Falken's Light Mod Extended

Notable Features: - Light On Weapons (Falken Mod) - Semi-Auto Pistol (JAPM Mod) - Semi-Auto Shotgun (Faiakes Mod) - Plasma Gun...

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File Description
Notable Features:

- Light On Weapons (Falken Mod)
- Semi-Auto Pistol (JAPM Mod)
- Semi-Auto Shotgun (Faiakes Mod)
- Plasma Gun Radar (MWoody Mod)
- Plasma Shotgun (saq AT thesaq.net)

- Plus lots of other changes. See below for details.



What's new since version 1.2:

Removed the multi-mode machinegun, as without an alt button it was too slow and the sniper rifle without limited shots was turning into a superweapon. Spread set to 1, as it didn't seem realistic for the chaingun to be absolutely perfect.

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Faiakes Extended Light Mod v1.3

by

Faiakes
faiakes AT yahoo.co.uk

------------------------ Overview ------------------------

Note: This is not meant to be a superweapons mod! The changes (apart from the notoriously weak pistol and shotgun) are more often than not very subtle and intended to remove excessive game weaknesses unacceptable in nightmare mod. A second (improved) version of the original Falken Light Mod will be around, too.
______________________________________________________________

Modifications================================


Overall:

- Menus:			added the 'Faiakes-Mod' text to the Load Game and New Game buttons, so that the player may be aware that he/she is running my mod .

- Flashlight: 			added to: Pistol - Shotgun - Machinegun - Chaingun - Plasmagun - Plasmashotgun - Rocket Launcher - BFG 9000

- Light	:			the weapon models and their light no longer lag behind (at all!). Light is roughly 30% larger.

- Sound:			New sounds by Flyffyinsanity sound mod for pistol . ShotGun and MachineGun sounds by Denton's Stereophonic Sound Pack Mod. Chaingun sound by Enhanced Doom Mod.

- Intro:			has been removed.

- Run Speed:		25% up

- Walk Speed: 		~ 55 % up, now equals original run speed (got tired of missing the run key at the right time)

- Walk Crouch Speed: 	50% up

- Crouch Speed:		100% up (i.e. double)

- Stamina:			100% up (i.e. double)

- Ammo: (carry capacity):	All double figure ammos can reach up to 99 (except chaingun max=90) and triple figure ones to 999 (that's not including a full clip).


DoomConfig settings:		


Frames per Second on Screen: Enabled

Nightmare Mod: 			Enabled

Misc: 					I have enabled the console to drop simply by pressing ~ . I have enabled the frames per second to appear. 

Graphics' Settings:		I have modified DoomConfig to increase performance specially for 256MB cards and 1 GB of RAM. If you do not have such hardware here is how you should change the following settings in your DoomConfig:

DoomConfig changes for xxxMB Graphics Card:

seta image_downSizeLimit '1024' 		set to 256 for 64MB card, 512 for 128MB card, set to 1024 for 256MB card
seta image_downSizeBumpLimit '1024'		set to 256 for 64MB card, 512 for 128MB card, set to 1024 for 256MB card
seta image_downSizeSpecularLimit '1024'	set to 256 for 64MB card, 512 for 128MB card, set to 1024 for 256MB card

seta image_downSizeBump '1'
seta image_downSizeSpecular '1'
seta image_downSize '1'

DoomConfig changes to enable game's cache:

seta image_useCache '1'	=> enable caching
seta image_cacheMinK '10240'	=> so the game won't crash
seta image_cacheMegs 'xxx' 	=> set between 25-50% of the system memory and twice the RAM of the graphics card, i.e 512 for a system with 1GB of RAM and a 256MB graphics card.


Weapons:


- Fists: Damage distance up by 150% (3 times) and damage up by 200% (3 times up to 60, it takes 2 punches to kill a regular zombie in nightmare mode, you should estimate that you can hit at least ~0.5m further away from the normal hit point of a punch). New name, 'Mad Fists Of Pain', which appears when you switch to the weapon.

- Flashlight: Changed the cone of the flashlight, it is wider and brighter. This will make it useful for searching and help de-nerf its general use since the addition of weapon-mounted lights. Plus, damage distance up 200% (4 times, you should estimate that it can hit at least ~ 2 m further away from the normal hit point of the flashlight but aim with the crosshair to their chest to get a sure hit) and damage up by 200% (3 times up to 120, it takes a single hit to kill a regular zombie in nightmare mode). New name, 'MeleeBat Flashlight', which appears when you switch to the weapon.
  
- Pistol: JAPM (Just Another Pistol Mod) - fixed version Author: d4r34lm0n60 (merlin_luedicke AT hotmail.com), Merlin Luedicke says: ' Modified the pistol to act like a semi-automatic pistol should do: one shot per click. Counter-Strike got this, so why not Doom (yeah yeah, it doesn't stick with the DooM flair; nobody forces you to use this). Did I mention you can rapid-fire it? '
Additional mods by Faiakes: Increased pistol clip size to 18 (50% up), firerate speed up from 0.4 to 0.12 (now it really feels like a semi-automatic), and damage up by 58%, it is no just a toy for popping (unarmed!) zombies anymore (that you can do that with fists or the flashlight), it can now become viable alternative if you are left with no ammo for other more powerful wepons. Also I increased the mass of the bullets by 100% (from 2 to 4) so it has the feel of a more powerful weapon to it. Pistol skin replaced (Fragger's Mod). Now it's chrome and black. Removed the muzzle smoke from weapon's fire (after all this is 150+ years into the future, they must have invented smokeless gun powder by now!) That should also boost fps by a small margin. Sound swapped with Flyffyinsanity's sound mod for pistol. New name, 'Urban Negotiator', which appears when you switch to the weapon. 

- ShotGun: (Semi-Auto Shotgun Mod by Faiakes based on the JAPM code) with a firerate of 0.35 seconds per round (+  a reduced animation) instead of original 1.333 (+ the full animation). Damage up by ~15% and now reloads all at once. Spread down by 6 (~25% less). Removed the muzzle smoke from weapon's fire (after all this is 150+ years into the future, they must have invented smokeless gun powder by now!) This should also boost fps by a small margin. Sound swapped with Denton's Stereophonic Sound Pack Mod for ShotGun. Added shot sparks effect from Boom Mod (beta). New name, 'Semi-Auto Shotgun', which appears when you switch to the weapon.

- Machinegun: Spread reduced from 1 to 0 for maximum accuracy at long range, weapon colour is now black(ish). Damage increased by 4 (40% ) and firerate up by 20%, I call it the 'Conflict Neutralizer'. Removed the muzzle smoke from weapon's fire (after all this is150+ years into the future, they must have invented smokeless gun powder by now! This should also boost fps by a small margin). Sound swapped with Denton's Stereophonic Sound Pack Mod for Machinegun. New name, 'Conflict Neutralizer', which appears when you switch to the weapon. Added shot spark effect.

- Chaingun: Clip size up to 90 (50% up), barrel de/acceleration raised,low ammo warning at 15, spread set to 1, bullet speed increased to that of machine gun (for some reason the speed of the chaingun's bullets was less than half of other weapons such as pistol or machine gun). Removed the muzzle smoke (it was actually blocking the player's view) from weapon's fire (after all this is 150+ years into the future, they must have invented smokeless gun powder by now!) This should also boost fps by a small margin. Sound swapped with Flyffyinsanity's sound mod for chaingun. Added shot spark effect.

- Plasma Gun: Speed of plasma shots up by 100% (doubled), spread set to 0 (most accurate), fire rate increased by 25%. Added MWoody's plasma radar!

- Plasma ShotGun: New weapon, name says it all, automatically included.  This is meant to be a more powerful version of the regular shotgun, ideally should be placed between the regular plasma gun and the rocket launcher. Spread of 10 for 10 projectiles, damage of 16.3 (same as shotgun but since spread is more narrow and damage included in less projectiles, it is has a more powerful effect), firerate of 0.5 (in effect as fast as the semi-auto shotgun), clip size of 10.

- Hand Grenade: Reduced the silly 'bouncy ball' effect by 80%

- Rocket Launcher: Spread set to 0 (most accurate), refire speed increased by 25%.

- Chainsaw: Added a faint red 'glow' around you when you have the chainsaw equipped. It adds a bit of lighting to make the chainsaw more usable and gives it a nice psycho-killer feel! :) + damage distance and damage up by 200%. Well... this is an obvious overkill. However, the idea is that it will be used from those who wish to take on bigger beasts than a zombie (even a Hellknight!) armed with only the chainsaw.

- Soulcube: Reduced the ammount of kills required for charge to 4.

End of Modifications==========================


----------------------- Installation ------------------------

Simply extract the pak444.pk4 file and DoomConfig into your Doom\base folder and you're done! If you have other mods that you would like to take precedence over this one, make sure their pak number is higher. For example, if you have something that mods a particular gun that you would like to use along with the mods in this package, rename the pak file 'pak445.pk4' or higher.

To UnInstall: simply delete the pak444 file of mine.

For more info on using, see the following video tutorial:

How to Safely Alter Original Doom 3 Content
http://www.planetdoom.com/leveled/videotuts

----------------------- Further Help ------------------------

If you don't agree with my changes here is some basic info on how to tweak the mod further to your preferences:

Speed, stamina, health, ammo carrying, etc., 		can be changed from the player.def file.
Weapons' damage, clip size, ammo found, spread etc., 	can be changed from the weapon's .def file.
Weapon's fire rate, reload rate etc., 			can be changed from the weapon's .script file.

-------------------------- Credits --------------------------

Special thanks go to Glen Murphy, creator of the Duct Tape Mod that started this all. Check out Duct Tape and his other works at http://www.glenmurphy.com

Falken for improving Glen Murphy's light mod.
d4r34lm0n60 (merlin_luedicke AT hotmail.com) for his semi-auto pistol, excellent work!
Fragger for his skin: Chrome Pistol. Good work man, make more!
Fluffyinsanity's Sounds for Doom 3 Version 1.0 - Fluffyinsanity99 AT aol.com 
MWoody (d3 AT mwoody.com  http://mwoody.com/d3/ ) for the amazing plasma radar!
Clone JCDenton (clone_jc_denton AT yahoo.com) for his innovative Stereophonic Sound Pack! Excellent idea, make more man!
The maker of BoomBeta Mod for his shotgun sparks effect.
Shodan for his Chaingun sound.

Additional credits:
I'd also like to thank the Doom3World.org community for its plethora of useful info. The tutorials and posts from other modders helped point me in the right direction to figure out how to mod the md5 meshes and anims.

Check out Doom3World at http://www.doom3world.org

---------------------- Who is Faiakes? -----------------------

This is my first mod. It took me more time to think of how much to change than to actually implement those changes. If you desperately need to contact me about the mod, e-mail me but beware that I won't be able to reply very quickly. Also, feel free to use and release this mod with yours but e-mail me with your new mod because I would like to give it a try! Credit to myself and everybody else's code found in this one, would be greatly appreciated.

Faiakes

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Faiakes


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Registered 3rd September 2004

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