We have a special treat for you today! For those of you that thrive on SinglePlayer action, well prepare to get your fill! Gunman_Productions is here to bring you a Doom 3: Resurrection of Evil modification that has seen two years of development, along with a whole lot of curse words...however, it has finally been complete! The developer has also stated that with the help from Dafama2K7, it has the right look and feel and is of a good enough quality to be made available to you all!
Some of the changes that this modification makes are:
- Tweaked sounds, also attached a flashlight to it, clip size is 80, new texture
- Primary fire: standard shot with a low spread, moderate firerate
- Alt-Fire: faster firerate with a wider spread
- New sounds, new gui, faster firerate, continuous fire (no need to reload),
- No alt-fire (yet)
- Custom explosion particle effect, tweaked sounds a bit, added a new animation
- Quick throw: drops a proximity mine which can be detonated using the RELOAD key
- Longer throw: throws a grenade that explodes on impact with, pretty much everything
- Alt-Throw: throws a homing (guided, for that matter) grenade which will explode at the nearest enemy
- New texture, tweaked reload animation, new sounds, clip size 8, you can now hold the trigger a few seconds longer (4 seconds is good, but 5 is not really recommended).
- Primary fire: just like the old BFG, a projectile which damages nearby enemies and explodes on impact, only with a changed color of a projectile itself
- Alt-Fire: is a powerful electrical discharge that will most likely kill everyone in the close radius of its blastpoint, use caution!
- Note: Do not be too close when you fire this weapon, the results will be less then desirable...
- This mod also includes the chainsaw! >:D
- Attached a light to it so you can see what monster you are bone-chopping!
If you're like me, and you just gotta have a daily dose of some great SinglePlayer action, then you will waste no time in downloading this modification, and enjoying some of the best Resurrection of Evil gaming goodness that has hit the internet! It's time to lock-n-load soldier, the mission you're about to except is a dangerous one, good luck.
Some of the fetures included are: TheRealSceneGraphManager's excellent Chromatic Dispersion Special FX shader Some new fonts for guis Custom HUD Bossbar! (now when you face a boss, the bossbar will appear on the HUD so you can know exactly how much health does the boss have) Some tweaked D3 and D3XP maps for the bossbar feature to work Increased player's health, armor and maximum ammo limit Player can absorb 5 instead of 3 souls for the artifact And more!
Following are some videos provided by Gunman_Productions to help give you an idea of what you're in store for...
Videos: Gameplay video from the Caverns level:
Bossbar in action:
Gameplay video from the Erebus level:
Refer to the readme for more information.
================================================================ Title: Gunman's Mod Description: Weapons mod for Doom3: Resurrection of Evil Author: Branislav "Gunman" Jovanovich Filename: gunman_mod_v1.0.zip Version: 1.0 Date completed: September 14th 2008. Official release date: October 3rd 2008. Contact: gunman-productions AT hotmail.com ================================================================ This mod also includes: * Alt-Fire for most weapons (also added an alt-fire keybind option in the mainmenu) * TheRealSceneGraphManager's excellent Chromatic Dispersion Special FX shader * Some new fonts for guis * Custom HUD * Bossbar! (now when you face a boss, the bossbar will appear on the HUD so you can know exactly how much health does the boss have) * Some tweaked D3 and D3XP maps for the bossbar feature to work * Increased player's health, armor and maximum ammo limit * Player can absorb 5 instead of 3 souls for the artifact * Everlasting decals (bloodsplats, bulletholes, etc-) * Everlasting brass (ejected brass does not disappear) * Some additional custom sounds * New intro screen ================================================================ DEVELOPER'S IMPORTANT NOTE: This mod requires Resurrection of Evil and 1.3 patch in order to work! (Patch 1.3 only! Recently when I tried running this mod along with 1.3.1 patch the mod couldn't load! Instead, it crashed with a message "Wrong Game DLL API version.") Also, the autoexec.cfg file (supplied in this mod) is needed for the mod to work! ================================================================ Install & play: Extract all files to your Doom3 directory (not base nor d3xp!), run via supplied gunman_mod.bat file (found in the gunman_mod directory) and have fun! Uninstall: Delete gunman_mod directory, simple as that! :) ================================================================ WEAPON CHANGES: * Grabber No alt-fire, new textures, has new sounds, new angle, removed the warp effect when holding the object, grabber can hold objects pretty long due to the cvar change entered in the autoexec.cfg file (you can still add new entries in this .cfg file, just don't modify the existing cvars (namely: g_grabberHoldSeconds 100000000, g_grabberEnableShake 0, and g_grabberRandomMotion 0 ) ). * Fists New sounds Primary fire: left arm punch Alt-Fire: right arm punch * Pistol Has new sounds, new texture and new angle Primary fire: semi-auto shot (to shoot again, press LMB again) Alt-Fire: 6 bullet burst shot * Shotgun Custom sounds, attached flashlight, no pump action (except when reloading), clip size 10 and tweaked texture Primary fire: semi-auto shot (to shoot again, press LMB again) Alt-Fire: launches several bouncing projectiles with bigger damage, can be used for firing around corners * Double Barrel Shotgun Tweaked sounds a bit and attached flashlight Primary fire: fires one shell at the time with a tighter spread (now you can fire this baby twice in a row :) ) Alt-Fire: fires both shells (if available) at the same time with a bit wider spread * Machinegun Tweaked sounds, also attached a flashlight to it, clip size is 80, new texture Primary fire: standard shot with a low spread, moderate firerate Alt-Fire: faster firerate with a wider spread * Chaingun New sounds, new gui, faster firerate, continuous fire (no need to reload), no alt-fire (yet, I'm still looking for some evil inspiration *muhahaha* ) * Grenades Custom explosion particle effect, tweaked sounds a bit, added a new animation Quick throw: drops a proximity mine which can be detonated using the RELOAD key Longer throw: throws a grenade that explodes on impact with, pretty much everything Alt-Throw: throws a homing (guided, for that matter) grenade which will explode at the nearest enemy * Plasma Rifle New gui, tweaked textures, clip size 100, new angle Primary fire: standard rapid fire at high rate Alt-Fire: launches a group of more powerful projectiles at wide spread, sorta like a plasma shotgun :) (watch out as it utilizes slightly more ammo!) * Rocket Launcher Tweaked textures, new sounds, custom explosion particle effect and a new angle Primary fire: standard issue rocket Alt-Fire: launches a grenade that will explode after a few seconds (sorta like a grenade launcher from Quake4) * BFG-9000 New texture, tweaked reload animation, new sounds, clip size 8, you can now hold the trigger a few seconds longer (4 seconds is good, but 5 is not really recommended). Primary fire: just like the old bfg, a projectile which damages nearby enemies and explodes on impact, only with a changed color of a projectile itself Alt-Fire: DON'T FIRE THIS TOO CLOSE TO YOURSELF! Alt-fire is a powerful electrical discharge that will most likely kill everyone in the close radius of its blastpoint, use caution! * Chainsaw This mod also includes the chainsaw! >:D Attached a light to it so you can see what monster you are bone-chopping! * Artifact New sounds, tweaked anims, hell-time lasts longer, artifact can now absorb up to 5 instead of just 3 souls ================================================================ HISTORY: v1.0 - First official release ================================================================ LEGAL STUFF: You may NOT distribute this mod for any profit gain without my clearance. (If you were to distribute this mod for any commercial purpose, then contact me first!) You MAY distribute this mod on any form of digital media (CD, DVD, USB, etc-) as long as it's free of any charge and as long as this readme file is intact. You may NOT use the custom hud and all the hud's features (custom textures and sounds) for your own projects, as I want this particular hud to stay in Gunman's Mod and Gunman's Mod ONLY! But, You MAY use other customized stuff from this mod as a base for your own mod (as long as you give me credit where needed). ================================================================ KNOWN BUGS: - When BFG overcharges, it explodes but it does not inflict any self-damage. - When you try to select the Chaingun using the standard  key, the player will switch to plasma gun instead (for no reason). Please report all other bugs in this mod to the mailaddy provided above (along with a screenshot (if possible) showcasing the problem). ================================================================ Testers: David Fabrega Maestre (aka Dafama2k7) Gustav Hagelberg Simulation SladeEXE SuperNovaGalaxy ================================================================ CREDITS: As_@$_1 for Carnage Mod (original found at www.brokenworldz.fb.bz) Dafama2k7 bug fixes, monster vs player (and vice-versa) balancing Doom3World.org the greatest community around. ;) Faiakes for Faiakes RoE-Extended 1.3 (doom3.filefront.com/file/;43024) Gunman's Mod is actually based on Faiakes' Mod, so big shout out to Faiakes (and As_@$_1) idSoftware for making a completely mod-friendly, kick-ass idTech4 engine! TheRealSceneGraphManager for excellent Chromatic Dispersion Special FX And everyone else for downloading and playing my mod! ================================================================ Thank you and Happy fragging! Gunman ================================================================
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