Infernal Death Orgy

Infernal Death Orgy is for people who have completed Doom 3 and want to replay the game at a higher level of difficulty. Take heed, mortals,...

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Infernal Death Orgy is for people who have completed Doom 3 and want to replay the game at a higher level of difficulty. Take heed, mortals, for Infernal Death Orgy is perhaps the most difficult single player mod for Doom3. Your blood will spill profusely as you struggle to overcome the horrifying ordeal that lies ahead!

With this mod: - The easy difficulty level (TOUGH) is about as difficult as Veteran on plain Doom3. - The medium difficulty level (BRUTAL) will challenge folks who have already beaten Doom 3 on Veteran difficulty. - The hard difficulty level (MASOCHISTIC) is nasty and I haven't completed the game yet at this level.

If you triumph over the nightmare difficulty level (SUICIDAL) then you are, well, duh, oh nevermind nobody will survive SUICIDAL anyway.

In my previous releases I had improved the difficulty and realism of Doom3. In this release I have been mainly working on boosting fun and excitement. The method by which I did this was by stealing and editing the DoubleSpawn feature of the Double v2.0 mod by Mausus Atlas. This causes monsters to periodically spawn nearby, thereby making kombat unending and relentless. KILL! KILL!! KILL!!!

-------------- Changes: --------------

- Changed the specular skins for machinegun, chaingun, plasmagun, and bfg to remove the glare on the weapon mounted guis. - Removed instances of mtr_wound_flesh2, mtr_wound_flesh3, and mtr_wound_flesh4 from weapons. The reason I added these in the first place was to prevent old wounds from dissappearing when you fill a monster full of lead. To understand what I mean, go kill a zomibe with your pistol, shoot its corpse all over about a dozen times, then shoot it in the same spot repeatedly. As it turned out, this really wasn't that noticeable, and removing it must save a little bit of memory. - Made new decals for hellknight fireball impacts, and plasma impacts, and chaingun impacts. - Fixed a small, nearly insignificant error in chaingun.gui. - Reduced chainsaw damage from 50 to 25. - New pickup sounds for chaingun belts, plasma cells, rockets, and bfg cells. - Increased the mass of your bullets so they throw enemies farther. - Added even more sounds to the silly soundpack. - Worked some more on Doomguy's new skin. - Monsters fireballs cause scorchmark wounds upon impact with flesh. - Added lasersights to pistol and shotgun, and added a flashlight to the machinegun. These don't cancel out muzzle flashes like most other flashlight and laser sight mods do. To do this, I wrote an FX file that makes a flash of light at the beginning of firing animations. - Revised documentation to make it more complete and up to date.

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Readme
=======================================================
INFERNAL DEATH ORGY 1.3 by Benzo (Your Imaginary Enemy)
=======================================================

Infernal Death Orgy makes Doom3 better without meddling with its carnagealicious flavor! It is the combination of many changes I made myself and various bits from other Doom3 mods. Other modders may copy and modify stuff from my mod ALL the time and not even think twice about it. If you further improve Doom3 then you are a role model.

If my mod blows your computer to smithereens this is what you should do: Deal with it bitch, because it ain't my problem! I have played through all the singleplayer levels without any technical problems. My computer is:
AMD Athlon64 2800+, 1GB RAM, ATI Radeon 9800 Pro video card (256MB RAM version)
My 3dMark 2005 score: 2727 (go to www.futuremark.com to get this program)



==========
INSTALLING
==========

Extract IDOv13.zip and drop the IDOv13 folder inside your Doom 3 folder. Run Doom 3, click MODS at the main menu and click IDOv13. This mod works with the 1.3 patch. It worked fine for me with previous versions also.



================
MONSTER UPGRADES
================

1. Monsters move around at a faster rate. I raised the framerate of their walking, running, crawling, flying, and teleporting animations from 24 to 36, which makes them 50% faster.

2. Monster sight animations are removed completely. Monsters will not roar, scream, or howl when they sight you. This increases the potential of being victimized by surprise attacks. Throughout Doom3 monsters kill their victims with surprise ambushes. Why should they give YOU special treatment by making sure they get your attention before attacking? Sight animations are NOT removed for boss monsters or braindead zombies.

3. The damage for all monster attacks are increased A LOT. Gun and chainsaw weilding zombies use weapons with the same statistics as yours. Most other monster attacks inflict 4 times as much pain as they do in plain Doom3, and some do even more than that!

4. Kick_time from larger monster attacks have been increased. Kick_time controls how long your aim is thrown off when you are hit. When you get clawed by a Hellknight you will notice the difference!

5. Wraiths are very adept at sneaking up on you. They are translucent, have much quieter footsteps, have a more subtle teleportation particle, and teleport silently.

6. All boss monsters have more health.

7. The Cyberdemon can now be hurt by all weapons (instead of being vulnerable only to the Soul Cube).

8. Uses monster script files from UAC Redux 1.0 mod. The authors of this mod emphasized that boosting the enemy AI was a major part of their project. The following bit is from the UAC Redux mod's readme:

	We made this redux mainly because we were just sick - no - disgusted of the stupid AI and how 'dumbed down' the PC Doom 3 is.




============================
CHANGES FOR IMPROVED REALISM
============================

1. Armor provides A LOT more protection. It now absorbs 75% of the damage inflicted upon you. In plain Doom3 armor absorbed 30% of the damage, and on Veteran and Nightmare it absorbed only 20% of the damage. I mean really, why would the Marines outfit themselves with heavy (and expensive) suits of armor if they offered about as much protection as... duh... a wooden barrel worn with suspenders? IMPORTANT BUG INFORMATION HERE! ON MASOCHISTIC AND SUICIDAL YOU NEED TO MANUALLY CHANGE YOUR G_ARMORPROTECTION. THIS IS BECAUSE DOOM3 AUTOMATICALLY RESETS G_ARMORPROTECTION TO 0.2 EVERY TIME YOU BEGIN A LEVEL ON SKILL LEVELS 2 (HARD/MASOCHISTIC) OR 3 (NIGHTMARE/SUICIDAL). I HAVE NOT BEEN ABLE TO CHANGE THIS THROUGH SCRIPTING. I DON'T KNOW C++ SO I AM UNABLE TO WRITE A NEW GAMEX86.DLL TO FIX THIS PROBLEM. SO WHENEVER YOU BEGIN OR RESTART A LEVEL ON MASOCHISTIC OR SUICIDAL PRESS F11 TO BOOST YOUR G_ARMORPROTECTION TO THE AMOUNT I INTENDED FOR MY MOD. IF YOU FORGET TO DO THIS YOU WILL BE DEAD MEAT.

2. The quantity of ammo various ammo pickups yield now equals the amount of visible ammo on the ground. For example, in plain Doom3 picking up what appears to be a carton of 4 grenades magically gave you 5 grenades Now what you see is what you get. Also in plain Doom3, picking up a clip for your machinegun or plasmagun only gives you half as much ammo as the weapon's clipsize. This is also corrected.

3. Your maximum ammo capacity is more plausible.
	Pistol max ammo = 60 (5 clips)
	Shotgun max ammo = 72
	Machinegun max ammo = 300 (5 clips)
	Chaingun max ammo = 400
	Handrenade max ammo = 20
	Plasmagun max ammo = 250 (5 clips)
	Rocketlauncher max ammo = 21
	BFG max ammo = 20 (5 clips)

I also considered trying to make it so you could only carry a limited number of weapons (like in the Halo games). I decided to abandon this idea. In the Halo games practically every enemy corpse has a weapon you can swap for. In Doom3, there just aren't enough weapons lying around so I reckon this feature would make the game more frustrating and less interesting.

4. A full clips worth of ammo is deducted from your inventory each time the pistol, machinegun, plasmagun, or BFG is reloaded. In other words, every time you eject a clip from a weapon you lose all the ammo that was still loaded into that clip.

5. For weapons without GUIs you can't see how many shots are left in your current clip. When using your pistol or shotgun it is a good itea to count your shots. With the rocketlauncher keep an eye on how many rockets are left in your clip.

6. The severity of the 'doublevision' effect is directly proportional to the amount of damage inflicted to you. Doublevision is the screen blurring you see when you take damage and represents being disoriented by pain.

7. Bob_pitch and bob_roll are increased, but you only have to deal with it while running. Bob_pitch and bob_roll make your view shake while you run around. In plain Doom3 bob_pitch and bob_roll are almost unnoticeable.

8. Your oxygen supply is doubled. Oxygen tanks refill your oxygen entirely.

9. Monsters that teleport in don't bounce nearby objects as high.

10. Implemented bog_decal_mod. This increases the duration of bullethole decals, scorchmark decals, and bloodstain decals to 10 hours. Unfortunately this hurts your FPS a little bit. I included an optional file that makes decals dissappear in 60 seconds instead. Use this if you are willing to sacrifice realism for higher FPS. To use open the OPTIONAL folder, copy aa_IDO_short_duration_decals.mtr, and paste it in the Doom 3/IDOv12/materials folder. You may then delete aa_IDO_xtreme_duration_decals.mtr.



========================
IMPORTANT WEAPON CHANGES
========================

1. FISTS: Can't gib.
OVERALL POWER: unchanged.

2. PISTOL: Firing rate is doubled and it is semi-automatic. Semi-automatic means that the gun won't fire repeatedly if you hold down the trigger. Shortly after firing a bullet you will hear a click sound. That sound indicates that the next bullet is ready to be fired. Using the clicking sound to pace your shots will probably result in a faster firing rate than just clicking the mouse really fast. Now has a laser sight. Can't gib.
OVERALL POWER: increased.

3. SHOTGUN has its spread reduced from 22 to 15. Its damage (per pellet) is reduced from 14 to 10. It is semi-automatic like the pistol. Reloads only one shell at a time. Now has a special laser sight that covers the area where your pellets will spray. Can't gib.
OVERALL POWER: decreased a little.

4. MACHINEGUN fires two bullets simultaneously that do 5 damage each instead of a single bullet that does 9 damage. If you fire upwards while using the third person feature (type pm_thirdperson 1 in console) it looks like two gun barrels are firing simultaneously. If you look at a machinegun carefully you will notice that it has four, duh, orifices in front. The side-by-side orifices must be gun barrels. I decided to make the small orifice above the gun barrels a laser sight, and the large orifice under the gun barrels a mounted flashlight. Can't gib.
OVERALL POWER: increased a little.

5. CHAINGUN fires faster than before, but its damage is reduced from 20 to 12. The recoil is tremendously jarring. It can hold up to 400 bullets, and each reload links 100 additional bullets to the belt already loaded into your chaingun.
OVERALL POWER: about the same.

6. GRENADES are less bouncy and have a larger blast radius. They detonate only at the end of their 3 second fuse. They will no longer detonate immediately upon contacting an enemy. I added a nifty strobe light. Only direct hit gibs.
OVERALL POWER: increased.

7. PLASMAGUN has slight recoil and spread added. The spread actually seems to be a slight advantage when you are trying to shoot down enemy projectiles. The knockback power of the plasma-balls is reduced very much.
OVERALL POWER: about the same.

8. ROCKETLAUNCHER is semi-automatic. A direct hit deals more damage but the splash damage is a little weaker. Only gibs on a direct hit.
OVERALL POWER: increased.

9. BFG won't hurt you if you overcharge it. Overcharging will still waste your ammo, but in a cloud of green smoke instead of a deadly explsoion. When you press the trigger you will hear a series of four beeps. The BFG uses one shot of ammo for each beep you hear before releasing the trigger. The BFG does not damage you when you shoot an enemy at close range. I didn't understand why a BFG blast wouldn't hurt you if you stood near a wall and shot it, yet the blast would indeed hurt you if you shot a monster at close range. The blast radius has been increased significantly (to 15 meters, just as stated in the BFG video disk). The particle beams emanating from the green ball deal twice as much damage as before.
OVERALL POWER: increased a lot.

10. CHAINSAW can't gib. There is no doubt in my mind that a chainsaw could easily reduce someone to bloody chunks in real life, but unfortunately the gibbing effect in Doom3 looks like the body falls apart and melts. Doom3 would have been much more gratifying if it featured limb severing.
OVERALL POWER: decreased a lot.

11. FLASHLIGHT has its damage reduced from 40 to 20. Can't gib.
OVERALL POWER: decreased a lot.

12. SOULCUBE has no changes.



========================
VISUAL AESTHETIC CHANGES
========================

1. Improved weapons indicator on the lower right of your hud. It will actually be useful now. Anybody who doesn't appreciate this feature is an asshat rickshaw.

2. I revised many different particles. Many explosions, muzzlesmokes, and bloodsprays look different (and in my opinion, much better). The new BFG explosion is sooooooooooo sweet that I want to crap my pants!

3. Uses wound decals from Dr.Bloodv1.0a by Baris Caglar. I like these decals a bit more than the decals form Battleready 1.5, which I had included in previous versions of this mod.

4. Uses skin from SDChainsawBlood by SilentDeath. Covers your chainsaw with delicious blood. Mmmmm... blood...

5. Uses flashlight image and script from Wrake's URTL mod. The image for the flashlight mounted on machinegun is also from this mod.

6. The laser sight images for the pistol and shotgun are modified versions of the images from the lasersight mod by Kurt 'Commander_Keen' Loeffler.

6. New models and skins for ammo_pistol_large and ammo_shells_large from Faikes Alt-Extended Mod 2.4.

7. I personally modified Doomguy's appearance. Now he looks like a total badass, so don't fuck with him or he will go medieval on your ass, bitch!

8. New launch screen. Unfortunately I can't remember where I found the overlayed image.

9. Some surfaces have a reflective sheen, compliments to material files from Ultimate v1 beta. Very noticeable on tiled floors and on the surfaces of your weapons. I haven't noticed any FPS loss from this feature.



=========================
AUDIBLE AESTHETIC CHANGES
=========================

1. You can hear the ultra-sexy sound of your bullets punching into the flesh of your enemies. These sounds are modified and unmodified sounds from the Trent Reznor sound pack. This feature really get me moist!

2. When you try to fire a weapon containing an empty clip, you will hear the appropriate 'dryfire' sound.

3. Silly and/or obscene sounds replace some of the standard Doom3 sounds. Fight your way through all the maps to hear them all! These sounds are intended to be pee your pants funny, so you might want to invest in some diapers or rubber underwear. If you want to get rid of the silly content in my mod, all you have to do is delete IDO_pak666_sillystuff.pk4.

4. Replaced some sounds with sounds from the Trent Reznor sound pack.

5. Music transplants from The Dark Side of Phobos. I modified some of this music a little bit to make it fit into the amount of time available. The authors of this musical project composed some bitchin phat beats quite worthy of being burned to CD. The following describes what The Dark Side of Phobos is:
	
	The Dark Side of Phobos is a 23 track, two disk album with 
	remixes of music from the original DooM game for the PC. It 
	is an official Overclocked Remix site project ( http://www.ocremix.org ).

	It is distributed in two formats: .mp3 and .flac. Flac is 
	a lossless audio format similar to mp3 except there is no 
	loss of quality during the compression. As a result, the file 
	sizes are larger than mp3s (around 25-30 mb) but smaller than
	the average wav file. For more information on flac files, check 
	out the official website at http://flac.sourceforge.net.

	For more information, check out the official project website
	at http://doom.ocremix.org

	-navid azeez (mythril nazgul)
	 project director



=============================================
RECOMMENDED DOWNLOADS COMPATIBLE WITH IDOv1.3
=============================================

1. XIO'S SKINPACK (xiosp5.1.zip)

Xio's Skinpack is my favorite skinpack for Doom 3 and I recommend downloading it. However the most recent version of Xio's Skinpack comes packaged with stuff from other mods that contradict the work I have done in IDO. Therefore, this extra stuff needs to be deleted. Here is how to do it all:

1. Download xiosp5.1.zip.
2. Extract it then rename 'Xio's Skinpack 5.1.pk4' to 'AA_Xio's Skinpack 5.1.pk4'.
3. Open Xio's Skinpack 5.1.pk4 with Winzip or Winrar or whatever zipping program you use.
4. Delete the following folders in the archive: dds/textures folder, def folder, fx folder, materials folder, particles folder, sounds folder, textures folder.
6. Delete the following files because they are faulty:
dds/models/monsters/archvile/archvile2_dis.dds
dds/models/monsters/hellknight/hellknight_dis.dds
dds/models/monsters/imp/imp_dis.dds
7. Exit and drop 'AA_Xio's Skinpack 5.1.pk4' into the IDOv1.1 folder.

2. FLUFFYINSANITY'S SOUNDS (fluffydoom3sounds_v2.zip) You might like these weapon sounds more than the standard weapon sounds.

3. PARALLAX MAPPING MOD V1.0 (parallaxmappingmod.zip) This adds more depth to many textures but drops FPS a bit. At least give it a try just to admire how it changes Doom 3's appearance.


========================
THIS MOD STOLE BITS FROM
========================

Double v2.0 by Mausus Atlas
DOOM 3 Laser Site Mod by kurt'commander_keen'loeffler
Awesome Sauce by Exim Works
BattleReady v1.5 by Trojanman190
Faiakes Extended by Faiakes
JAPM_fixed by d4r34lm0n60
Tweakedoom v4 by HaVoK3
Ultimate v1 beta by Bloodrayne
Enhanced Gore v3 Final by Tets


-------------------------------------------

EMAIL
my email = benzostanbury AT comcast DOT net

-------------------------------------------

MY FAVORITE DOOM LINKS

doom3.filefront.com
www.planetdoom.com
www.iddevnet.com/doom3
www.doom3world.org
www.doomworld.com/classicdoom/info/music.php

--------------------------------------------

HAPPY SOUND LINKS

www.allwavs.com
www.wavthis.com
www.wavsounds.com
www.scaryhalloweensounds.com
www.ohshit.net

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Benzo


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Registered 22nd April 2005

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