Falken's Light Mod Extended

Mainly a Doom 3 flashlight mod but with quite a few new additions and features! Note: This is not meant to be a superweapons mod!...

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Mainly a Doom 3 flashlight mod but with quite a few new additions and features!

Note: This is not meant to be a superweapons mod! The changes (apart from the notoriously weak pistol and shotgun) are more often than not very subtle and intended to remove excessive game weaknesses unacceptable in nightmare mod.

Here are the changes since version 1.1:

- Added stereo sounds for shotgun and machinegun - Added the 'Faiakes-Mod' text to the Load Game and New Game buttons, so that the player be aware that he/she is running my mod - Plasma shotgun automatically included in the weapons - Increased firerate and power of machinegun

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Falken's Extended Light Mod v1.2

by

Nick Klekot
nklekot AT yahoo.com

and ('Extended' part) by

Faiakes
faiakes AT yahoo.co.uk

------------------------ Overview ------------------------

Mainly a Doom 3 flashlight mod but with quite a few new additions and features!

Note: This is not meant to be a superweapons mod! The changes (apart from the notoriously weak pistol and shotgun) are more often than not very subtle and intended to remove excessive game weaknesses unacceptable in nightmare mod. A second (improved) version of the original Falken Light Mod will be around, too.

Notable Features:

- Light On Weapons	 	Falken Mod
- Semi-Auto Pistol		JAPM Mod
- Semi-Auto Shotgun 	Faiakes Mod
- Multishot Machinegun	MyCelo Mod
- Plasma Gun Radar 	MWoody Mod
- Plasma Shotgun		saq AT thesaq.net

______________________________________________________________

Modifications


Overall:

- Menus			added the 'Faiakes-Mod' text to the Load Game and New Game buttons, so that the player be aware that he/she is running my mod .

- Flashlight 			added to:   	- Pistol
						- Shotgun
						- Machine Gun
						- Chain Gun
						- Plasma Gun
						- Plasma Shotgun
						- Rocket Launcher
						- BFG 9000

- Light				the weapon models and their light no longer lag behind (at all!). Light is roughly 30% larger.

- Sound			New sounds by Flyffyinsanity sound mod for pistol and chaingun. ShotGun and MachineGun sounds by Denton's Stereophonic Sound Pack Mod.

- Intro 				has been removed.

- Run Speed:		25% up

- Walk Speed: 		~ 55 % up, now equals original run speed (got tired of missing the run key at the right time)

- Walk Crouch Speed: 	50% up

- Crouch Speed:		100% up (i.e. double)

- Stamina:			100% up (i.e. double)

- Ammo (carry capacity):	All double figure ammos can reach up to 99 (except chaingun max=90) and triple figure ones to 999 (that's not including a full clip).


	DoomConfig settings:		


Frames per Second on Screen

Enabled

Nightmare Mod
	
Enabled

Misc
	
I have allowed the console to drop simply by pressing ~ . I have allowed the frames per second to appear. 

Graphics Settings

I have modified DoomConfig to increase performance specially for 256MB cards and 1 GB of RAM. If you do not have such hardware here is how you should change the following settings in your DoomConfig:

DoomConfig changes for xxxMB Graphics Card:

seta image_downSizeLimit '1024' 		set to 256 for 64MB card, 512 for 128MB card, set to 1024 for 256MB card
seta image_downSizeBumpLimit '1024'		set to 256 for 64MB card, 512 for 128MB card, set to 1024 for 256MB card
seta image_downSizeSpecularLimit '1024'	set to 256 for 64MB card, 512 for 128MB card, set to 1024 for 256MB card

seta image_downSizeBump '1'
seta image_downSizeSpecular '1'
seta image_downSize '1'

DoomConfig changes to enable game's cache:

seta image_useCache '1'=>						enable caching
seta image_cacheMinK '10240'	=>						so the game won't crash
	seta image_cacheMegs 'xxx' => set between 25-50% of the system memory and twice the RAM of the graphics card


Weapons:


- Fists: Damage distance up by 150% (3 times) and damage up by 200% (3 times up to 60, it takes 2 punches to kill a regular zombie in nightmare mode, you should estimate that you can hit at least ~0.5m further away from the normal hit point of a punch). New name, 'Mad Fists Of Pain', which appears when you switch to the weapon.

- Flashlight: Changed the cone of the flashlight, it is wider and brighter. This will make it useful for searching and help de-nerf its general use since the addition of weapon-mounted lights. Plus, damage distance up 200% (4 times, you should estimate that it can hit at least ~ 2 m further away from the normal hit point of the flashlight but aim with the crosshair to their chest to get a sure hit) and damage up by 200% (3 times up to 120, it takes a single hit to kill a regular zombie in nightmare mode). New name, 'MeleeBat Flashlight', which appears when you switch to the weapon.
  
- Pistol: JAPM (Just Another Pistol Mod) - fixed version Author: d4r34lm0n60 (merlin_luedicke AT hotmail.com), Merlin Luedicke says: ' Modified the pistol to act like a semi-automatic pistol should do: one shot per click. Counter-Strike got this, so why not Doom (yeah yeah, it doesn't stick with the DooM flair; nobody forces you to use this). Did I mention you can rapid-fire it- '
Additional mods by Faiakes: Increased pistol clip size to 18 (50% up), firerate speed up from 0.4 to 0.12 (now it really feels like a semi-automatic), and damage up by 58%, it is no just a toy for popping (unarmed!)zombies anymore (that you can do that with fists or the flashlight now), it can now become viable alternative if you are left with no ammo for other more powerful wepons. Also increased the mass of the bullets by 200% (from 2 to 6) so it has the feel of a more powerful weapon to it. Pistol skin replaced (Fragger's Mod). Now it's chrome and black. Removed the muzzle smoke from weapon's fire (after all this is 150+ years into the future, they must have invented smokeless gun powder by now! This should also boost fps by a small margin). Sound swapped with Flyffyinsanity's sound mod for pistol. New name, 'Urban Negotiator', which appears when you switch to the weapon.

- ShotGun: (Semi-Auto Shotgun Mod by Faiakes based on the JAPM code) with a firerate of 0.375 seconds per round (+  a reduced animation) instead of original 1.333 (+ the full animation). Damage up by ~15% and now reloads all at once. Spread down by 6 (~25% less). Removed the muzzle smoke from weapon's fire (after all this is 150+ years into the future, they must have invented smokeless gun powder by now! This should also boost fps by a small margin). Sound swapped with Denton's Stereophonic Sound Pack Mod for ShotGun. Added shot sparks effect from Boom Mod (beta). New name, 'Semi-Auto Shotgun', which appears when you switch to the weapon.

- Machinegun: Spread reduced from 1 to 0 for maximum accuracy at long range, colour is now black. Damage increased by 4 (40% ) and firerate up by 20%, I call it the 'Conflict Neutralizer'. ncreased by 1 (50%). Removed the muzzle smoke from weapon's fire (after all this is150+ years into the future, they must have invented smokeless gun powder by now! This should also boost fps by a small margin). Sound swapped with Denton's Stereophonic Sound Pack Mod for Machinegun. New name, 'Conflict Neutralizer', which appears when you switch to the weapon. Double Shooting Mode, auto and sniper (MyCelo Mod).

- Chaingun: Clip size up to 90 (50% up), barrel de/acceleration raised,low ammo warning at 15, accuracy increased to absolute (0), bullet speed increased to that of machine gun (for some reason the speed of the chaingun's bullets was less than half of other weapons such as pistol or machine gun). Removed the muzzle smoke (it was actually blocking the player's view) from weapon's fire (after all this is 150+ years into the future, they must have invented smokeless gun powder by now! This should also boost fps by a small margin). Sound swapped with Flyffyinsanity's sound mod for chaingun.

- Plasma Gun: Speed of plasma shots up by 100% (doubled), spread set to 0 (most accurate), fire rate increased by 25%. Added MWoody's plasma radar!

- Plasma ShotGun: New weapon, name says it all, automatically included.  This is meant to be a more powerful version of the regular shotgun, ideally should be placed between the regular plasma gun and the rocket launcher. Spread of 10 for 10 projectiles, damage of 16.3 (same as shotgun but since spread is more narrow and damage included in less projectiles, it is has a more powerful effect), firerate of 0.5 (in effect as fast as the semi-auto shotgun), clip size of 10.

- Hand Grenade: Reduced the silly 'bouncy ball' effect by 80%

- Rocket Launcher: Spread set to 0 (most accurate), refire speed increased by 25%.

- Chainsaw: Added a faint red 'glow' around you when you have the chainsaw equipped. It adds a bit of lighting to make the chainsaw more usable and gives it a nice psycho-killer feel! :) + damage distance and damage up by 200%. Well... this is an obvious overkill. However, the idea is that it will be used from those who wish to take on bigger beasts than a zombie (even a Hellknight!) armed with only the chainsaw.

- Soulcube: Reduced the ammount of kills required for charge to 4.

End of Modifications


----------------------- Installation ------------------------

Simply extract the pak444.pk4 file and DoomConfig into your Doom\base folder and you're done! If you have other mods that you would like to take precedence over this one, make sure their pak number is higher. For example, if you have something that mods a particular gun that you would like to use along with the mods in this package, rename the pak file 'pak445.pk4' or higher.

To UnInstall: simply delete the pak444 file of mine.

For more info on using, see the following video tutorial:

How to Safely Alter Original Doom 3 Content
http://www.planetdoom.com/leveled/videotuts

----------------------- Further Help ------------------------

If you don't agree with my changes here is some basic info on how to tweak the mod further to your preferences:

Speed, stamina, health, ammo carrying, etc., 		can be changed from the player.def file.
Weapons' damage, clip size, ammo found, spread etc., 	can be changed from the weapon's .def file.
Weapon's fire rate, reload rate etc., 			can be changed from the weapon's .script file.

-------------------------- Credits --------------------------

Special thanks go to Glen Murphy, creator of the Duct Tape Mod that started this all. Check out Duct Tape and his other works at http://www.glenmurphy.com
d4r34lm0n60 (merlin_luedicke AT hotmail.com) for his semi-auto pistol, excellent work!
Fragger for his skin: Chrome Pistol. Good work man, make more!
Fluffyinsanity's Sounds for Doom 3 Version 1.0 - Fluffyinsanity99 AT aol.com 
MWoody (d3 AT mwoody.com  http://mwoody.com/d3/ ) for the amazing plasma radar!
Clone JCDenton (clone_jc_denton AT yahoo.com) for his innovative Stereophonic Sound Pack! Excellent idea, keep up and improve man!
The maker of BoomBeta Mod for his shot sparks effect.

Additional credits:
I'd also like to thank the Doom3World.org community for its plethora of useful info. The tutorials and posts from other modders helped point me in the right direction to figure out how to mod the md5 meshes and anims.

Check out Doom3World at http://www.doom3world.org

---------------------- Who is Falken- -----------------------

Falken is Nick Klekot, aka Professor Falken. I've been a long time gamer and somewhat of an amateur modder. This is my first released mod. Most other stuff has been just personal mods and half-done ambitions. :-)

If you have any questions, comments, or requests, you can  contact me via email. Also, feel free to use and release this mod with yours. Credit to myself and Glen Murphy would be nice.

Thanks and enjoy!

-Nick (Professor Falken)

---------------------- Who is Faiakes- -----------------------

This is my first mod. It took me more time to think of how much to change than to actually implement those changes. If you desperately need to contact me about the mod, e-mail me but beware that I won't be able to reply very quickly. Also, feel free to use and release this mod with yours but e-mail me with your new because I would like to give it a try! Credit to myself, Falken and Glen Murphy would be nice.


- Faiakes

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Faiakes


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Registered 3rd September 2004

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