE compatible	: NO
Single Player           : Yes
Cooperative	:No
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : 3 Months
Known Bugs              : None that I know of..

* How to launch *

You must install this map as a mod. There are too many modified files that will effect the oringinal Doom 3 maps. Move the 'Deimos' folder in your main doom3\ directory. Start up Doom3 and under mods choose Escape From Deimos. When the mod loads, select new game and choose your difficulty. Then you will be given a map selection screen. Choose Sigma Quadrant.

* Warning *

This map isn't for everyone. The theme of this map is non-stop killing and those who never played the oringinal Doom games may not feel right at home here. I've done everything I can to balance everything to make the gameplay enjoyable. Many beta testers have played this map and most of them never had any problems with the gameplay.  I really suggest starting on the easy or medium difficulty setting when playing this map for the first time.

* Troubleshooting *

If you are having problems with the map selection menu, launch the map manually by bringing down the console by pressing alt+ctrl and ~ and set these command lines:
g_skill : values of 0 though 2 will set the difficulty skill. Please set it if you wish to play the map other than on medium skill.
To launch the map manually type map game/samuel/kaiser_3d3

* Using other previously released maps*

If you have downloaded kaiser_1d3 and kaiser_2d3, you can include them in this mod. Just move the pk4 files into the main deimos/ folder. Then you can select them in the map selection menu.

* Copyright / Permissions *

*.map files*
Authors may NOT use the contents inside the map file as a base for
modification or reuse. However, you may use the other contents such as guis and models but please let me know if you wish to use them.

You MAY distribute this Add-on, provided you include this file, with
no modifications.
You MAY distribute this Add-on in any electronic
format (BBS, Diskette, CD, etc) as long as you include all files
intact and it's free of any charge (even for the cost of the disk).
If you wish to distribute this on a game magazine, please contact me.
You MAY distribute this Add-on as long as it's free of charge
unless you get permission from me.

* Where to get the file that this text file describes *

Web sites:


August 1, 2005
Samuel 'Kaiser' Villarreal
Enjoy the map.

I M P O R T A N T . T X T

The mod Escape from Deimos isn't supported on Mac or Unix systems. However, the map itself can still be played without the mod.

Delete dsv6.pk4 since it contains the modified code. Start the map as normal.
Ignore some of the errors when you start the map.

The lack of the inventory system will have no effect on the gameplay it is just a feature.

For those who are interested in making it compatible, I've included the source code from the 1.3 sdk used to create some of the additional features like the inventory. You can find it under '' thats included in this file. If you don't see it, email me at svkaiser -AT- gmail -DOT- com


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Registered 23rd November 2004

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