Evacuation Protocol

Eight long weeks on the field... That's what they call Site1 these days. Everyone in the facility needs something to hang onto. For you...


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Eight long weeks on the field... That's what they call Site1 these days. Everyone in the facility needs something to hang onto. For you it was the thought that you would actually return for some R&R after four weeks overtime. It's a long way from Marscity, let alone Earth, but it's a start.

You return to flickering lights, bad attitudes & a busted heating system. Home sweet home, except something didn't quite feel right. It was colder than usual, & there was a strange feel to the air. You shrugged this off with a nice warm shower before hitting the sack, it was just the lingering feeling of those god forsaken tunnels.

Finally asleep, your dreams weren't about the usual scantily clad women on the beaches of Earth. All you could see was death, everyone around you was dead. The screams of your fallen comrades filled your head. These dreams seemed so real. That unnatural feeling so strong, something was different.

Suddenly, you awake. It wasn't a dream.

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Download 'sp1_evacuation_protocol.zip' (11.46MB)

-Evacuation Protocol-


-Map Info-
Game:	Doom3  
Type:	Single Player
Title:  Evacuation Protocol
Files:  evac.pk4


-System Info-
Compile machine: AMD AthlonXP 3000+, 1024mb DDR, Geforce6800GT


-Build Info-
Total compile time: 5 mins approx.
Brushes: 13500 ****************************
Build Time: 10 Months
Base: New level from scratch
Editor/s used: D3edit, 3dsmax6, Photoshop
Known Bugs: None.


1.	Place the evac.pk4 file in your base folder.  
2.	Start doom3 and bring down the console (ctrl)+(alt)+(~).
3.	Then type:	map guy/evac


-Game Info-
Single player:	Yes
Death Match:	No 
Co-op: 		No
Skill Levels:	Yes (read bellow)
Secrets:	Yes
New Sounds: 	No 
New Graphics: 	Yes 
New Models:	Yes
New Music: 	No
New Textures: 	No

Difficulty note:	This map fully supports Doom3's three skill levels.  
It is reccomended that intermediate players start with medium, and the more 
advanced players should dare to tackle hard.  There are many differences 
between them, anyone should be able to find a skill level to suit 
themselves, but be warned, hard is exactly that, hard!


-Author Info-

Author Name: Guy Burkhart (bucket/bkt)
Author Age: 20
Previous maps: 	Quake2 (available on www.3ddownloads.com)
			World War3: The Supply Depot
			Map description: My first map release

			Target Alpha
			Map description: My second quake2 release, a short 
			yet more evolved level compared to the first.

Upcoming maps/projects: SP & MP Quake4 levels.
E-mail:	guy.bkt AT gmail.com
MSN:	thebucket AT hotmail.com
Homepage: http://users.bigpond.net.au/snk



Rich M:		For the awsome webs model, excessive testing & VB can.
Tom King:	For helping out heaps throughout the entire design period!
Aaron Greenlee:	Quite alot of testing & the feedback I really needed to 
		improve alot of things. 
Zombie13:	Testing and feedback
Neowar:		Testing and feedback
iD Software:	For Doom3 of course!
Doom3world.org:	For all the tut's, help and general community asskickery.
Planetdoom.com:	For the support I got early on from the forums.

Finally, I can't forget all my other mates that were forced into playing 
through the level time & time again!



This level and all containing files are copyrighted by Guy Burkhart (c)2005.

These files are the property of Guy Burkhart and may not be 
regenerated/edited/sold or modified in anyway without explicit permission 
from me.  This archive may be electronically distributed through the 
internet on the condition that this archive remains unmodified and that 
this readme file is included.


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Registered 18th October 2005

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