Into Cerberon for Macintosh

The Macintosh edition of version 0.0.1 of the Into Cerberon mod, codenamed "Coal". This playable (basically) release includes two maps, th...

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The Macintosh edition of version 0.0.1 of the Into Cerberon mod, codenamed "Coal". This playable (basically) release includes two maps, the Pyro GX ship model, lasers, the minigun, concussion missiles, and headlights. Multiplayer is functional ... mostly. Doom 3 1.3 required.

Refer to the readme file for instructions; for bug reports or additional help please check in the IC 0.0.1 release forums thread.

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Download 'intocerberon_0.0.1_coal_mac.zip' (18.44MB)

Readme
Into Cerberon: Descent into Doom³.
A total conversion mod for Doom³
http://www.chmodoplusr.com/IntoCerberon/

This is the MACINTOSH version of IC 0.0.1 and is only suitable for Macintosh computers (obviously)

README for Version 0.0.1 'Coal', Released 2006/01/01
====================================================

Welcome to Into Cerberon version 0.0.1, code-named 'Coal'. This is a 'playable test' version of the Into Cerberon mod which aims to bring the classic gameplay of the original 6-degrees-of-freedom game, Descent, into the high-powered realm of Doom³.

WHAT YOU CAN DO IN IC 0.0.1:
Fly around with functional 6DoF controls and shoot up walls and other players with lasers, quad lasers, the minigun, and missiles.

WHAT YOU CAN'T DO IN IC 0.0.1:
Pretty much anything else.

This is most definitely a 'playable test' release, and not at a level of a beta or even an alpha. There is no HUD, there are few pickups, the sounds for the guns don't work, there are no crazy death animations, the list goes on...

However, the game *does* 'basically' work. You CAN fly around and shoot stuff, by yourself or on a multiplayer server. We decided to release now because we felt comfortable doing so; our general strategy with IC will be to release as often as we feel we can - anytime we have several coherent, reasonably functional features ready to ship.

This release's 'coherent, reasonably functional features' are:
- 6DoF controls, including roll
- 'Pyro GX' ship model with simple black paint job
- Dual/Quad weapons firing from roughly the appropriate points on the ship model
- Concussion missiles firing from alternating left/right tubes.
- Minigun weapon (currently hit-scan)
- A couple of maps in various stages of completeness
- Headlights (currently do not illuminate the ship shining them)

There are many bugs or issues in this release that we are already aware of. Before reporting a bug, please check the topic called '0.0.1 (Coal) Released!' in the Into Cerberon general discussion forum at http://www.chmodoplusr.com/IntoCerberon/index.php?name=PNphpBB2&file=viewforum&f=2


INSTALLING THE MOD
==================

To install, simply extract this ZIP file into your Doom3 folder. A new folder called 'IntoCerberon' should be created.


PLAYING THE MOD
===============

To play the mod, fire up Doom3 normally and then select 'Into Cerberon 0.0.1 (Coal)' from the mods menu. When Doom3 restarts, be sure to set up your graphics, sound, and control options.

A default configuration file has been included with standard WASD controls. Please note that the configuration menu has not been updated to incorporate the new IC controls. If you wish to use a different keymap, in order to play this mod properly, you will need to bind three new commands:

'_button5' for left roll
'_button6' for right roll
'_impulse41' for headlights toggle

To bind a coommand, pull down the console (press '~' in multiplayer) and type:
bind X '_button5'
where X is the key you wish to bind the control to.

The standard WASD movement keymap included uses:
bind q '_button5'
bind e '_button6'
bind f '_impulse41'

Two maps have been included in this release; they are not present in the multiplayer menu. The maps are called 'ic_pipeline', 'ic_whatever'. To change to one of them, type 'map X' where X is the map you wish to switch to. The game will automatically cycle between these two maps when nextmap is called.

The available weapons are 1-6. Players start with all weapons (there are no pickups at this time). Weapons 1-4 are lasers level 1-4, with level 4 being quadded as well. Weapon 6 is the minigun, and Weapon 5 is rockets. Only one weapon can be selected and fired at a time.

Be advised that this release retains a squareish 'bounding box' for the player, which means that if you are up against a wall, you may not be able to rotate. Back away from the wall to be able to turn.


CREDITS
=======
The principle contributors to this release are, in no particular order:

David 'Spectre' Matera, modeller
Johan 'iceheart' Strom, lead artist
Brian 'NoMercy' H, artist & mapper
Tim 'HeXetic' Gokcen, programmer
Chris Paine, 'British Racing Green' music

The background music in 'Pipeline' is 'Paper Sailboat' (C) 2006 by British Racing Green.
'Pipeline' (ic_pipeline) was mapped by NoMercy
'Whatever' (ic_whatever) was mapped by iceheart
The Pyro GX was modelled by Spectre, unwrapped by iceheart, and painted by NoMercy

This mod incorporates the Bloom/Skyportal mod version 2.02 by Use_Less and SantaClaws. Shouts out to them for making Doom³ look awesome.

The 'Shield Orb' image was created by Rake, rake@strategyplanet.com
The 'Violent Days' skyportal image was created by Hipshot, hipshot@zfight.com

Thanks to the rest of the official IC Team Members, in no particular order:
David 'W3bbo' Rees, miscellaneous
Ryan 'Steppo' Steppalavich, miscellaneous art
Lee David 'LDAsh' Ash, modelling


LEGAL
=====

Into Cerberon is copyright (c) 2006 the Into Cerberon team. The Into Cerberon team disclaims any responsibility for the use of this mod and gives no warranty for this modification. It didn't screw up OUR computers, so on that basis we're pretty sure it won't screw up YOUR computer, but if it does, we can not be held responsible.

DOOM 3 is copyright (C) 2004 id Software and was published by Activision. Neither id Software nor Activision are affiliated with or endorse Into Cerberon in any way.

DESCENT is copyright (C) 1996 Parallax Software and was published by Interplay. Neither Parallax Software nor Interplay are affiliated with or endorse Into Cerberon in any way, shape or form. The Into Cerberon team warrants that the work of this mod is entirely our own and no physical materials (models, sounds, graphics) in this mod were extracted from the DESCENT, DESCENT 2, or DESCENT 3 games themselves.


LINKS
=====

Into Cerberon site and forums
http://www.chmodoplusr.com/IntoCerberon

Moddb homepage (gallery, downloads)
http://mods.moddb.com/6094/

For direct inquiries, contact team lead Tim 'HeXetic' Gokcen at HeXetic AT hotmail DOT com


THE FUTURE
==========

A Macintosh version of IC 0.0.1 Will be available shortly. A German translation of this document is also in the pipeline.

Expect IC 0.0.2 with much, much, more to be released within two months. For updates on the objectives and status of the next release, check the Into Cerberon forums.

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HeXetic


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Registered 6th August 2005

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