nn_skinl
nn_lb1

Extreme Tweaker

extreme_tweaker.zip

Description

This program creates a config file for doom3, and doom3 roe. All you need to do is to put that file in pack1.pk4 to autoexecute it or just add the line in your doomconfig.cfg = "exec theFileNameOfTheTweak.cfg" (without quotes)

nn_lb2

README

Tweaker
--------
Program name = Extreme Tweaker
Version = 1.0
author = Madley
Email adress  = medley underscore tweaker at hotmail dot com


These are the basic tweaks I used


Doom 3 ROE TWEAKS

Hardware tweaks and settings
---------------------------------------------
	
image_useCache [0,1]				'*Enables Cache

image_cacheMegs					'*Amount of cache in MB
image_cacheMinK  3072				'*Minimum killobyte to cache a file
com_videoRam [MB]				'*Amount of video memory
com_purgeAll [0,1]				'*Gather all information between level loads and not in the game, increases level load time, but reduces in game pauses
s_numberOfSpeakers [2,4,5,6]			'* Numbers of speakers
image_downSizeLimit [pixels]			'*	256 for 64mb vga, 512 for 128mb vga, 1024 for 256mb vga
image_downSize  1				'*Enables downsizing
image_downSizeBumpLimit [pixels]		'*	256 for 64mb vga, 512 for 128mb vga, 1024 for 256mb vga
image_downSizeBump [0,1				'* 1
image_downSizeSpecularLimit [pixels]		'*	256 for 64mb vga, 512 for 128mb vga, 1024 for 256mb vga
image_downSizeSpecular [0,1]			'*	1


Ingame settings
--------------------------

g_bloodEffects [0,1]					
g_muzzleFlash [0,1]
g_showBrass 					'**See shell ejecting


Handy tricks
----------------------

set com_allowconsole 0,1			'*Allows console
set com_showFPS 0,1				'*Shows FPS
g_nightmare [0,1]				'*Enabels nightmare difficulty
com_fixedTic [-1,0]				'* -1 = Removes fps limit
pm_thirdPerson [0,1]				'* Enables third person
pm_thirdPersonDeath [0,1]			'* shows person in third person when he dies


Pure performance, less quality tweaks
-------------------------------------------------------------

cm_backFaceCull [0,1]				'*Removes polygons the user won't be ablte to see	//
s_force22kHz					'*Forces les khz but improves performance and reduces sound quality//
image_lodbias [value]				'* the higher the value, the lower the quality
g_skipFX [0,1]					'* 1 to improve performance//
image_usePrecompressedTextures [0,1]		'* Improves fps, smoother gameplay//
g_showPlayerShadow [0,1]			'* 0//
s_clipVolumes [0,1]				'* 1 to remove sounds you wouldn't be ablte to hear//
com_preloadDemos [0,1]				'* 0//
g_projectileLights [0,1]			'* Improves performance in combats//
r_vertexBufferMegs				'*Performance increase, performance : 48, high performance 64
r_orderIndexes [0,1]				'*1 = Reorganises the indexes of renders, increases performance//
r_usePortals [0,1]				'* Best performance//
r_useOptimizedShadows [0,1]			//
r_skipUpdates [0,1]				'*Lights are static, performance increase//
r_skipFogLights [0,1]				'*Removes fog, performance increase//
r_skipTranslucent [0,1]				'*performance increase, disables translucent rendering//
r_skipMegaTexture [0,1]				'*LOWER quality, performance increase//
r_useShadowCulling [0,1]			'*Removes  shadows from partially visible lights.//
r_useLightCulling [0,1,2,3]			'*Just leave it on 3 to have optimal performance//
r_useCulling [0,1,2]				'*Same but leave it on 2	//
r_useInfiniteFarZ [0,1]				'*Some but on 1	//
r_useStateCaching [0,1]				'* 1
r_useIndexBuffer				'* 0
r_useVertexBuffers [0,1]			'* 1
r_useCachedDynamicModels			'* 1
r_useTwoSidedStencil 				'*1
r_useTurboShadow				'*1
r_useShadowProjectedCull [0,1]			'*1
r_useConstantMaterials [0,1]			'*1
r_useNV20MonoLights [0,1]			'*1
g_skipParticles [0,1]				'* removes particles  (not fog,heat etc)
g_skipViewEffects [0,1]				'*Doesn't shows damage , improves perfomance
image_preload [0,1]				'*1


Quality settings:
--------------------------
image_anisotropy [1,2,4,8]			'*anistropische filtering
image_filter					'* GL_LINEAR_MIPMAP_NEAREST
com_machineSpec	[-1,0,1,2,3]			'* hardware speculation, -1 = not detected, 0 = low 1 = medium 2 = high 3 = ultra high
r_mode [-1,3,4,5,6,7,8]				'* .1 = Wide screen mode, 3 = 640x480  4= 800x600   5= 1024x768     6= 1152x864  7= 1280x1024   8=1600x1200
com_aviDemoHeight [pixels]			'* 1600,1280,1024,800,640		*
com_aviDemoWidth [pixels]			'*1200,1024,768,600,480		*
r_multiSamples [0,2,4,8,16]			'*Anti aliasing:



Thanx to:
-----------
Lord Chuckie for beta testing.
Ross jarvis for the cooperation of previous tools.
Id software for creating a oh-so-tweakable game.

Copyright
----------
This program is not for commercial use.
If you wish to redistribute this program, you must first contact Madley at : Medley_tweaker AT hotmail DOT com

There are no comments yet. Be the first!

nn_skinr
nn_player