GuardSentry

Programmed a Sentry Robot to follow the player around the game, the original script is not changed, the normal UAC Sentry Robots that you ca...

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Programmed a Sentry Robot to follow the player around the game, the original script is not changed, the normal UAC Sentry Robots that you can find in game will still work as always, also the AI of the Sentry Robot has been modified, in the tests has proved to be very good, of course it still cant go up in ladders, pass broken ground or jump obstacles, but it will work for most of the 60-80% of the game, and if the Sentry Robot cant cross a place, just make another in the other side. Also one change from any other version of the robot that follow players, is that the robot will not leave you in a dark ugly corridor full of zombies when it see a monster far from actual location, now the bot will stay much closer to you even if he has to kill some monsters far away, also this is useful for crossing doors. Is not recommended to made more than one Sentry Robot, for two main reasons:

1: A very high performance drop may happen. 2: The AI may get “interleave” between the two and it may happened that both stop moving(Because they are blocking each other way), if this happens you have to shoot one of then and it will move again.

Also the Sentry Robot will be blocking the way to the second created robot during all the game, because both try to be at the correct following position. Like I said, is not recommended to make more than one robot. Also the pak002.pk4 file has a full set of modified AI for al the monsters in game, it will not change anything apart from making then a little more smart, some monsters may change a little the behavior, and try to cover from bullets……..if you don’t like it, just remove the pak002.pk4 from the GuardSentry folder.

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Title                   : GuardSentry
Date Finished           : August 19, 2004
Version                 : 1.0 BETA
Author                  : Nivelxe
Email                   : nivelxe@hotmail.com

Description             :

Programmed a Sentry Robot to follow the player around the game, the original script is not changed, the normal UAC Sentry Robots that you can find in game will still work as always, also the AI of the Sentry Robot has been modified, in the tests has proved to be very good, of course it still cant go up in ladders, pass broken ground or jump obstacles, but it will work for most of the 60-80% of the game, and if the Sentry Robot cant cross a place, just make another in the other side.

Also one change from any other version of the robot that follow players, is that the robot will not leave you in a dark ugly corridor full of zombies when it see a monster far from actual location, now the bot will stay much closer to you even if he has to kill some monsters far away, also this is useful for crossing doors.

Is not recommended to made more than one Sentry Robot, for two main reasons:

1: A very high performance drop may happen.
2: The AI may get “interleave” between the two and it may happened that both stop moving(Because they are blocking each other way), if this happens you have to shoot one of then and it will move again.

Also the Sentry Robot will be blocking the way to the second created robot during all the game, because both try to be at the correct following position.

Like I said, is not recommended to make more than one robot.

Also the pak002.pk4 file has a full set of modified AI for al the monsters in game, it will not change anything apart from making then a little more smart, some monsters may change a little the behavior, and try to cover from bullets……..if you don’t like it, just remove the pak002.pk4 from the GuardSentry folder.

Note: This mod is in part based on ReKTeK code which is in his mod: UAC Sentry Robot, the first player following robot.


Additional Credits to   : id Software for making Doom3, ReKTeK for UAC Sentry Robot mod.

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DOOM III files included:

Maps                    : No
Sounds                  : No
Music                   : No
Graphics                : No
DLL                     : No
Scripts                 : Yes
Other                   : No


Play Information:

Map #                   : All Maps

(The game has been win in Veteran difficulty and with one robot, but like I said before there is some places that the bot cant cross, you need to make another when you cross that place, that simply).

Single Player           : Yes
Cooperative 2-4 Player  : Not implemented
Deathmatch 2-4 Player   : No
Difficulty Settings     : Not implemented
New Sounds              : No
New Music               : No
New Graphics            : No
New Game DLL		: No
New Scripts		: Yes
Demos Replaced          : None


Instructions to install:

Open the .zip file with your favorite compressor, extract the folder GuardSentry(Keep directory structure), now you must have a GuardSentry folder with some .pk4 and .txt files, copy the folder to your Doom 3 folder, you must put it in the same place that is Doom3.exe

Now load Doom 3 and select mods menu, load GuardSentry mod, and load your save game, now press “G” key to call a robot that will follow you and defend you for the entire game.

Construction:

Base                    : Modified existing scripts
Build Time              : 4 hours + testing (16 hours to win the game with a robot).
Editor(s) used          : PakScape(Custom Version)
			  Microsoft Word

Known Bugs              : The robots cant cross some areas. just make a new one in the other side.

Copyright / Permissions:

Authors may use this modification as a base to build and learn,
if you use any of the scripts just send me a email so I know it.

You MAY distribute this mod, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

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